Nov 19, 2005, 10:31 AM // 10:31
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#1
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Green trader NPC
For me one of the lease enjoyable parts of guild wars is trying to sell items over chat for 2 reasons:
1 - I have no clue what price is a reasonable one for that item.
2 - I will have to spend time repeating the same WTS message, when I could quite eaisly be doing other stuff that isn't anywhere near as boring. Especially for the expensive items, simply because I have to catch a person who both has the money, and wants the item.
Now, the rune, dye, and material traders work well to prevent such problems for runes, dyes and materials. While these can't work for most items because they have randomly generated stats, items with fixed stats works extremly well with them. Currenlty I can only think of 2 types of items that can work with traders, that don't have them. Upgrades and greens.
Since I've heard that weapon upgrades are getting traders soon, I'm woundering why green items can't also get their own trader soon. Since the traders will run a limited stock (I saw the run trader run out of sup water, earth and air runes after the AI change, so I think that they are all setup like that) it means that people will still need to go green farming.
Since it will become easy to buy, sell, and price check (for those who want a slightly better price) it should cut down on the trade spam for greens.
Since green items will be eaiser to sell, its likely to encourage more people to farm greens, but since this drops their price less people will farm the greens. This means I have no idea how the numbers of green farmers will be effected.
People with trerrible luck with farming greens, like me (14 green farming trips, only 2 greens), will still be able to get green weapons for their PvE characters if we have the money for that green item.
It will also have the effect of capping the price of any green at 100k, like has happened with the sup absorb rune.
Since the bulk of the code will already exist with the other traders, this shouln't be too much work for ANET to implement it, unless they want to make the trader harder to access. Personally I feel that having a trader who won't sell you greens till after the final assult quest seems approiats, but I dont care if the trader is easy or hard to get to, as long as he exists.
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Nov 19, 2005, 10:58 AM // 10:58
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#2
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Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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trading is part of the game, more traders would mean another aspect of the game getting nerfed.
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Nov 19, 2005, 12:08 PM // 12:08
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#3
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Seekers of Justice ~ SoJ
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Quote:
Originally Posted by ange1
trading is part of the game, more traders would mean another aspect of the game getting nerfed.
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/agree
I adamentally oppose this idea. The trading of green items relfects how the trading system should work in my opinion. I personally am not a fan of the traders (another thread). I will admit I use them, but a better system could be in place to help spur player to player economics including: a Bazaar, an auction place, a general market, etc...
Acolyte Devathi
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Nov 19, 2005, 05:15 PM // 17:15
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#4
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Academy Page
Join Date: Aug 2005
Guild: XoO
Profession: E/Mo
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we don't need any more npc traders around.
i think what you would really appreciate would be an auction house, which has been mentioned as a possible update (or in the next expansion, sigh)
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Nov 19, 2005, 05:26 PM // 17:26
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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I, for one, like the idea of Traders. This concept harkens back to the early days of CRPGing (does the name Boltac sound familiar to anyone?). Surprisingly enough, not all of us, like bilateralrope, want to deal with other players outside of teaming up for PvPing or help friends and guildies in Co-Opt missions. There should be no reason at all why those of us who do not want to trade or barter with other players should not have an NPC trading outlet to go through for any item type in the game.
I don't see why this would affect anyone else, except those trying to make a profit from farming or eBaying. And to those players I say "tough noogies." eBayers will have accounts rightfully banned by Anet once they are discovered, and for those others - well, maybe you should lower your prices then, instead of trying to gouge noobs.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Nov 19, 2005, 05:52 PM // 17:52
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#6
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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i don't really like player to player trading there is always so much chance of being riped off
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Nov 19, 2005, 05:56 PM // 17:56
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Location: Washington
Profession: W/E
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Auction House FTW. Traders just rip you off with cheap prices, just to sell it back to players for double. An Auction House would hopefully ease the WTS WTB spams we are all too familiar with.
