Sep 29, 2008, 09:15 AM // 09:15
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#1
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Lion's Arch Merchant
Join Date: Sep 2008
Location: California
Guild: Reign Of Judgment [RoJ]
Profession: W/E
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hero damage
i hoped this hasnt been suggested in the past, since im somewhat new to guru, but wouldn't be sorta neat if hero dmg showed along with yours in battle. for ex: your dmg is in a ywllow color, while hero damages maybe in white, or orange, or blue or something that inst already used. i think thatd it'd help show u if the damage on ur heroes is improving, therefore aiding you in revamping and improving your team build.
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Sep 29, 2008, 12:00 PM // 12:00
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#2
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Or you could just use the master of damage, or your own calculations.
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Sep 29, 2008, 01:27 PM // 13:27
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#3
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^That. It's not hard to figure out.
I guess I'd accept it as a changeable option in the menu. Personally I don't want to see it because of all the numbers that already pop on the screen.
/neutral
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Sep 29, 2008, 02:22 PM // 14:22
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#4
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Frost Gate Guardian
Join Date: Jun 2006
Location: Singapore
Guild: Ordo Chaotika
Profession: W/Mo
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Would be nice to have for those that desire it and are able to take the load on their machines; but also needs to be able to turn off when not desired.
/signed
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Sep 29, 2008, 02:54 PM // 14:54
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#5
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by Zahr Dalsk
Or you could just use the master of damage, or your own calculations.
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Well, MoD gives you feedback only for:
L20 (criticals hits happen more than against hm mobs)
60AL (would should different damage spectum - armor affected - to me more effective than it really is against hm foes)
Passive (no punishing skills for actions or moving, no prots on target, etc. ...)
Immortal (barbs lasting full duration anyhwere? puh-lease. There is kinda difference between focusing on single target and between taking several targets in quick succession.).
It gives very rought idea and reall numbers are kinda guaranteed to be different.
But what-ever, damage numbers for heroes would just be more of clutter than actuall performance gauge.
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Sep 29, 2008, 03:33 PM // 15:33
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#6
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Academy Page
Join Date: Aug 2008
Profession: N/
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/signed, if there's an option to have it on and off.
not everyones video card would be able to handle it.
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Sep 29, 2008, 04:56 PM // 16:56
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#7
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/signed, I've always wander what damage they do and if they inflict any at all sometimes. good when you are testing a team build.
but please make it a toggle. in option, turn on/off heros damage effect.
throw in Pet damage too if you don't mind. thanks
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Sep 29, 2008, 07:55 PM // 19:55
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#8
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Academy Page
Join Date: Apr 2006
Location: Sweden
Guild: Team Of The North [EotN]
Profession: W/
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/not signed
This idea is quite stupid actually.
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
Just have your hero windows open and you'll see exactly how much health they have left!
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Sep 29, 2008, 08:02 PM // 20:02
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#9
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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No, I don't want to see that, nor do I want the additional display to crash my computer. Too much clutter. Neutral if the option can be completely disabled.
Blue numbers are used for healing, by the way.
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Sep 29, 2008, 08:25 PM // 20:25
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#10
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Even though this would like like using Splinter Barrage or SS on a ginormous mob, all the time, if it could turn on and off then /signed
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Sep 29, 2008, 11:21 PM // 23:21
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#11
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Forge Runner
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/signed
Just give an option to enable it or disable it.
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Sep 30, 2008, 01:16 AM // 01:16
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#12
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by gargytama
/not signed
This idea is quite stupid actually.
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
Just have your hero windows open and you'll see exactly how much health they have left!
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Again please read and understand peoples post before responding, or if you dont get it then ask.
He's not talking about how much health the heroes have left he's talking about how much the damage the heroes are doing to the foes.
/signed for optional.
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Sep 30, 2008, 03:35 PM // 15:35
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#13
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I won't mind a set of options to choose colors and show or hide certain numbers.
People could choose between a full numberless interface or a full numbered one.
I would like to set a different colors for criticals, attacks dealt under weakness, etc.
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Oct 01, 2008, 01:04 PM // 13:04
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#14
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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/signed. Very neat idea. I could finally test my heroes fighting multiple enemies not just Master of Damage
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Oct 01, 2008, 03:40 PM // 15:40
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#15
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Academy Page
Join Date: Apr 2006
Location: Sweden
Guild: Team Of The North [EotN]
Profession: W/
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Quote:
Originally Posted by Hailey Anne
Again please read and understand peoples post before responding, or if you dont get it then ask.
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Quote:
Originally Posted by Gargoil
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
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I did ask ._.
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Oct 01, 2008, 06:33 PM // 18:33
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#16
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by gargytama
I did ask ._.
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Not really
Quote:
Originally Posted by gargytama
/not signed
This idea is quite stupid actually.
I mean, why would anyone want to have like four colors of diffrent numbers while playing?
Just have your hero windows open and you'll see exactly how much health they have left!
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The last part says you didn't know what the OP was asking for.
Plus if its optional then you don't have to have it.
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Oct 01, 2008, 06:49 PM // 18:49
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#17
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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It isn't needed. Why stop with heroes, and not include henchmen too? After all, if I don't have heroes, or if I am using 3 heroes and 4 henchmen, why can't I see how much damage Orion is doing?
If there is a NEED for you to know what damage a hero is doing, there is always the Master of Damage or guild scrimages.
/not signed
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Oct 01, 2008, 07:36 PM // 19:36
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#18
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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I'll sign that
if it comes with the option to turn it off if wanted then I will sign it twice.
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