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Old Oct 19, 2008, 05:58 AM // 05:58   #41
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Quote:
Originally Posted by Yawgmoth View Post
How would you explain that from logical point of view so it made at least a little sense?
Yeah, what will they think of next, giant mechanical robots made by imps and powered by magic?
Oh, wait...

This is a good idea.
We are tired of buying ident and salvage kits after 3 years or however long.
/signed
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Old Oct 20, 2008, 02:06 AM // 02:06   #42
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/Signed

Make an EXTREAMILY tough boss drop this crap and I'll be happy forever.

Also, I like the use of the word "Artifice"

EDIT: Why not make it also cost a skill point? Is that a good offset, or perhaps too much?

Last edited by FelixCarter; Oct 20, 2008 at 02:12 AM // 02:12..
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Old Oct 20, 2008, 05:43 AM // 05:43   #43
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Quote:
Originally Posted by FelixCarter View Post


EDIT: Why not make it also cost a skill point? Is that a good offset, or perhaps too much?
That is definitely too much. It would get to a point where you can't buy skills or use a salvage kit until you get another levels worth of XP. This is an idea to promote ease, not grind.
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Old Oct 20, 2008, 01:59 PM // 13:59   #44
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Skill points would not be a good idea.

Making it cost 20% more won't be a problem (i.e.: 6 gold to identify). Since people would save time getting to a merchant, and time is cash.
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Old Oct 21, 2008, 12:10 AM // 00:10   #45
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i like the idea, i buy the 100 use id kits and hate it when im out somewhere and it runs out cuz i got it so long ago i forgot it was almost empty. plus i id instantly, i have no self control
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