Oct 19, 2008, 05:58 AM // 05:58
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#41
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Academy Page
Join Date: Dec 2005
Location: Confirmed. Sending Supplies.
Guild: Big Domage Krewe [DoMe]
Profession: A/W
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Quote:
Originally Posted by Yawgmoth
How would you explain that from logical point of view so it made at least a little sense?
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Yeah, what will they think of next, giant mechanical robots made by imps and powered by magic?
Oh, wait...
This is a good idea.
We are tired of buying ident and salvage kits after 3 years or however long.
/signed
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Oct 20, 2008, 02:06 AM // 02:06
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#42
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Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
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/Signed
Make an EXTREAMILY tough boss drop this crap and I'll be happy forever.
Also, I like the use of the word "Artifice"
EDIT: Why not make it also cost a skill point? Is that a good offset, or perhaps too much?
Last edited by FelixCarter; Oct 20, 2008 at 02:12 AM // 02:12..
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Oct 20, 2008, 05:43 AM // 05:43
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#43
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by FelixCarter
EDIT: Why not make it also cost a skill point? Is that a good offset, or perhaps too much?
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That is definitely too much. It would get to a point where you can't buy skills or use a salvage kit until you get another levels worth of XP. This is an idea to promote ease, not grind.
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Oct 20, 2008, 01:59 PM // 13:59
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#44
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Skill points would not be a good idea.
Making it cost 20% more won't be a problem (i.e.: 6 gold to identify). Since people would save time getting to a merchant, and time is cash.
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Oct 21, 2008, 12:10 AM // 00:10
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#45
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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i like the idea, i buy the 100 use id kits and hate it when im out somewhere and it runs out cuz i got it so long ago i forgot it was almost empty. plus i id instantly, i have no self control
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