Sep 30, 2008, 05:14 AM // 05:14
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#2
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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I'll sign this idea, but it seems like if they're going to implement this they should just do the whole shebang and allow us to change our characters hairstyles as well. It seems like the two would be one in the same, coding wise.
Last edited by Fallen Hunter; Oct 05, 2008 at 06:28 AM // 06:28..
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Sep 30, 2008, 03:43 PM // 15:43
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#3
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Using dyes in hair has been already suggested.
Specially since some combinations profession/origin can't be found with a decent black hair color.
I agree with it, but I doubt it happening.
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Oct 01, 2008, 12:13 AM // 00:13
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#4
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Forge Runner
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Quote:
Originally Posted by MithranArkanere
I agree with it, but I doubt it happening.
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The only unquestionable thing said.
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Oct 01, 2008, 07:43 AM // 07:43
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#5
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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Ideas pertaining to changing the perameters of your character are broght up quite often. Then you always get two sides to this:
One side says it's "unrealistic" and that people can't change their faces in the real world... Just like they can't swap clothes out of the blue...?
The other side states that it is - indeed - just a game and that the entire world isn't going to end if this is implemented. But is it easy to code?
This idea is also very interesting, but chances are it'll never happen. Sorry buddy. :/
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Oct 01, 2008, 12:25 PM // 12:25
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Haven't seen a single hair color that is actually one color. Most have various shades of the color mixed in as highlights, etc.
Look at the hair in this picture. Doesn't look like a solid brown to me. I see some yellowish color in the female and male both.
http://images1.wikia.nocookie.net/gw...ngers-dv21.jpg
Now, since the current hair colors are a mix, how would adding dye be able to change it correctly? The coding to make green dye add the correct colors to each shade would not be easy. Especially when you start looking at 11 different colors, and possibly mixes of 4 different ones.
I like the idea, but do not think it is possible or likely.
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Oct 01, 2008, 02:19 PM // 14:19
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It would work exactly as with equipment dyes.
Brown is really similar to yellow or orange, we may see a different color, but it's shut about a shade of it.
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Oct 01, 2008, 02:37 PM // 14:37
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#9
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by MithranArkanere
It would work exactly as with equipment dyes.
Brown is really similar to yellow or orange, we may see a different color, but it's shut about a shade of it.
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Equipment (armor, weapons, shields, etc.) only changes one color, and only one part of that item. For example, a Shield of the Lion will take dye, but the Lion does not change color, only the background. That area that changes is one color, not a mix of several shades of one color.
I would like this option, but I don't see it as possible. Hair has several shades of a color to make it look real. Changing each part that is different correctly would not be done easily when you consider the number of possibilities.
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Oct 01, 2008, 03:04 PM // 15:04
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#10
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Furnace Stoker
Join Date: Aug 2006
Location: Canada, B.C. Vancouver. aka.. amazing.
Guild: [Sith]
Profession: W/Me
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/not signed... AFter 300402030 times of reading this. It's time to understand, Anet has abandoned this idea, long ago, and will never question it again. Give up.
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Oct 01, 2008, 04:37 PM // 16:37
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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That's not true.
If you have Access ot a copy Photosop 6.0, 7.0 or similar, you can look for an option called "Hue/Saturation".
If you choose that option, the colorize dialog shows up.
There, you can choose between 'hue displacement' and 'colorize'.
With colorize, all colors turn into shades of the chosen color. If you colorize blue, all colors turn bluish.
http://lh4.ggpht.com/datagear/SOOkCb...o/Colorize.jpg
With color displacement, all colors are displaced in the direction of the color.
So if displace the color so brown becomes blue, the rest of the colors will not become shades of blue color, but get their tones displaced in the same direction and by the same proportion as you did with brown. So if hue were used for hair, that yellow shades won't turn into the same color as the dye use, but change Hue in corresponding way to stay as 'far' from the rest of the hair as Yellow is from Brown.
http://lh4.ggpht.com/datagear/SOOkCc...V7WVvI/Hue.jpg
Currently if you use ONE dye, you Colorize in most items, and change hue in some (Chaos skins get their skins hue-displaced instead colorized)
If you use TWO or more, the system mixes the base color of the item with the other dyes.
It' a know bug of the dye system. For example, to get Gold in an elementalist armor (base purple), which should be silver+yellow, you have to add green, so the purple gets mixed with it and becomes brown, and then the silver and the yellow can mix with brown to make 'old gold'.
And some combinations even change Hue. Grey and silver in a necromancer armor (base red) will get you Dark Green.
Both colorize and Hue displacement can be already easily done with DirectX, so they don't have to work much to get it done.
Also, like armors have parts that dye and parts that not, hair would also get those parts.
Last edited by MithranArkanere; Oct 01, 2008 at 04:42 PM // 16:42..
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