Feb 01, 2008, 05:57 PM // 17:57
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#181
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Wilds Pathfinder
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Quote:
Originally Posted by LicensedLuny
Thanks for your support R.Shayne, but I disagree with that price range. Having the item become customized is fine! No problems there. That doesn't ruin too much functionality. (Only trouble is that you can't then let, say, your monk's Koss use the shield that's customized to your warrior, but that's not too big a deal.)
I think the price to inscribe the uninscribable weapon should be pretty low, 5k or less. Similar to the price you'd pay, less materials, to a weapon crafter.
I understand the concerns about rarity and trading values. It's just that I really don't think that should outweigh functionality and playability to the average player. It's not a moral thing, it's a numbers thing. There's a pretty small percentage of players that get involved with high-end trading. Especially with the new campaigns - just playing through the storyline of Factions onwards yields you plenty of money to get your basic armor and fund ID kit purchases. People that don't want to trade with other players aren't forced to as much as they used to be. (Going through Tyria just trading with the merchant always left me a little short, leaving me needing to farm or trade for the minimum cash I needed.)
Maybe keep the fee low, the item becomes customized, and gets some sort of identifying mark saying that it's been inscribed by an NPC. Wouldn't that also keep the good inherents and certain inscribables that drop as rare collectibles while letting the non-trading players be able to make use of more of their own drops?
The people that want perfect inherents now would still want them for the vanity/old-school aspects. People that don't care about inherent vs. inscription already pay the lower prices for inscribable items. I think the impacts of the change would mostly affect people that weren't likely to be involved in player to player trade anyway.
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Yeah I can see your point about 25 - 50k being to much for the average player.
I haven't check but you might want to seperate your suggestion from this thread so that it can be debated by itself.
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Feb 01, 2008, 06:48 PM // 18:48
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#182
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I made a similar suggestion a long time ago before Hard Mode.
I'll update it for the current state of the game with hard mode and the end chests having all skins...
and...
Done.
Here you are:
http://www.guildwarsguru.com/forum/s...73#post2604073
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Feb 01, 2008, 06:55 PM // 18:55
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#183
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Frost Gate Guardian
Join Date: Apr 2007
Profession: Mo/E
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no because it would be to abusiable and im too lazy to think of anything to help
/sarcasm
/bad grammar
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Feb 01, 2008, 07:40 PM // 19:40
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#184
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by fishy go moo
no because it would be to abusiable and im too lazy to think of anything to help
/sarcasm
/bad grammar
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How do you abuse weapon inscriptions?
Hit them with a stick?
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Feb 01, 2008, 08:07 PM // 20:07
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#185
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I think he was being sarcastic with those against the suggestion.
Although I think that those that give proper arguments, even against this idea being added, are more useful to the thread.
Specially since so far the only alid reason I see against this is "We in Anet have no time to change the drop tables of more than 200 areas". But not a single one of the others.
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Feb 01, 2008, 10:14 PM // 22:14
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#186
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Specially since so far the only alid reason I see against this is "We in Anet have no time to change the drop tables of more than 200 areas". But not a single one of the others.
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From a technical standpoint I don't think that would be that hard to do.
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Feb 02, 2008, 03:46 AM // 03:46
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#187
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Not Hard. Time consuming.
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Feb 02, 2008, 05:28 PM // 17:28
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#188
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by Voltaic Annihilator
The prices for weps would go down alot
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Thank you.
/thread
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Feb 02, 2008, 05:42 PM // 17:42
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#189
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Wilds Pathfinder
Join Date: Jul 2006
Location: hell
Guild: Do U Trust Anet
Profession: N/Mo
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make all golden inscribable.
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Feb 02, 2008, 05:48 PM // 17:48
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#190
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Frost Gate Guardian
Join Date: Jan 2008
Guild: PNAS
Profession: W/Mo
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inscriptions is the root of all evil!
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Feb 02, 2008, 05:52 PM // 17:52
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#191
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Forge Runner
Join Date: Jun 2005
Location: Dark Side of the Moon
Guild: Fat Kids Are Hard To Kid[nap]
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No.
wtb12chars
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Feb 02, 2008, 06:25 PM // 18:25
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#192
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Voltaic Annihilator
The prices for weps would go down alot
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Well.. truth is that most of them are already low.
The old 'some factions/UW/FoW items cannot be found inscribed' vanished.
Now all items can be found as inscribables.
The only problem here is that those Inscribed drops are much more rare than the non-inscribed counterparts. How many Inscribed Halo axes are out there? I bet much less than uniscribed.
