Oct 16, 2008, 04:17 AM // 04:17
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#2
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed. Absolutely. I always have them taking up my inventory anyway, so if I could have something in my inventory that I don't have to keep BUYING I say HELL YES.
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Oct 16, 2008, 05:01 AM // 05:01
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#3
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Academy Page
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It would be even better if it didn't take up any items slots too. Kinda like bags and pouches. I mean it was kind of cute to pretend that you were actually using an item to salvage/identify another item, but after 3+ year of it, it gets old. Ok, maybe it got old after about a week of it.
/signed.
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Oct 16, 2008, 05:08 AM // 05:08
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#4
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Academy Page
Join Date: Feb 2008
Guild: East Indian Guild
Profession: Mo/
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/Signed, I like this idea very much. I hate getting new ones, so I hope they put it in game.
~Kinlo
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Oct 16, 2008, 05:12 AM // 05:12
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#5
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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/ signed!
A most excellent idea! (don't get many of those around here - LOL)
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Oct 16, 2008, 05:15 AM // 05:15
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#6
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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These would be neat. Superior and possibly regular kits would be obsolete depending on how difficult these were to acquire. Can't say I would miss them though.
/signed
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Oct 16, 2008, 05:16 AM // 05:16
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#7
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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When I saw the thread title on the home page I thought "oh boy, someone asking about the Charr Bag and other Green Named crap..."
But when I read....
/SIGNED! I hate this too! Although, the last one (the one that salvages everything from an item with one use) should have a bigger drawback, because it's basically 1-3 uses of a Perfect Salvage Kit and a use of a Superior Salvage Kit. I say change it from 16g per use, to 5g per item (i.e. a weapon with three mods? 20g, a armor with 2 mods? 15g, a white? 5g).
Edit:
@ below:
Heh, the "upgrade components and crafting materials" threw me off. I took it as salvaging everything at once. Which, imo, would be cool but would need a much higher pricing.
Last edited by Konig Des Todes; Oct 16, 2008 at 05:25 AM // 05:25..
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Oct 16, 2008, 05:19 AM // 05:19
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#8
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Quote:
Originally Posted by Azazel The Assassin
Although, the last one (the one that salvages everything from an item with one use) should have a bigger drawback, because it's basically 1-3 uses of a Perfect Salvage Kit and a use of a Superior Salvage Kit. I say change it from 16g per use, to 5g per item (i.e. a weapon with three mods? 20g, a armor with 2 mods? 15g, a white? 5g).
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I believe the last one is meant to mimic the function and cost of an expert kit. At least that was my interpretation reading it.
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Oct 16, 2008, 05:38 AM // 05:38
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#9
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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ANET BETTER PAY HEAD TO THIS POST AND MAKE THE THREE ITEMS!!!!!!
/signed for a win idea!
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Oct 16, 2008, 05:51 AM // 05:51
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#10
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Although I normally exchange the monastery thingies for all my Kit needs - this does sound fun.
Give them a merch price of 0 and we have a complete winner.
/signed
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Oct 16, 2008, 06:32 AM // 06:32
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#11
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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^They are listed as greens. From my understanding we'd have to farm for them. They'd be worth a heck of a lot once someone sells one.
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Oct 16, 2008, 06:34 AM // 06:34
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#12
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Frost Gate Guardian
Join Date: Mar 2008
Location: Sweden
Profession: W/
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Quote:
Originally Posted by upier
Although I normally exchange the monastery thingies for all my Kit needs - this does sound fun.
Give them a merch price of 0 and we have a complete winner.
/signed
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I'd say make a quest, but knowig there are like 5 people working on GW1, that won't be happening any time soon. Though i love the idea - totally /signed.
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Oct 16, 2008, 06:40 AM // 06:40
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#13
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Hey, that makes perfect sense!
(however i like fact that when id/salvage kit runs out of charges it makes free inventory spot which i can use to pick up some more loot)
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Oct 16, 2008, 06:47 AM // 06:47
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#14
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Lion's Arch Merchant
Join Date: Jun 2008
Location: Oklahoma City
Guild: Noble Order Of Valiant Angels
Profession: Me/
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I say go for it. There's no reason why something like this can't be implemented.
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Oct 16, 2008, 06:53 AM // 06:53
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#15
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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Another Asuran style quest like MOX would suit this idea really well I think ~ if they could be bothered to set it up. I really like this idea a lot and what you are suggesting also means that identification and salvage would remain effective gold sinks.
