Jun 14, 2006, 10:25 PM // 22:25
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#21
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Academy Page
Join Date: Apr 2006
Guild: Order of the Dingo
Profession: W/
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players = hero's questing and fighting.
npc's = merchants, traders, peasants and all the other boring stuff.
Trading isn't part of the game
Imagine if the last 20? golds sold to the merchant stayed in his shop, so other people could buy them. Of course the merchant would have to up the selling price.
/signed
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Jun 15, 2006, 01:38 AM // 01:38
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#22
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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One problem I do see is that if there is only one green trader, then he will have a huge cluttered list. Having multiple green traders with seperate stocks would fix that so the obvious fix would be to have the traders seperated be the region where the green was found. eg:
The trader at Kaineng Center would only deal with greens found in Kaineng city (Pongmei Valley would count as Kaineng city because it has the same loading picture.), HzH trader would deal with petrified forest greens. Prophesis greens would be divided between SF greens and desert/tombs greens since tombs is in the desert. This method of seperating them would also not add more clutter as new chapters add new greens. Maybe further seperate the green traders by class if needed. The HzH and Cavalon traders would probably be best if they don't care about your faction standing simply so more people can use them.
Though I would prefer that amults are stocked at that trader instead of Divine Path greens (though I wouldn't mind if neaither get stocked).
I'm not sure how where the trader that handles elite mission greens should be located, since sticking them in the mission outpost would limit the people that could use him.
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Oct 31, 2006, 03:38 PM // 15:38
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#23
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Pre-Searing Cadet
Join Date: Feb 2006
Profession: W/Mo
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I to would like to see a better system.. For those of us that just like to play the game and not farm but still want to better or char's and weapons but are being asked to pay 100k to 1 mil or higher for certain weapons is nuts. I used to Farm and it got to be a greedy job and just started playing the game and helping others. There truly needs to be a better system set up!!!!
Syboth
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Oct 31, 2006, 04:26 PM // 16:26
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#24
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/SIGNED
Almost anything in game that has a set value (Ectos are rare materials, black dye is a dye) has a trader. All values of a named green are THE SAME. No reaosn not to have a green trader. The reason you dont have gold traders etc are because there are about 10000000 (And I'm not kidding here) different combinations of golds. However, there are less than 300 greens.
If the greens were alpabetized and organized by class, there should be no issue (kinda like the priest of balthazar for runes/mods).
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Oct 31, 2006, 04:30 PM // 16:30
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#25
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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despite the fact that i refuse to use or trade in greens, im going to have to argue against this.
farming and selling greens is one of the last ways poorer players can make any form of an income.
despite that fact; theres absolutly no need for green item collectors when they have, oh my god, COLLECTORS for that same purpose.
the only differences between a collector item and a green are the skin, inherent mods, and that greens cant me modded/salvaged (arguably making collectors items better, since they're more versatile).
Quote:
Originally Posted by syboth
I to would like to see a better system.. For those of us that just like to play the game and not farm but still want to better or char's and weapons but are being asked to pay 100k to 1 mil or higher for certain weapons is nuts. I used to Farm and it got to be a greedy job and just started playing the game and helping others. There truly needs to be a better system set up!!!!
Syboth
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and im pretty sure noones ever paid over a mil for a green, or even close to it, for that matter.
/not signed
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Oct 31, 2006, 06:45 PM // 18:45
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#26
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nightshift Resurrection
Profession: R/
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/signed
Greenz trader similar to dye/material/rune traders is what I'm hoping for.
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Nov 01, 2006, 12:51 AM // 00:51
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#27
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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erm.. akhilles I think you're missing the point. We said "trader". "Traders" accept only items sold from players and set prices accordingly. Thus the "poor noob" could sell to the trader to make 50k on one green.
Thus this HELPS said noob take advantage of rich people :P
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Nov 01, 2006, 01:01 AM // 01:01
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#28
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Banned
Join Date: Nov 2005
Location: Northern California
Guild: HoTR
Profession: N/Me
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/signed very very very adamently
it is SUCH a drag to spam 'wts .......' for an hour across all the major towns and a few districts, dealing with window shoppers and people getting cold feet.......it's a total waste of playing time. This game should be played, not spent spamming 'wts......'.
Since greens are fixed, and no more or less rare than runes or dyes (for green farmsers), I'm all for this. It would make this game more convenient and efficient, and enjoyable.
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Nov 04, 2008, 04:45 PM // 16:45
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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As another (more recent) thread was closed down, apparently because this one was more established (even though it wasn't active for 2 years), I think it is fine if I perform thread necromancy on this one then.
Thus, /signed, for all reasons stated in this one.
EDIT: My thread necromancy skills are rarely used. But, as I was trying to say before, if this was suggested before, it doesn't mean this should never be discussed again... New opinions and arguments surface all the time and should always be given a chance.
Last edited by Dmitri3; Nov 04, 2008 at 04:55 PM // 16:55..
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Nov 04, 2008, 11:59 PM // 23:59
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#30
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Lion's Arch Merchant
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When I created that thread, I was actually not hoping to have it ready in GW, but rather, something to consider for the development of GW2.
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Nov 05, 2008, 12:35 AM // 00:35
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#31
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by thedarkmarine
When I created that thread, I was actually not hoping to have it ready in GW, but rather, something to consider for the development of GW2.
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Well, every suggestion made for GW could still apply to GW2... I think everyone knows that, nowadays, devs are busy with GW2 and chances they'll add anything new to GW are pretty slim.
Suggestion is still a suggestion however and should be still seen as such.
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