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Old Oct 19, 2008, 06:07 AM // 06:07   #1
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Default I love being a sitting duck for 6 minutes and all, but here's an idea.

In my typical RA situation of being against a 3 monk team with six stances each, and a couple wammos and a stance R/D using an axe (What, the hell.) on my team of whom decides to spend the remaining seven minutes after the rest of us have been wiki'd down fagging around using escape, dodge, zojun's haste, natural stride, troll unguent, storm's embrace, and natural healing leaving the rest of the teammates there, yawning, waiting on them, i propose a couple ideas.

In RA:
If there's only one person alive on your team, no dishonor if you leave, except on kill count maps, and priest maps if your priest is still alive.
OR
If you've been dead for over one minute, no dishonor if you leave, except on kill count maps, and priest maps if your priest is still alive.

Downside to this? None. I don't think i need to provide an explanation for something so obvious.
I know most of you are dying to say "no update 4 dis need ALL da work on gw2 nonono" or "QQ QQ QQ QQQ QQQ LOLQQ" or some pseudo-intellectual response containing "QQ", i'm sure we've heard it allll before and i'm looking for at least somewhat constructive responses because i don't know about you but i don't like having my time utterly wasted.
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Old Oct 19, 2008, 07:38 AM // 07:38   #2
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Imo,

they should just have RA so its mached up.

R1's vs R1's

R2's Vs R2's

ect ect

but yeah RA american dist is a joke

/signed
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Old Oct 19, 2008, 07:58 AM // 07:58   #3
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RA is a joke plain and simple.
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Old Oct 19, 2008, 08:37 AM // 08:37   #4
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fix syncing. i avoid ra. if i want to ra i just go ab 2 reasons 1 i get sweet sweet side faction for my tiles and 2 its way more random for me to just go tab+ to my party. then ra will ever be. unless of coarse they fix syncing.
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Old Oct 19, 2008, 09:04 AM // 09:04   #5
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My heart bleeds for those - usually assassins - who die instantly, get rezzed, die again, get rezzed, die again, get rezzed, die again, and then have to spend maybe as much as several minutes before the rest of the team, which DID bring at least one defensive or self-heal skill, dies. I fully understand their frustration at the immense unfairness that just because they die they are forced to sit out the match on the bench, when they could have mapped out instantly after the first death and joined a new team with two monks dedicated to keeping them alive.

Truly.
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Old Oct 19, 2008, 11:52 AM // 11:52   #6
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Quote:
Originally Posted by Numa Pompilius View Post
My heart bleeds for those - usually assassins - who die instantly, get rezzed, die again, get rezzed, die again, get rezzed, die again, and then have to spend maybe as much as several minutes before the rest of the team, which DID bring at least one defensive or self-heal skill, dies. I fully understand their frustration at the immense unfairness that just because they die they are forced to sit out the match on the bench, when they could have mapped out instantly after the first death and joined a new team with two monks dedicated to keeping them alive.

Truly.
But that's why it's Random Arenas- you get crap nineteen times and on the twentieth they stick you with a good team and you roll a tenstreak. It wouldn't be random if you had good people every time. And that way, after all the frustration, you finally get the title.

EDIT: And as for the main point of the article, if some idiot wants to grief, there isn't really anything that can be done. I play toucher and quite often I end up the last person alive, having already used my signet, and can actually grief my way around the map, corner some lone guy who's chasing me, rinse and repeat for the other three, and win one vs. four. Although I understand your plight, in an extremely technical point of view, the griefer is not doing anything wrong because the battle is not yet over so you should not be able to leave without penalty.

Last edited by Fallen Royalty; Oct 19, 2008 at 11:57 AM // 11:57..
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Old Oct 19, 2008, 12:08 PM // 12:08   #7
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Just learn to monk. RA becomes lollable.
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Old Oct 19, 2008, 12:20 PM // 12:20   #8
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Quote:
Originally Posted by Numa Pompilius View Post
My heart bleeds for those - usually assassins - who die instantly, get rezzed, die again, get rezzed, die again, get rezzed, die again, and then have to spend maybe as much as several minutes before the rest of the team, which DID bring at least one defensive or self-heal skill, dies. I fully understand their frustration at the immense unfairness that just because they die they are forced to sit out the match on the bench, when they could have mapped out instantly after the first death and joined a new team with two monks dedicated to keeping them alive.

Truly.
I don't. Assassins, and rangers, and actually get off in killing them over and over again. Why? Because always playing as a warrior or dervish, trying to hit someone permanently behind stances get's enraging. So much that I'm always forced to bring wild blow if I plan on hitting them more than once, and a cripple so that when their 3,4,5 stances fail i don't have to chase them endlessly for the remaining 7-8 minutes.

On topic: removing dishonorable however it may be, will always result in problems, there's tons of ways you abuse a system like that. Imagine if you don't a monk in your team, some wiseass runs towards the enemy back line, let's himself get killed and when the minute expires just leaves. Also, i've won many matches when only one member was alive, so that doesn't mean anything.

/notsigned
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Old Oct 19, 2008, 01:19 PM // 13:19   #9
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Meh. I see both sides of it. I hate just laying there watching the other team hopelessly chase and then miss when they finally get an attack off. I also think if you leave, you deserve dishonor. There have been at least a couple times as a ranger with only Natty Stride I won a 3 vs. 1 match thanks to Dshot. It's not necessarily the end of the world in that situation.

Anyway, I guess I understand how you feel and would accept your proposals combined. If there's only one person left and you've been dead for over 30 seconds/1 minute/time to use a sig if they have it/whatever, then I'd be fine with it. Either option by themselves would just make RA more of a joke than it already is.
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Old Oct 19, 2008, 05:59 PM // 17:59   #10
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Quote:
Originally Posted by jiggles View Post
Just learn to monk. RA becomes lollable.
These are statistics.

