Oct 10, 2008, 04:24 PM // 16:24
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#21
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Academy Page
Join Date: Aug 2008
Profession: Mo/
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I don't see the point of this nerf at all, obviously moving it to strength with scale is the way to go.
You might think a solution like this is too smart for Izzy, but apparently its not considering the fact that BB was changed with the same idea of nerfing it only for secondary warriors, the skill is exactly the same for primary hammer wars who wish to use it.
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Oct 10, 2008, 05:27 PM // 17:27
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#22
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by upier
The thing I was wondering is why not throw it into Strength and scale it's duration?
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I want this done for both PvP AND PvE. This will make the Imbagon less imba. (it will still be imba though).
I don't get why it was left untouched in PvE because the Paragon. (Then again, they now have Soldier's Stance, which is an IAS and adren gainer, and maintainable).
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Oct 10, 2008, 07:02 PM // 19:02
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#23
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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I'd move it to tactics because tactics is currently worthless.
Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.
For PvE, I'd leave it as double ade but still move it to tactics.
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Oct 10, 2008, 07:20 PM // 19:20
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#24
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Mainly the ones who abuse the skill are secondary warriors. Especially the Paragons. They have a skill that can let FGJ last almost it's full duration, about 30secs. That's a long time to gain more adrenaline. The nerf makes the skill not really useful at all. AN could take the time and just tweak the skill just a bit, maybe through the suggestions everyone posted here. My suggestion would be to just lower the recharge time to like 20 or 30 secs. If it stays this way, it's virtually useless. So, what's the point of making a skill that's not useful in any manner? We should probably let AN know of that idea about FGJ. Just tweak it down a little, but not so much it's virtually useless.
Last edited by Owik Gall; Oct 10, 2008 at 07:26 PM // 19:26..
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Oct 10, 2008, 07:22 PM // 19:22
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#25
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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The problem with moving it to tactics is that does not remove the secondary usage of it, only limits (gotta spread your attributes more to use it), while with Strength, it is a warrior only skill basically.
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Oct 10, 2008, 07:49 PM // 19:49
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#26
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Forge Runner
Join Date: Mar 2006
Profession: N/
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i think teh point was to make it jus as useful as skills like
you will die
to the limit
i meant to do that
make your time
etc
the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use
currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)
i think fgj mechanics should be changed completely
to not work based on +adren gain per hit
and if u want +adren gain per hit
rely on ur dark fury nec
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Oct 10, 2008, 11:00 PM // 23:00
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#27
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Its not in stregth because that would be to logical i think
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Oct 11, 2008, 02:10 AM // 02:10
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#28
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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Quote:
Originally Posted by Winterclaw
I'd move it to tactics because tactics is currently worthless.
Then I'd balance it like this for PvP
5e 20r
Shout. For 4...10 ten seconds you gain an additional strike of ade every time you strike a foe.
For PvE, I'd leave it as double ade but still move it to tactics.
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Tactics would still make it useless for pvp,tacs change dosent fix the problem.
If you want to split into 3 attribs,Conjure would be prefered over FGJ in basically all cases.
Soo..str is a much better option(this also would make it useless for secondaries).
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Oct 11, 2008, 05:46 AM // 05:46
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#29
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Lion's Arch Merchant
Join Date: Dec 2007
Location: Wolfenstein Fuel Dump
Guild: Melandru's Elite Hunters [Hunt]
Profession: D/
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Say bye-bye to FGJ+Dragonslash
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Oct 11, 2008, 07:16 AM // 07:16
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#30
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
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Oct 11, 2008, 07:29 AM // 07:29
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#31
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Grotto Attendant
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Quote:
Originally Posted by snaek
i think teh point was to make it jus as useful as skills like
you will die
to the limit
i meant to do that
make your time
etc
the prob is that teh old fgj had no condition or downside
it was pretty much a set-it and forget-it skill
that required no thought to use
currently, teh most effective way to gain adren faster is to simply use an ias
stacking that bonus wit fgj is jus hax
(similar to teh concept of a sin ias stacked wit dualstrikes)
i think fgj mechanics should be changed completely
to not work based on +adren gain per hit
and if u want +adren gain per hit
rely on ur dark fury nec
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Then maybe we should get a buff for those totally crap skills you mentioned, they really, really dont worth a skill slot. They are almost as bad as FGJ atm.
IAS=FGJ isnt a hax, I just dont get it what you are talking about.. A scythe warrior is imba as well then, because it can hit 3 targets and use an IAS at the same time!.. lol
And yea, dark fury is really used in pvp.
Quote:
Originally Posted by holymasamune
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
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Pve-ers stopped QQing.
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Oct 11, 2008, 07:46 AM // 07:46
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#32
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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i like the idea of moving it to strenth, seems more logical
ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless
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Oct 11, 2008, 09:04 AM // 09:04
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#33
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Grotto Attendant
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Quote:
Originally Posted by Hanging Man
i like the idea of moving it to strenth, seems more logical
ruins the bb spike, and still leaves it avaliable to warriors
but moving it to tatics, which out of pve, is useless
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And its totally the time to make it useful, move it to tactics.
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Oct 11, 2008, 03:25 PM // 15:25
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#34
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by holymasamune
Devs thought the PvP/PvE would stop the QQing when skills get nerfed. Guess they were wrong, as always.
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Here's the thing, warriors in PvP have just lost an important ade-management skill. Was it exploited by other classes like paragons and BBsins? Yes it was, but at the least Anet could have at least tried to rework it so warriors could make use of it without it being an imba skill in other builds. Warriors also lost a shout they could keep up for a while to use the soldier's line of skills, not that they were good mind you but this just further weakened an already pathetic line of skills.
It's like the smiter's boon nerf. Instead of changing it so it worked but was still usable, Anet just made it unusuable in pvp. I think if they are going to do that, they should make skills like FGJ and SB pve only skills and add a new pvp/pve skill in those skills places.
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Oct 12, 2008, 03:47 AM // 03:47
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#35
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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What if the skill was reverted back to what it was before, only it ends when the user attacks with a non-warrior skill? Thoughts?
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Oct 12, 2008, 03:53 AM // 03:53
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#36
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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^ Wouldn't solve much, Backbreaker sins are what that nerf targeted, and they don't use dagger skills until after Backbreaker.
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Oct 12, 2008, 04:02 AM // 04:02
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#37
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Quote:
Originally Posted by zelgadissan
^ Wouldn't solve much, Backbreaker sins are what that nerf targeted, and they don't use dagger skills until after Backbreaker.
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Oh. Nvm. Switching it to the strength attribute seems more feasible, then. It is also not too much to do, in my understanding. So just revert it back to it's previous effect and take it to strength, and make it so 4- strength results in the skill fail to activate. Can we write a petition to AN about this?
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Oct 12, 2008, 04:07 AM // 04:07
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#38
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Jungle Guide
Join Date: Jan 2008
Location: In your fridge, stealing your pickles. for mah subway
Profession: R/
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Stupid sins.
I agree with moving to Strength.
But only in PvP. Leave my imba alone.
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Oct 12, 2008, 05:12 AM // 05:12
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#39
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by Dronte
And its totally the time to make it useful, move it to tactics.
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i dont think by moving one skill to tatics would revive the entire attribute line
but good try anyway
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Oct 12, 2008, 05:48 AM // 05:48
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#40
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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No it wouldn't, but it is a start.
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