Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 31, 2008, 08:26 AM // 08:26   #21
Frost Gate Guardian
 
Xeng Suey's Avatar
 
Join Date: May 2007
Location: Somewhere I belong
Profession: Mo/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Luminarus View Post
Maybe make a new set of skins exclusive to DoA end chests (add 1 gold drop in NM, and 2 in HM to make it more like a dungeon), or to the deep/urgoz. These areas need a serious buffing to regain interest.

I am so agree whith this dude...at least some new live would come to DoA
Xeng Suey is offline   Reply With Quote
Old Oct 31, 2008, 08:54 AM // 08:54   #22
Frost Gate Guardian
 
freakdaddy's Avatar
 
Join Date: Oct 2006
Location: Ohio, USA
Guild: Tales of Heroes[myth]
Profession: A/Me
Thumbs up

Quote:
Originally Posted by Azazel The Assassin View Post
Not to mention more armors would be nice. Have equal numbers of armors and all... Design-an-Armor-contest.

Now that is a fantastic Idea
freakdaddy is offline   Reply With Quote
Old Oct 31, 2008, 08:56 AM // 08:56   #23
jsn
Ascalonian Squire
 
Join Date: May 2007
Default

hell.ive yet to find a truly rare or unique item on guildwars.

i mean stat wise they dont vary at all.

i think they should rethink the prefixes and suffixes all together

make a rare item..rare(with stats your not gonna find on a blue item you bought from a collector)

they only difference between a random r9 gold axe and a r9 pyro axe is the look and thats it(along with the price tag)

like increase the prefixes and suffixes on rare items (2 of each for rares/1 of each for purples)

a r9 vs might be worth a lot...but it aint any more different then the other multitude
of identical overly farmed items

as far as making new weaps hard to farm,anet can do that if it wants...but a team will go into any area of the game and massacre it..as long as they are organized and built for the area,and there isnt..and wont be an area 8 players cant dominate and overfarm
jsn is offline   Reply With Quote
Old Oct 31, 2008, 11:57 AM // 11:57   #24
Frost Gate Guardian
 
baltazar knight's Avatar
 
Join Date: Oct 2007
Location: Belgium
Guild: The Myth of Phoenix [Myth]
Profession: W/
Default

Quote:
Originally Posted by Snow Bunny View Post
*Raises hand*

Anyone else?
yep me

*raises both hands*
baltazar knight is offline   Reply With Quote
Old Oct 31, 2008, 12:47 PM // 12:47   #25
Krytan Explorer
 
Picuso's Avatar
 
Join Date: Dec 2006
Location: far far away
Profession: W/
Default

Quote:
Originally Posted by Snow Bunny View Post
*Raises hand*

Anyone else?
*raises hand too*

Me too. I only use whatever I like, not whatever is rarest/hardest/most expensive.

Last edited by Picuso; Oct 31, 2008 at 12:47 PM // 12:47.. Reason: typo
Picuso is offline   Reply With Quote
Old Oct 31, 2008, 09:54 PM // 21:54   #26
Desert Nomad
 
Hyper Cutter's Avatar
 
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
Default

Quote:
Originally Posted by CronkTheImpaler View Post
1. make bosses random spawns as long as they are not quest essential. theres nothing saying woe spreader needs to be tied to that same tree for time eternal.

2. randomly remove bosses for a couple months at a time and replace them with a different unique green dropping boss. id think this would at least keep the demand relatively solid.
Hell no. That just makes the entire game like Prophecies but worse, and Prophecies sucks ass already when it comes to bosses ("this boss can spawn in X number of places, but might not spawn at any of them! And did I mention you need to slog through a few other zones to get here? *awesome face*")

Quote:
Originally Posted by Picuso View Post
I only use whatever I like, not whatever is rarest/hardest/most expensive.
Indeed, which makes it really annoying when "skin you like" and "skin worth 100k+" overlap...

Last edited by Hyper Cutter; Oct 31, 2008 at 09:56 PM // 21:56..
Hyper Cutter is offline   Reply With Quote
Old Oct 31, 2008, 10:44 PM // 22:44   #27
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by jsn View Post
hell.ive yet to find a truly rare or unique item on guildwars.

i mean stat wise they dont vary at all.

i think they should rethink the prefixes and suffixes all together

make a rare item..rare(with stats your not gonna find on a blue item you bought from a collector)

they only difference between a random r9 gold axe and a r9 pyro axe is the look and thats it(along with the price tag)

like increase the prefixes and suffixes on rare items (2 of each for rares/1 of each for purples)

a r9 vs might be worth a lot...but it aint any more different then the other multitude
of identical overly farmed items

as far as making new weaps hard to farm,anet can do that if it wants...but a team will go into any area of the game and massacre it..as long as they are organized and built for the area,and there isnt..and wont be an area 8 players cant dominate and overfarm
Sorry. This game is based on balance, easy to aquire max equipmanet, and a low level cap so that everyone is on the same footing.
HawkofStorms is offline   Reply With Quote
Old Oct 31, 2008, 11:07 PM // 23:07   #28
Jungle Guide
 
CronkTheImpaler's Avatar
 
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
Default

you may not like prophecies for whatever reasons but it just sounds like your complaining about how "hard" it is to find bosses. furthermore its not hard to find the green dropping bosses anywhere. they never move, there attitudes and movements are always the same. Thats why they get overfarmed and have ZERO value. Even the hard to get to bosses "WINK" urgoz, deep for example are a joke now.

All i was saying is what if.. just what if scareater all of a sudden went away. would or would not the green "scareater" increase in value? If you need to go through 2-4 zones to get to that boss then thats where you must go. and i didnt say they should NOT be there. i was just saying they need to be off the beaten path.

either way nearly all gold and greens are a joke do to the ease of aquisition. except a few, actually i can only think of one. silverwing and maybe dryad? maybe not even those, there may be running builds for those as well.


BTW prophecies rules!!!!

Cronk

Last edited by CronkTheImpaler; Oct 31, 2008 at 11:09 PM // 23:09..
CronkTheImpaler is offline   Reply With Quote
Old Nov 01, 2008, 01:46 AM // 01:46   #29
Banned
 
Dr.Jones's Avatar
 
Join Date: Jul 2008
Default

i think a Design a Weapon set is in order. so then Factions and Prophecies have full sets that can be added to the hall of monuments.
Dr.Jones is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Phi's Not too Big, Not too Small Sale - Rare Weapons, Normal weapons, Mods and Stuff Phi Sell 27 Apr 25, 2007 05:31 AM // 05:31
First Noel Merchant Sell 5 Jan 23, 2007 01:40 AM // 01:40
shane william Sell 87 Jul 13, 2006 10:31 PM // 22:31
Kern Sirocco Sell 26 Nov 20, 2005 11:05 PM // 23:05
WTS lots of MAXDMG weapons/(purple/rare)weapons/mods/etc Qchucka Sell 24 Jun 14, 2005 01:38 AM // 01:38


All times are GMT. The time now is 01:19 PM // 13:19.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("