Nineteen (19) RA matches on my warrior, with no monk. There was one round with a rit that had 7 spirits and mend body and soul, though.

Switch to my monk, first team has 3 monks. Second has 2. Third has a healing dervish and a restoration rit. Fourth had 2 monks again, same with fifth.

It's clear they have some sort of method to just entirely screw you over... why can't they fix it so it isn't broken and is beneficial?

I don't monk in RA. Never will again. It's a bigger waste of time when you have 2 people just healing the hell out of eachother for 8 minutes straight. This is also where i get dishonorable for being reported for leeching in a three monk team.

edit: By the way i just hopped on my monk and entered RA to prove a point. Point has been proven.
http://i35.tinypic.com/2hge2qs.jpg

Last edited by Gift3d; Oct 19, 2008 at 08:39 PM // 20:39.. Reason: Edited picture, for the sake of other users blood pressure :)
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Old Oct 19, 2008, 06:33 PM // 18:33   #11
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lol gift3d you have a rez sig, on a monk bar, that bar looks pretty interesting, i hope you never monk for me
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Old Oct 19, 2008, 06:42 PM // 18:42   #12
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Here's the problem, I think. Someone using Rez Signet, Mend Touch as the only condition removal, Remove Hex instead of Holy Veil and CoP on almost enchant-less bar complaining about player skill... Strange.

Anyway, signed, as this is annoying. Hope Gift3d won't monk (or heal in any other game) when I'm playing.
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Old Oct 19, 2008, 06:55 PM // 18:55   #13
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i haven really faced this problem to much, mainly cause i go as a ranger and rangers can survive pretty well, but i can see that someone would get frustrated. /signed
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Old Oct 19, 2008, 08:34 PM // 20:34   #14
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Was that the point of my post, so you people can whine and bitch about my a monk build because it isn't on pvxwiki? Sorry but... NO. I'm sure you know-it-all pvxwiki.com PvE elitists are just awesome and all, but really, just stop, you're not impressing anybody and that's not what the topic is for. Jesus christ i should have just blurred everything but the party screen. Knew you'd find SOMETHING to whine about.

If anyone took their teary eyes off of my skillbar for .02 seconds you could see there are three monks on that team, at the same time which i made that post. Since i have to spoonfeed the rationality behind it to you all, there. Kay!

Quote:
Here's the problem, I think. Someone using Rez Signet, Mend Touch as the only condition removal, Remove Hex instead of Holy Veil and CoP on almost enchant-less bar complaining about player skill... Strange.

Anyway, signed, as this is annoying. Hope Gift3d won't monk (or heal in any other game) when I'm playing.
Welcome to Guild Wars. Enjoy your stay. www.pvxwiki.com
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Old Oct 19, 2008, 11:00 PM // 23:00   #15
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Quote:
Originally Posted by Luminarus View Post
RA is a joke plain and simple.
Correction... PvP itself is a joke. Period.
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Old Oct 20, 2008, 01:47 AM // 01:47   #16
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Kk, we all agree the OPs build is bad to some extent, that he complains about the wiki, and that RA is a joke, but I agree with his ideas. I see no downsides of implementing those 2 ideas.

/signed
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Old Oct 20, 2008, 08:13 AM // 08:13   #17
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Quote:
Originally Posted by Gift3d View Post
These are statistics.

Nineteen (19) RA matches on my warrior, with no monk. There was one round with a rit that had 7 spirits and mend body and soul, though.

Switch to my monk, first team has 3 monks. Second has 2. Third has a healing dervish and a restoration rit. Fourth had 2 monks again, same with fifth.

It's clear they have some sort of method to just entirely screw you over... why can't they fix it so it isn't broken and is beneficial?

I don't monk in RA. Never will again. It's a bigger waste of time when you have 2 people just healing the hell out of eachother for 8 minutes straight. This is also where i get dishonorable for being reported for leeching in a three monk team.

edit: By the way i just hopped on my monk and entered RA to prove a point. Point has been proven.
http://i35.tinypic.com/2hge2qs.jpg
Bar may be bad but so what he's right about the monk grouping thing. Go on a monk and you will no doubt find another one more often than not. Don't play a monk and they are nowhere to be found. It requires investigation imo.
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Old Oct 21, 2008, 03:11 AM // 03:11   #18
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/signed
It's not like people will even avoid using this once it's released.
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Old Oct 21, 2008, 07:05 AM // 07:05   #19
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1. RA matches arn`t so long that u couldn`t wait till the end of one (true there are noobs who will run whole game just to waste your time but I havent seen them so often)
2. RA is fun beacuse it is RA, dunno about synch problem, cause I also dont see too often someone who synched, and its more fun to beat synched people with your completly random team.
3.Last night was playing with 2 teams (R,R,N,W<-with test build and after that R,R,R,N) we got to 10 wins in no time, it was just hillarious what were we doing to other teams with or without monk, + spirit spammer + whatever. Total anihillation So point is in fun, dunno maybe it was cause I was listening Belphegor for a change instead of GW sounds
btw, have killed mesmer and warrior while my team was lying dead, so its also fun to have some good twist in game.
4.Gz gifted on your build, RA is good for build testing, and people should learn to have fun even if they lose (after all games are made for that).
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Old Oct 21, 2008, 10:10 AM // 10:10   #20
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I was gonna sign this, but then after thinking, I will only /signed this with one condition since players usually will find an exploit to a system, so, unless this is being added together with a report syncher system, with reasons, purposely die so they could leave a match :P

otherwise /not signed
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