Oct 15, 2008, 07:43 PM // 19:43
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#21
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Forge Runner
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Quote:
Originally Posted by Hailey Anne
in all fairness lordheinous is right. The op just had bad grammar making it hard to tell what the description is could be
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target, knock down foe and deal 30...66 damage. (Strength)
or
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target. Knocked down foe takes 30...66 damage. (Strength)
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You're first suggestion implies that you knock down the target.
The second one implies that you stomp first without any regards if the target is on the ground or not.
"Target knock down foe" in itself is a noun no matter how many words are in it.
But yes, I did forget the -ed, other than that the sentence structure should be correct unless you want to waste 10 minutes of your life arguing about that.
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Oct 15, 2008, 08:06 PM // 20:06
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#22
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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It's either "knocks" or "knocked".
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Oct 16, 2008, 12:27 AM // 00:27
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#23
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Forge Runner
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Quote:
Originally Posted by Darkobra
It's either "knocks" or "knocked".
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If you want to put it like that, try to put each on in the sentence.
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocks down foe and deal 30...66 damage. (Strength)
Stomp
5 energy, 3/4 second casting time, 10 second recharge time.
Skill. Stomp on target knocked down foe and deal 30...66 damage. (Strength)
Obviously "knocks" would make me look retarded if I were to put that up.
If you wanted two clauses, you would need a semicolon.
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Oct 16, 2008, 12:32 AM // 00:32
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#24
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Wilds Pathfinder
Join Date: May 2008
Location: Volterra, Italy
Profession: A/
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Lol at first skill...completely ridiculous.
The rest are ridiculous to a lesser degree.
Nerf the numbers plox!!
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Oct 16, 2008, 01:41 AM // 01:41
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#25
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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Quote:
Originally Posted by wind fire and ice
...before you go calling names and making your self look like more of an idiot then Prince Rurik...
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It's imposible to be more of an idiot than rurik.
Anyway, I probably wouldn't use any of those skills except the spell imunity ward in certain situations.
One skill I would like to see added to the game, and which I've wondered for a long time why one doesn't exist, is a conjure for the earth magic line. Seriously, "Conjure Dust" or something like that, with the same statistics as the other three, wouldn't be hard.
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Oct 16, 2008, 02:39 AM // 02:39
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#26
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Forge Runner
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More concept skills because I can again
Gust Barrier
5 energy, 1/4 second casting time, 8 second recharge time
Enchantment spell. For 1...5 seconds, the next projectile misses target ally or receives 10...24% less damage from the next melee attack. (Air Magic)
Note: Projectile means, spear, arrow, wand, not spells such as Lightning Orb Or that would be ridiculous...
Desperate Assault
5 energy, 1/4 second casting time, 30 second recharge time
Enchantment spell. If you have less than 20...50% health, shadow step to target foe dealing 5...20 damage and attack 25% for 2...4 seconds. (Deadly Arts)
Note: I'm debating whether or not it should be 2...3 instead, 4 seconds guarantees that a lead, off-hand, and dual attack can be used but some people may not like that. I wonder...
Forward Stomp
10 energy, 3/4 second casting time, 15 second recharge time
Spell. Attempt a forward stomp on target foe; target foe and all adjacent does take 15...63 damage. (Earth Magic)
Note: There's no knock down, aaw, what a let down. Anyway, it's an attack with the behavior like Earth Shaker, so it doesn't hit everybody around you, just those around your target. Also this spell is of touching range.
Thriller
15 energy, 2 second casting time, 25 second recharge time
Enchantment spell. For 6...14 seconds whenever you take damage your minions are healed for 5...31 health. (Death Magic)
Note: Huh, I wonder where I got that name from... (should be obvious; if you don't know, you should be shot). The duration is also short to lessen the potential strength of Dark Bond + this skill.
Freezing Arrow {elite}
10 energy, 7 second recharge time
Bow Attack. If this attack hits, you strike for +10...26 damage and slow down that foe by 66% for 1...3 seconds.
Note: I thought of Burning Arrow and the Greek god Apollo. God of sun... god of moon is Artemis... Night is what temperature? Well, colder at least; so there's my influence for this skill. Then I would hope the slow down would make this a powerful skill, and that should enable a good chance for spikes so recharge time is longer than Burning Arrow.
Incomplete Thought
10 energy, 2 second casting time, 30 second recharge time
Hex spell. For 6 seconds, the next spell target foe casts fails. (Domination Magic)
Note: Just like Guilt and Shame, but works on any spell but there is no energy drain.
Yep.... that's that.
Last edited by gameshoes3003; Oct 16, 2008 at 03:06 AM // 03:06..
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Oct 16, 2008, 02:41 AM // 02:41
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#27
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Forge Runner
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Quote:
Originally Posted by Sage Tylos
It's imposible to be more of an idiot than rurik.