/signed without a doubt
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Oct 16, 2008, 07:04 AM // 07:04
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#16
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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/Signed
Your idea is more fun than mine, I was thinking there should be a way to stop having to identify everything even though you are familiar with the specific effect.
i.e.
I know what an icy bowstring looks like I can tell it from a fiery one having seen hundreds, but apparently I still need a kit to tell me.
So I considered something linked to the wisdom title track where some items where automatically identified when examined.
Back to your idea how far into the game would you think its best to have the greens located. ?
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Oct 16, 2008, 07:18 AM // 07:18
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#17
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Furnace Stoker
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Unbelievable. How can you be soooo damn lazy?!?
Everlasting Salvage Kit? Geeez. And disappearing gold with every use? How would you explain that from logical point of view so it made at least a little sense? Buying tools that break after using them several times at least makes a little sense. And that mysterious gold eating device?
Ok enough with criticism. Instead I will follow with more similar ideas for lazy people:
A logical Next Step:
Everlasting Perfect Salvage Kit - consume 50g, 5 Wood Planks, 5 Iron Ingots, 1/5 of a Skill Point per use
Or for something different:
New consumable item:
A Conset Pie!
-The effect of Grail of Might + Essence of Celerity + Armor of Salvation
-Save 2 inventory slots and activate with 2 clicks instead of 6!
-Craftable at any [Consumables] crafter for the combined cost of 3 regular cons, requires 3 rep titles rank3 but you don't even need to zone to 3 different towns!
Just don't make a green everlasting version of this. xD
More more ideas:
How about a new item to make Drunkard title easier + more more with just 1 new item - an Intelligent Autoconsumer!
-Use it on a stack of consumable items, for example Grogs, and it will automatically consume one for every X minutes (X=1 for weak alcohol, 3 for strong alcohol, or = effect duration for other consumables, like 5 minutes for Candy Corn)
-Better than lame scripts, with this you can play and drink and not think about it!
-Save your mouse up to almost 20,000 clicks for max drunakrd title!
Or how about this:
If you don't like going to merchant to buy some kits, why go there at all? Try a Everlasting Automerching Kit - Use to turn any item into cash just as if you sold it to a merchant npc! Unlimited uses, no extra cost per use, ofcourse!
Isn't it just FAAANTASTIC?
============
okay now something more serious
A further improvement on identifying and salvaging.
Prepare...
...this is going to be a smashing hit...
...
...don't you feel there are already too many different items cluttering your inventory?
The idea is...
Make Identifying, Basic and Expert Salvaging into character's SKILLS!
Ofcourse you don't need to put them on your bar to use them, let them have their own separate bar! Bind a key to show/hide the bar at the position of your cursor or bind keys for those skills separately, your choice.
Just think about how fast and easy it would be, for example bind 9 to Identify Skill, and just press 9 and LeftMouseClick every white crap before merching.
Same for salvaging.
Have you ever salvaged a big stack of Shadowy Remnants after some UW farming? This improvement idea makes you save 1 click per use and if you bind a key to Basic Salvage Skill you can salvage a whole stack without moving the mouse at all!
FAANTASTIC!
Serious thread needs more serious ideas to make the game seriously better! Add more! Only highly important ones that would certainly make top of Anets ToDo list for GW1.
</sarcasm off>
Not that I oppose the original idea, just having fun inventing stupid things.
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Oct 16, 2008, 07:59 AM // 07:59
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#18
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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/signed, but the prices should be higher. 10g/10g/30g or something like that. There needs to be a offset to unlimited use and the simplest ways to implement is to make it cost more.
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Oct 16, 2008, 08:33 AM // 08:33
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#19
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Owik Gall
^They are listed as greens. From my understanding we'd have to farm for them. They'd be worth a heck of a lot once someone sells one.
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Quote:
Originally Posted by Felixious
I'd say make a quest, but knowig there are like 5 people working on GW1, that won't be happening any time soon. Though i love the idea - totally /signed.
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Ick, I worded it strangely.
The "merch price" didn't refer to a way of obtaining them - but rather when you talk to the merch they have a price of 0. That way you can't sell them and they would be the PERFECT "border" object in your inventory that is preventing you from unintentionally selling the stuff you don't want.
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Oct 16, 2008, 08:48 AM // 08:48
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#20
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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The last one alrdy costs more then using a sup salvage kit...
Sup salvs cost 1k if you get them through commendations etc, so thats enough of an offset imo.
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