Sep 08, 2008, 02:08 AM // 02:08
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#101
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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I think it's deliberate - casters get skills that inflict cracked armour but don't have skills that can exploit it, while physicals have skills that can exploit it but don't have the means to inflict it.
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Sep 08, 2008, 09:44 AM // 09:44
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#102
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Ascalonian Squire
Join Date: Feb 2008
Profession: Mo/E
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Quote:
Originally Posted by IllusiveMind
How about this for [Cleave]?
Adrenaline Cost: 5
If this attack hits, you strike for +10...26 damage. If this hit a moving foe, that foe suffers from Cracked Armor for 5 seconds.
Similar to [[Quivering Blade], warriors are known for "big domage" but they don't have a source of cracked armor.
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Didn't I propose this but instead of cracked armor it applies deep wound? DW would make more sense, too.
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Sep 09, 2008, 09:12 PM // 21:12
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#103
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by Onyx Ftw
Didn't I propose this but instead of cracked armor it applies deep wound? DW would make more sense, too.
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Not deep wound then it would be an overpowered version of eviscerate. And Cracked armor would fit the name "cleave" more. As in cleave the armor.
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Oct 20, 2008, 04:40 PM // 16:40
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#104
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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<3 the b light idea, also magehunter strike would rock. but please keep in mind with the updates with damage skills, you need to keep updating monk skills too to even keep some semblance of balance. power creep is bad, as was shown with nf. otherwise keep the ideas coming
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Oct 20, 2008, 07:14 PM // 19:14
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#105
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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cleave inflicting cracked armor would be a good idea although... would it ever overtake evis for the mainstay of the axe world? heres my thoughts...
@14 axe (12+1+1), 11 str (10+1), conjure ele 8, or 9 str (8+1) and 10 conjure both with r5
for evis youd have +29(19dw)+13(conjure)+11% and execs 38+13+11%
for the sake of argument ill keep cleave at current scale
@14 axe (12+1+1), 11 str (10+1), conjure 8
cleave 29+13+11%, body blow +32(12dw)+13 +11%
the spread would be too much to make cleave an effective tool to spike even though its not designed as such. for dps it would be good for the damage/adren cost, but the cracked armor would be rc fodder if you didnt spike with it
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Oct 21, 2008, 03:48 AM // 03:48
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#106
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Krytan Explorer
Join Date: Sep 2005
Guild: [PoW]
Profession: E/
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they should buff paragon elite shouts.. you know, so that they're actually shouts that affect the whole party. what kind of a shout affects only one other player? it wouldn't be a shout.. more of a whisper, or a ESP thought..
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Oct 22, 2008, 07:16 AM // 07:16
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#107
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Ascalonian Squire
Join Date: Oct 2008
Profession: Mo/
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i believe many elites need to change and i dont need to point out any more reasons why because i think this thread clearly has mentioned enough already.
if there are no changes to some elites (pointing out monk especially), we will have no choice but to choose WoH as the ONLY elite and this limits variation. When you limit variation, things become too predictable. all i know is, that whenever i enter a pvp battle i can predict the the opposing monk will be using woh.
how much more interesting will it be if everyone/monk were using a diff elite each time you encountered a diff person...?
...so much more interesting.
this doesnt exclude other classes...
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Oct 22, 2008, 10:04 AM // 10:04
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#108
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Pre-Searing Cadet
Join Date: May 2008
Guild: ReD
Profession: E/Me
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Curious how out of the entire thread more than 50% is devoted to whether Poison Arrow is a good elite or not. Talk about M I S S I N G T H E P O I N T. Was this thread titled "Please tell us if you think Poison Arrow is great or sux?" No it wasn't for those of you who can't tell.
Always interesting to see where people think skills should be buffed/nerfed - all depends what primary class people play most so it is always biased.
Dark Necrid's response was good tho..
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Oct 23, 2008, 03:59 AM // 03:59
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#109
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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I would like that Life Sheath would just negate -10...25 damage instead of negating only 200 overall. it's kind of lame. Does it really have to last so short, though? Well, if it would balance out the skill, then I guess I'm ok with it. I love your suggestion for Primal Rage. I would definitely use that!
Also, your suggestion for Soul Bind would be a real treat.
Last edited by Owik Gall; Oct 23, 2008 at 04:02 AM // 04:02..
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Oct 23, 2008, 04:17 AM // 04:17
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#110
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Krytan Explorer
Join Date: Aug 2008
Location: wisc
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a few ideas
bulls charge -> make it an elite bulls strike 5e 7r. (elite stance) for 3..7 seconds you move 25% faster and if you strike a moving foe you hit for + 15...30 damage and they are knocked down. maybe will change warrior bars a bit
peace and harmony -> (elite enchant) 5e 3/4c 10r (elite enchant) for 3...7 seconds target ally has 5...20 damage reduction and 1..3 health regen.
primal rage-> same but add 33% faster ias
blessed light-> same stats but 5e always and +5e if hex is removed
life sheath-> same but with 1/4s activation
seeping wound-> same but add deep wound if they are suffering from a condition
decapitate-> remove adrenaline OR energy loss
rampage as one-> /uninstall
if you buff elites from non monk professions you need to in turn update the monks options.
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