Anyway, I probably wouldn't use any of those skills except the spell imunity ward in certain situations.
One skill I would like to see added to the game, and which I've wondered for a long time why one doesn't exist, is a conjure for the earth magic line. Seriously, "Conjure Dust" or something like that, with the same statistics as the other three, wouldn't be hard.
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Since earth includes metals it would have to be weapon sharpening and that'll only apply to physical attacks.
Well, I guess conjure frost doesn't make more sense either. At least fire and lightning are like "energies".
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Oct 16, 2008, 03:03 AM // 03:03
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#28
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Jungle Guide
Join Date: Oct 2008
Location: There
Guild: [ToA]
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First three are just ok,last three are decent,im not sure on the elite bow attack though.
Incomplete Thought is the type of skill that should have always ben there imo.
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Oct 16, 2008, 03:33 AM // 03:33
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#29
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by wind fire and ice
Look at the name,its obvious he meant that it was on knocked down foe-not knocks down.
You dont stomp on people who are standing up.
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Sure you do. Stomp on there foot causing them to fall down in pain.
Quote:
Originally Posted by gameshoes3003
You're first suggestion implies that you knock down the target.
The second one implies that you stomp first without any regards if the target is on the ground or not.
"Target knock down foe" in itself is a noun no matter how many words are in it.
But yes, I did forget the -ed, other than that the sentence structure should be correct unless you want to waste 10 minutes of your life arguing about that.
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I wasnt suggesting anything I was simply showing 2 possible meaning of your suggestion because some werent sure due to bad grammar.(I dont care about your grammar though just saying).
Last edited by Hailey Anne; Oct 16, 2008 at 03:35 AM // 03:35..
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Oct 16, 2008, 05:52 AM // 05:52
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#30
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Lion's Arch Merchant
Join Date: Mar 2008
Location: Saegertown, PA
Guild: High by Nine [Bong]
Profession: Me/W
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they already have a "freezing arrow" its called crippling shot :-p
moar mesmer skills tbh, the 7 usefull ones they have now are getting a bit stale
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Oct 16, 2008, 08:36 AM // 08:36
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#31
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by gameshoes3003
Gust Barrier
5 energy, 1/4 second casting time, 8 second recharge time
Enchantment spell. For 1...5 seconds, the next projectile misses target ally or receives 10...24% less damage from the next melee attack. (Air Magic)
Note: Projectile means, spear, arrow, wand, not spells such as Lightning Orb Or that would be ridiculous...
Desperate Assault
5 energy, 1/4 second casting time, 30 second recharge time
Enchantment spell. If you have less than 20...50% health, shadow step to target foe dealing 5...20 damage and attack 25% for 2...4 seconds. (Deadly Arts)
Note: I'm debating whether or not it should be 2...3 instead, 4 seconds guarantees that a lead, off-hand, and dual attack can be used but some people may not like that. I wonder...
Forward Stomp
10 energy, 3/4 second casting time, 15 second recharge time
Spell. Attempt a forward stomp on target foe; target foe and all adjacent does take 15...63 damage. (Earth Magic)
Note: There's no knock down, aaw, what a let down. Anyway, it's an attack with the behavior like Earth Shaker, so it doesn't hit everybody around you, just those around your target. Also this spell is of touching range.
Thriller
15 energy, 2 second casting time, 25 second recharge time
Enchantment spell. For 6...14 seconds whenever you take damage your minions are healed for 5...31 health. (Death Magic)
Note: Huh, I wonder where I got that name from... (should be obvious; if you don't know, you should be shot). The duration is also short to lessen the potential strength of Dark Bond + this skill.
Freezing Arrow {elite}
10 energy, 7 second recharge time
Bow Attack. If this attack hits, you strike for +10...26 damage and slow down that foe by 66% for 1...3 seconds.
Note: I thought of Burning Arrow and the Greek god Apollo. God of sun... god of moon is Artemis... Night is what temperature? Well, colder at least; so there's my influence for this skill. Then I would hope the slow down would make this a powerful skill, and that should enable a good chance for spikes so recharge time is longer than Burning Arrow.
Incomplete Thought
10 energy, 2 second casting time, 30 second recharge time
Hex spell. For 6 seconds, the next spell target foe casts fails. (Domination Magic)
Note: Just like Guilt and Shame, but works on any spell but there is no energy drain.
Yep.... that's that.
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The first skill shouldnt be an ele skill, more a monk skill.
Desperate is just bad, because A sin wouldnt want to tele into combat when its near death.
The damage on forward stomp isnt enough for it to be worth it
Thriller would just result in N/Mo MM Bomber Bonders, would either be OP or not worth it.
Cripshot > Freezing Arrow
Incomplete thought could be good, but id rather shame.
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Oct 16, 2008, 11:00 AM // 11:00
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#32
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Forge Runner
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Merged, please keep your skill ideas in one thread.
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