Sep 28, 2008, 02:01 AM // 02:01
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#1
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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DoA to 12 Man?
Currently DoA is dead, and it has been since the Ursan nerf. I found DoA fun, with or without ursan, as well as a good source of money. I am fortunate enough to be in a alliance that does DoA and other areas. However, it is extremely rare to find pugs for these. The only two other places that have a 12 person party are the Deep and Urgoz, both elite missions like DoA. These aren't that busy either, but it is still possible to get a non-guild pug.
I feel that if DoA was changed from 8 man to 12 man, or somewhere in between, it would give more teams a greater chance in forming. What do you guys think?
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Sep 28, 2008, 02:09 AM // 02:09
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#2
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Emo Goth Italics
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Well it's already easy if you understand aggro patterns and the people you're playing with aren't complete failures. (This is outside of Tank 'N' Spank, by the way)
I'm not really sure this'll be the spark that will ignite DoA again though. All of the elite areas are dead, atleast from what I hear. If you ask me, the problem behind this is the incentive from those areas and not the difficulty.
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Sep 28, 2008, 02:13 AM // 02:13
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#3
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Academy Page
Join Date: Apr 2008
Guild: Death by [Emo], And Haus of [GaGa]
Profession: E/Me
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I would try to do DOA again if the party size was increased.
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Sep 28, 2008, 02:14 AM // 02:14
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#4
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ What Tyla said. It's not hard, it's just dead because nobody wants to do it.
Better rewards would be a better choice than more people.
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Sep 28, 2008, 02:51 AM // 02:51
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#5
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Banned
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its hardenough as it is to get 12 people to do the deep i think this would be the same.
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Sep 28, 2008, 03:14 AM // 03:14
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#6
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Krytan Explorer
Join Date: Jan 2008
Location: somewhere, Grinding some l33t titles
Guild: Order of the Divine WoodChuck
Profession: R/
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Just wait till the price for a Voltaic spear drops to a few k. DoA will relive then.
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Sep 28, 2008, 03:24 AM // 03:24
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#7
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Academy Page
Join Date: Apr 2008
Guild: Death by [Emo], And Haus of [GaGa]
Profession: E/Me
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Quote:
Originally Posted by Dr.Jones
its hardenough as it is to get 12 people to do the deep i think this would be the same.
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I think that if you could have 12 people in a party more people would do the run because it would be quicker and easier. I think that the only reason that people don't want to form a party for the deep is because of the bad drops at the end chest. I think that people would form parties for easy tormented weapons.
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Sep 28, 2008, 03:27 AM // 03:27
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#8
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Forge Runner
Join Date: Sep 2006
Location: AZ
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Quote:
Originally Posted by Elle Bishop
I think that if you could have 12 people in a party more people would do the run because it would be quicker and easier.
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Doesnt that just make it a non elite area???? as it was designed for 8 person teams....
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Sep 28, 2008, 03:48 AM // 03:48
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#9
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Academy Page
Join Date: Apr 2008
Guild: Death by [Emo], And Haus of [GaGa]
Profession: E/Me
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Quote:
Originally Posted by Miss Drops Az
Doesnt that just make it a non elite area???? as it was designed for 8 person teams....
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The deep is easy and it is still an 'elite area'. Maybe this isn't the answer, I'm sure after a while people are going to start experimenting with builds again after the VS farm dies. I'm sure there are other people out there who want to be able to go to DOA and get some gem sets for tormented weapons. I don't know what to suggest, if they increase the party size then it probably would be overkill if all 12 party members had max lb but perhaps they might consider increasing the amount of gems you get in the run to attract more players to attempt to clear DOA.
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Sep 28, 2008, 05:16 AM // 05:16
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#10
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Krytan Explorer
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Ahhh... when elite areas were worthy of the elite status... Remember when a Margonite Ele could kill you in one hit?
Those were the days.....
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Sep 28, 2008, 05:50 AM // 05:50
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#11
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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DoA is dead?
See, another reason why full hero parties would be nice
Anyways - no, don't raise it to 12. Not necessary.
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Sep 28, 2008, 05:58 AM // 05:58
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#12
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Ascalonian Squire
Join Date: May 2008
Guild: Oops Was That Your [Town]
Profession: R/W
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More people is just overkill.
and anyway,i would need 2 partners to do it with heroes instead of just 1 :P
I think pugs can be doable tho,its just people were so used to ursan that now they just cant do anything without that shit
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Sep 28, 2008, 11:06 AM // 11:06
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#13
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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just wait for HoM update which will allow tormented weapons to be added.
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Sep 28, 2008, 11:45 AM // 11:45
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#14
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Academy Page
Join Date: Aug 2008
Location: Italy
Guild: LOTF
Profession: Mo/
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Better rewards would be smarter to bring people back to DoA, more people partyes would only make the area more laughable than it is
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Sep 28, 2008, 12:07 PM // 12:07
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#15
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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LOL, no. It is easy enough with an 8 man team.
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Sep 28, 2008, 12:11 PM // 12:11
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#16
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Voted Yes.
However I don't think it will revive it like the ursan days as most common players don't have an idea what builds to run.
Worth a shot imo.
- Ganni
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Sep 28, 2008, 12:39 PM // 12:39
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#17
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Holland
Guild: LoD
Profession: P/W
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Would be pure overkill, easy enough with 8 man team, NM and HM.
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Sep 28, 2008, 01:19 PM // 13:19
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#18
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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You are having trouble finding 7 other people to do DoA, so your solution is to make people find 11 others instead?
Doesn't make much sense to me. Area is dead, and it is hard to find a team, so lets make the team size bigger. That will make it harder to form a team, not easier.
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Sep 28, 2008, 02:25 PM // 14:25
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#19
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Desert Nomad
Join Date: Jan 2007
Location: Canada
Guild: Guy In Real Life [GIRL]
Profession: W/E
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Quote:
Originally Posted by MagmaRed
You are having trouble finding 7 other people to do DoA, so your solution is to make people find 11 others instead?
Doesn't make much sense to me. Area is dead, and it is hard to find a team, so lets make the team size bigger. That will make it harder to form a team, not easier.
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Not really, the idea is to make it easier by adding more people. If it was easier, (see ursan) the area would be alive again with pugs.
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Sep 28, 2008, 02:34 PM // 14:34
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#20
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Ascalonian Squire
Join Date: Dec 2006
Guild: blabla
Profession: N/Mo
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Change skill in Elite Zone
MY IDEA
Change Ursan (IN A SPECIAL SKILL for only Elite Zone): DoA , UW , FoW , Urgoz , Deep and Duncan .
SPECIAL SKILL:
Ursan becomes maximum damage only in the Elite Area.
And the time period increases.
/***********************/
12 people would improve this area---> i think is't a bed idea , it's very hard for make a team .....
lfg Full run DoA 2/12 LOL (and if people left the team in the run ?)
/***********************/
URSAN PROBLEM ---> easier maxare titles, the problem would become if only for an elite skill areas?
Last edited by ilmassacratore; Sep 28, 2008 at 02:41 PM // 14:41..
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