Oct 10, 2008, 05:51 AM // 05:51
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#1
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Academy Page
Join Date: Oct 2008
Location: Texas
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Updating Underworld
This is a simple thread of me suggesting updates for the monsters in underworld, simply because I need to pass the time.
Note: This thread was not created thinking about farmers. If you're going to bitch because something would be harder to farm, spare me, because I don't care.
Abominations Dead Collector
Animate Shambling Horror, Life Siphon, Unholy Feast, Well of Power, Putrid Bile
Dead Thresher
Insidious Parasite, Reckless Haste, Parasitic Bond, Pain of Disenchantment, Mark of Pain, Suffering
Behemoths Obsidian Behemoth
Smoke Trap, Flame Trap, Dust Trap, Whirling Defenses, Natures Renewal, Keen Shot, Healing SpringDryders Keeper of Souls
Soul Bind, Soul Barbs, Rigor Mortis, Rip Enchantment
Terrorweb Dryder
Glyph of Restoration, Fire Attunement, Fireball, Mark of Rodgort, Glowing Gaze, Meteor Shower, Liquid Flame, Lava Font
Ghosts Grasping Darkness
Creature is balanced as is.
Smite Crawlers
Zealots Fire, Reversal of Fortune, Reversal of Damage, Smite Hex, Dismiss Condition, Divine Intervention, Watchful Healing
Charged Blackness
Aura of Restoration, Air Attunement, Shock, Whirlwind, Glimmering Mark, Lightning Orb, Enervating Charge, Lightning Hammer
Chaos Planes Creatures
Other than the Wailing Lords, these creatures are balanced as is.
Wailing Lord
Add monster skill: Wail of Agony
5e, 1/4c, 20r | Functionality: All foes in ear shot are interrupted and suffer 150 damage. If a spell was interrupted it is disabled for an additional 10 seconds.
Nightmares Bladed Aatxe
Crippling Slash, Gash, Deadly Riptose, Riptose, Disciplined Stance, Savage Slash, Power Attack
Dying Nightmare
Creature is balanced as is.
Coldfire Night
Aura of Restoration, Mirror of Ice, Rust, Ice Spikes, Blurred Vision, Frigid Armor, Maelstrom
Stalking Night
Earth Attunement, Ward Against Elements, Earthquake, Aftershock, Stoneflesh Aura, Churning Earth.
Zombies Chain Soul
Creature is balanced as is.
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Oct 10, 2008, 06:36 AM // 06:36
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#2
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Anet already got flamed for putting a factions skill in the underworld (signet of disenchantment) and then removed it. No need for most of this stuff.
Also, from what I can tall all ur doing is giving point blank aoe's to some creatures... only purpose is that you want to kill permaform farmers. If you want to do that say it...
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Oct 10, 2008, 06:51 AM // 06:51
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#3
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Academy Page
Join Date: Oct 2008
Location: Texas
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Quote:
Originally Posted by Luminarus
Anet already got flamed for putting a factions skill in the underworld (signet of disenchantment) and then removed it. No need for most of this stuff.
Also, from what I can tall all ur doing is giving point blank aoe's to some creatures... only purpose is that you want to kill permaform farmers. If you want to do that say it...
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I am a perma farmer.
I would just like to see ANet give elite missons back their elite status. The hell with people complaining, lol. They're core missions, not prophecies only missions, they ought to have skills from other campaigns. And like I said, I was bored.
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Oct 10, 2008, 07:06 AM // 07:06
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#4
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Krytan Explorer
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Quote:
Originally Posted by Secksy
They're core missions, not prophecies only missions, they ought to have skills from other campaigns.
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so being core... you want to add in more expansions?... that works...
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Oct 10, 2008, 09:36 AM // 09:36
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#5
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Furnace Stoker
Join Date: Sep 2007
Location: PoznaĆ, UTC+1
Guild: We Are From Poland [Pol]
Profession: N/A
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/signed for making UW harder. I'm always for the idea of giving elite missons back their elite status... since they are way too easy now. Not much of a challenge.
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Oct 10, 2008, 11:51 AM // 11:51
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#6
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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/signed to incorporate skills from Factions and Nightfall into FoW and UW. They're Core areas after all, so they should be able to use skills from any of the campaigns. Not sure where the line is to cross on EotN skills.
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Oct 10, 2008, 12:12 PM // 12:12
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#7
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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What part about CORE do you all not get.
CORE = skills in all three games, adding Factions and NF skills would no longer make it a core place and be very confusing to people who are not familiar to other campaigns when they get hit with skills they have never seen before.
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Oct 10, 2008, 01:01 PM // 13:01
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#8
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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UW and FoW are CORE areas. If you want to suggest changes to monster skills, consult this link first.
http://guildwars.wikia.com/wiki/Cate...ick_references
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Oct 10, 2008, 01:11 PM // 13:11
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#9
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Frost Gate Guardian
Join Date: Apr 2007
Profession: E/
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I'm all for suggesting changes to this or that, and I really don't care about "core skills" being in "core areas" (adds to the fun of an elite area to get whomped by a skill you haven't seen. Overpowered monster only skills...well, that's another thread.)
It would be nice, though, if you could add a brief reason why you want the changes you made. That would at least promote a discussion over alternatives and maybe in the end we would see something that actually looked like an improvement.