Anyways, most people with access to 'inscribed lands' already use only inscribables...
The sytem has changed already... no reason to keep the old slowpoke one.
Just add more upgrades to the list to be able to copy the more combinations.
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Feb 02, 2008, 08:11 PM // 20:11
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#193
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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Quote:
Originally Posted by MithranArkanere
Well.. truth is that most of them are already low.
The old 'some factions/UW/FoW items cannot be found inscribed' vanished.
Now all items can be found as inscribables.
The only problem here is that those Inscribed drops are much more rare than the non-inscribed counterparts. How many Inscribed Halo axes are out there? I bet much less than uniscribed.
Anyways, most people with access to 'inscribed lands' already use only inscribables...
The sytem has changed already... no reason to keep the old slowpoke one.
Just add more upgrades to the list to be able to copy the more combinations.
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If I do recall, Malice Black had a Req 9 Tyrian 15^50 Crystalline. Do you have any concept of the rarity/fame of that weapon?
Honestly Mithran, your arguments for this are terrible. The economy is in bad shape because of inscriptions. Take your carebear ass out of this.
I have many inscribable Halo axes thank you very much. Your post is so full of fallacy it's unbelievable
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Feb 02, 2008, 08:13 PM // 20:13
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#194
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Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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hurd high end trading is srs bsnss
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Feb 03, 2008, 06:20 AM // 06:20
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#195
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The economy is bad because it's slow.
People want prices that people won't pay because they can get better things for the same price.
What the economy needs is a high amount of transactiosn, with increased speeds.
Inscriptions are out of that. Non-inscribed items are just SLOW.
That' why they 'worked'. because iot was so slow to get an item that it could be faster to farm then buy it to someone else.
But with the loot scalling and all skins already inscribbed, wating for the item it's just slow.
For that, the Xunali Market would be a solution.
But inscriptions just add usefulness to a single skin, removing price spikes, not rarity.
A flat bow is not rare. It will never be. It can be crafter and acquired in collectors. When you ping the item it won't show if it is gold or if it has inherent modifier or inscriptions, only the skin name and upgrades.
The new system fits much better GW. Why to cling to a system more apropiate of games like Diablo II or Dungeon Siege? It has no sense.
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Feb 03, 2008, 07:18 AM // 07:18
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#196
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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my god this thread is still up? it's really a pretty simple thing to understand...
inscriptions = evil
old school = goodness
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Feb 03, 2008, 05:26 PM // 17:26
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#197
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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No. You are wrong.
Inscriptions: Harder, Better, Faster, Stronger.
This is NOT about keeping inscriptions or not. It's about an unfair difference in drops. Inscriptions are now here, and they will stay forever. That will never be undone.
Now the new system is not applied wordwide in an homogeneous way.
Even having both kinds of drops dropping at the same everywhere would be better than keeping this difference. It's ONE game, not 4. There should not be such differences.
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Feb 03, 2008, 06:26 PM // 18:26
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#198
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by MithranArkanere
No. You are wrong.
Inscriptions: Harder, Better, Faster, Stronger.
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No, you are wrong
Inscriptions: Softer, Worse, Faster, Weaker
By the way, the excuse "The economy is already bad, why not?" is horrible. Just because something is dying a slow and painful death does not mean that you need to speed it up. With your system, your perfect inscribable Halo Axes will be worth in the vicinity of 250 gold a piece.
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Feb 03, 2008, 09:10 PM // 21:10
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#199
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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Quote:
Originally Posted by RavagerOfDreams
my god this thread is still up? it's really a pretty simple thing to understand...
inscriptions = evil
old school = goodness
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I think you've got that backwards.
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Feb 03, 2008, 09:43 PM // 21:43
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#200
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Hyper Cutter
I think you've got that backwards.
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It is an OPINION.
When will people learn that there is no such thing as a "right" and a "wrong" opinion?
I hate these threads about inscriptions. They never get anything accomplished. Everybody is stubborn and commited to their side of the arguement. No one really changes their mind about this.
It always ends up being:
"No I'm right."
"No you're wrong, I'm right."
"Your a noob, GTFO noob, I'm right."
"No I AM, get out rich snobish guy."
"Quiet poor smooch"
"I'm right!"
etc etc etc.
There is no right or wrong. There are positives and negatives to both arguements. The point of a thread should be to discuss both the positives and the negatives so people can understand each other's points of view. Not preach about your "correctness."
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