Sep 30, 2008, 02:56 PM // 14:56
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#41
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Emo Goth Italics
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Quote:
Originally Posted by N1ghtstalker
i think it's pretty clear with my and your example that mesmer's are quite good in PvE and PvP seeing the power and popularity of CoP
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/Me, Mind Wrack. Any professions can run CoP in a spike group, and it would only lose what, 20 DPS? I wouldn't take EN on my Mesmers in a Cryway group.
That's a different thread anyway, but if you really want to debate that take it to The Campfire, kk?
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Sep 30, 2008, 06:54 PM // 18:54
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#42
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Frost Gate Guardian
Join Date: Nov 2006
Profession: E/Me
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it would make it too easy
uw and fow are also do-able with 8 man,
so no from me
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Oct 01, 2008, 12:56 PM // 12:56
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#43
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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this month's scheduled update introduces Tormented weapons display in HoM... thus DoA will liven up definitelly.
/not signed. it's easy the way it is
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Oct 04, 2008, 03:50 AM // 03:50
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#44
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Krytan Explorer
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Voted yes, but don't think anything they can do will bring it back from the post ursan neft slowdown.
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Oct 04, 2008, 04:32 AM // 04:32
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#45
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I voted before, but I will say this now:
Let's wait for the Tormented Weapon update before we go changing DoA to make it more lively.
I hope no change is needed.
Quote:
Originally Posted by Tha Axod
it would make it too easy
uw and fow are also do-able with 8 man,
so no from me
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It wouldn't really make it too easy. And DoA is much harder then UW and FoW. Also, Urgoz and Deep have 12 man teams, but are easier then DoA (if you know what your doing in all three missions, Urgoz/Deep=easier). The UW/FoW argument is worthless because of Urgoz, Deep, Sorrow's Furnace, Tombs, and Slavers'
All elite missions that have things UW, FoW, and DoA don't have (12 man teams or henchmen to fill up teams).
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Oct 04, 2008, 04:34 AM // 04:34
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#46
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Hall Hero
Join Date: Aug 2005
Profession: E/
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If they made DoA 12 man, they'd just rebalance it by adding more foes.
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Oct 04, 2008, 05:17 AM // 05:17
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#47
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Azazel The Assassin
It wouldn't really make it too easy.
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DoA is already a joke. You can easily complete an entire run in NM with a party mainly consisting of Heroes, and HM is just a matter of adding TNTF, SY, and SoL to your team. If you could take twelve people in at once, you'd be able to clear the entire place in less than an hour and a half with ease. Better players could roll through it in less than an hour, no problem.
__________________
Stay Breezy
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Oct 04, 2008, 06:08 AM // 06:08
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#48
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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No. It is just tedious as it is, not hard. If your group is semi intelligent, it is not an issue. Leave it 8 man.
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Oct 04, 2008, 02:02 PM // 14:02
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#49
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Lion's Arch Merchant
Join Date: Jan 2006
Location: California
Profession: Me/
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Quote:
Originally Posted by Tha Axod
it would make it too easy
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and ursan before the nerf didnt? i can see the benefits of a max party of 12, it would give the team build a few more options. no one said you actually had to use all 12 player slots either. back before ursan came along i had thought anet screwed up by making it an 8 man party area. if you werent a warrior,ele,necro or monk you couldnt get into the average group and most of the time clearing an area took along time and there was pretty much a basic team build that was used. 12 would of shortened the area clearing time similar to ursan before nerf and maybe would of gotten a few more professions into the team build without some gimicky build. now with the changes what really will make a difference? 12 man party or 7 heros? with the current state of the game........7 heros
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Oct 04, 2008, 10:00 PM // 22:00
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#50
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Jungle Guide
Join Date: Aug 2006
Profession: A/
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the thing that shouldda be done is to reduce party size to 4 man
THAT will make pugs easier
OFc reduce number of foes too
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Oct 05, 2008, 06:36 AM // 06:36
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#51
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Wilds Pathfinder
Join Date: Feb 2007
Location: Disconnect the fascination
Guild: LF High End PvE Guild that's not filled with elitists.
Profession: R/
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Quote:
Originally Posted by Arkantos
Well, it can get quite challenging in hard mode. But God forbid something in the game is challenging, right?
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well i guess that's kinda dependant on what build you're running, i don't see much of a difference with the builds i generally run, besides the gem drops of course :3
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Oct 05, 2008, 11:47 AM // 11:47
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#52
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Frost Gate Guardian
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
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DoA is doable it's dead for Pugs,so if pugs wanna do DoA then they have to join a guild
/notsigned
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Oct 05, 2008, 12:44 PM // 12:44
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#53
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/notsigned:
Group of good players can do it easy now.
Group of bad players couldn't do it with 30 people.
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Oct 06, 2008, 12:46 AM // 00:46
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#54
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by DarklingKiller
GW is dead in general. The glory days of the PuG is in the past. It's either heroes, friends, guildies or gtfo.
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Fixed for you.
But yeah, pugs are dead.
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Oct 06, 2008, 01:00 AM // 01:00
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#55
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Krytan Explorer
Join Date: Aug 2007
Guild: Wolven Empire
Profession: D/
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Quote:
Originally Posted by Mesmer in Need
Currently DoA is dead, and it has been since the Ursan nerf. I found DoA fun, with or without ursan, as well as a good source of money. I am fortunate enough to be in a alliance that does DoA and other areas. However, it is extremely rare to find pugs for these. The only two other places that have a 12 person party are the Deep and Urgoz, both elite missions like DoA. These aren't that busy either, but it is still possible to get a non-guild pug.
I feel that if DoA was changed from 8 man to 12 man, or somewhere in between, it would give more teams a greater chance in forming. What do you guys think?
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You can't just start changing group size to compinsate for areas that really hard or too easy. Obviously DoA can be done with 8 people and has been thousands of times. Before and after ursan.
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Oct 07, 2008, 09:49 AM // 09:49
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#56
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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I herd people actually cleared doa before the spirit of the bear was there!!!!!1!!!!! Ofcourse idk it must have been like cheats andstuff but u can still use them
(since when cant you post in all caps?)
Last edited by newbie_of_doom; Oct 07, 2008 at 09:50 AM // 09:50..
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