PS- not saying outright that your changes *aren't* an improvement, I just don't know. It's why I ask for the rationale. Of course, if your intention was not to promote discussion and just throw a random skill set together "to pass the time", then i guess mission accomplished
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Oct 10, 2008, 01:32 PM // 13:32
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#10
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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I am all for giving UW back its "elite" status, but this is just rediculous.
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Oct 10, 2008, 01:50 PM // 13:50
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#11
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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/signed for making UW harder but ONLY with core skills.
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Oct 10, 2008, 02:45 PM // 14:45
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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What they should get is more elite skills. But all core, of course.
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Oct 10, 2008, 02:52 PM // 14:52
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#13
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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/signed
And I don't care if its a CORE area the fact that you can access it through ANY campaign is reason enough to allow other campaign skills. PvP Is CORE (cept for HB but no one likes those except for monthly points anyways) and you have to fight against ALL campaign skills anyways for the most part.
gogo tougher elite areas!
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Oct 10, 2008, 03:22 PM // 15:22
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#14
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by ajc2123
/signed
And I don't care if its a CORE area the fact that you can access it through ANY campaign is reason enough to allow other campaign skills. PvP Is CORE (cept for HB but no one likes those except for monthly points anyways) and you have to fight against ALL campaign skills anyways for the most part.
gogo tougher elite areas!
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You are actually comparing PvE to PvP? Someone who owns ONLY one game (say Factions) can access UW and FoW. They will not have access to skills from Prophecies or Nightfall. They can, however, team up with people who have those games, and can use those skills. The monsters they face should only have core skills because they won't have access to the information or experience to deal with skills like Burning Arrow, Mending Touch, Ineptitude, etc. And although more people should use it, and be aware of it, not all people know about the 2 wiki's, Guru, or any other website to get info.
They restricted the core areas to core skills for MONSTERS because it kept things 'fair' for people who don't have access to the other skills. I'm still laughing at "PvP is core"......
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Oct 10, 2008, 04:05 PM // 16:05
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#15
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by MagmaRed
You are actually comparing PvE to PvP? Someone who owns ONLY one game (say Factions) can access UW and FoW. They will not have access to skills from Prophecies or Nightfall. They can, however, team up with people who have those games, and can use those skills. The monsters they face should only have core skills because they won't have access to the information or experience to deal with skills like Burning Arrow, Mending Touch, Ineptitude, etc. And although more people should use it, and be aware of it, not all people know about the 2 wiki's, Guru, or any other website to get info.
They restricted the core areas to core skills for MONSTERS because it kept things 'fair' for people who don't have access to the other skills. I'm still laughing at "PvP is core"......
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If you add non core skills to the mix, they wont be unbeatable. you can still beat all campaigns with just core skills anyways, so the monsters SHOULD be more difficult. Nobody knew how to deal with mending touch or any other skill you mentioned when it first came out, how did we deal with it? WE LEARNED. Thats all that will happen. People with only one campaign will have to learn how to use THEIR skills to counter the other campaign skills which can be done.
I used pvp as an example because pvp is actually harder for people with one campaign against people with others, but can still be done! Why should pve ELITE areas be easier just because the monsters are limited to core skills. Granted with consets (even people without GWEN can buy them from people) and pve only skills its already super easy anyways. Just another reason to get rid of the limit of core skills only.
don;t see why everyone is so anal about keeping UW and FoW Core only. I can understand prophecies mobs having only prophecies skills, but UW and FoW? Let them be free of the silly core only restriction.
*edit* OR avoid the whole core/noncore and do what GWEN did. Make a bunch of new monster only skills (as opposed to the very few monster only skills in other campaigns) and pump up the mobs!
Last edited by ajc2123; Oct 10, 2008 at 06:11 PM // 18:11..
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Oct 10, 2008, 09:40 PM // 21:40
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The UW is fine as it is I would like to see it reverted back to its former day whne the game first came out.This is to put some fun back into the game it should resemble the Catacombs even with res. shrines.It looks like the Catacombs of post.
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Oct 10, 2008, 09:53 PM // 21:53
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#17
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Academy Page
Join Date: Oct 2008
Location: Texas
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Quote:
Originally Posted by Age
The UW is fine as it is.
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Being able to clear an elite mission in at least 15m-1.5 hours is not fine. No. You can't justify it. Don't try.
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Oct 10, 2008, 10:03 PM // 22:03
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#18
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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Quote:
Originally Posted by Age
The UW is fine as it is I would like to see it reverted back to its former day whne the game first came out.This is to put some fun back into the game it should resemble the Catacombs even with res. shrines.It looks like the Catacombs of post.
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If I'm interpreting this right, you want rez shrines in UW?
No.
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Oct 10, 2008, 10:24 PM // 22:24
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#19
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Well.When GW 2 comes out and there are hardly anyone playing in the UW or even FoW.I can see ToA in 2 years from not much but the henchies standing around.
I dare pug group today can do the UW this way when you read about all the bad pug threads in Riverside Inn.You add this more pugs will QQ.
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Oct 10, 2008, 10:37 PM // 22:37
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#20
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Leave it, i like clearing UW in 15 mins. It's not that it's TOO easy, it's just we've become very efficient at it. We've learned how to clear it in record time with team builds that require amazing sync. So it's not our fault it's being cleared too fast. With any other team build besides terraway, you're looking at a 1hr clear at least.
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