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Nov 19, 2005, 11:25 PM // 23:25
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#8
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Yes, an auction house would solve most of thw WTS spam if it was done right, but it will also be harder for ANET to implement since they have to write all the code, while a green trader just needs to alter code that is already written. Also an auction house is likely to be flodded with green items, and having multiple auctions for identical items could cause problems. And an auction house still wont be instant for buying and selling. And I doubt that ANET will allow the auction house to have bids over 100k.
Also, a trader is likely to require less resources on the server than an auction house tracking multiple auctions for identical items as the trader just needs to know the number in stock, and the current price. The auction house will need to track seller, highest current bid, reserve price, current auctoin winer, proxy bids for every item there. And there is likely to be more bandwidth usage without the trader implemented, and bandwidth is likely to be one of ANET's major costs.
As for trading with players, I have a question about how easy it is for you to find a "sell power" 10 item (according to the green item pricelist here) if you already have the money for what is regarded as a fair ?
How about selling 'sell power' 1 items ?
Personnaly I get tired of spamming out WTS and WTB messages after 5 mins.
Quote:
Originally Posted by Hanok Odbrook
Surprisingly enough, not all of us, like bilateralrope, want to deal with other players outside of teaming up for PvPing or help friends and guildies in Co-Opt missions.
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I have no problems with grabbing PUGs for most missions and quests
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Nov 19, 2005, 11:44 PM // 23:44
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#9
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Bilateralrope, where did you hear that weapon upgrades are getting traders?
To my knowledge, ArenaNet have stated that they do not want to implement these types of traders because it detracts from the feeling of accomplishment upon finding such items.
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Nov 20, 2005, 04:36 AM // 04:36
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#10
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Tactical-Dillusions
Bilateralrope, where did you hear that weapon upgrades are getting traders?
To my knowledge, ArenaNet have stated that they do not want to implement these types of traders because it detracts from the feeling of accomplishment upon finding such items.
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I'm sure I heard it somewhere on the GWonline forums, I could of read it wrong. A quick search doesn't find anything more about it. Still, I would like to see your source
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Nov 20, 2005, 05:09 AM // 05:09
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#11
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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To be honest, this would do nothing but cap the price of weapons at 100k.
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Nov 20, 2005, 05:35 AM // 05:35
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#12
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Banned
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
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Quote:
Originally Posted by Slade xTekno
To be honest, this would do nothing but cap the price of weapons at 100k.
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and thats a bad thing ?
Last edited by darkdragon99; Nov 20, 2005 at 05:56 AM // 05:56..
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Nov 20, 2005, 09:51 PM // 21:51
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#13
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by Slade xTekno
To be honest, this would do nothing but cap the price of weapons at 100k.
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It would also make buying and selling greens (especially the really common ones) much quicker and eaiser.
It would also act as a gold sink to draw gold back out of the guild wars enconomy, to reduce the effect of prices climbing as more gold come in. Those who want a slightly better deal can still spam the local channels about it.
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Nov 21, 2005, 12:13 AM // 00:13
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#14
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Wilds Pathfinder
Join Date: Aug 2005
Location: Los Angeles, California
Guild: Picnic Pioneers
Profession: E/
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Maybe if the green trader is like the material trader and rune trader.
If you wanna buy a rare green or hard-to-get green, it costs a lot like a Sup. absorbtion.
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Nov 21, 2005, 12:03 PM // 12:03
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#15
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Greens are meant to be rare. They have perfect mods.
/unsigned
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Nov 24, 2005, 01:36 PM // 13:36
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#16
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Wilds Pathfinder
Join Date: May 2005
Location: Tyria
Guild: Real Millennium Group
Profession: Mo/N
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If the Green item Trader was set up similar to the rune, materials, and dye trader as suggested, then they would sustain that rare quality as their price to be bought from the trader would be high. I just want a place to go to sell any greens I have no use for without having to resort to the Trade channel (and still get a half-decent return on my effort).
Runes have a low value when sold to the trader, but I will still do that with my extra unneeded ones rather than try to find a player to haggle with.
Hanok Odbrook
Real Millennium Group Guild
http://www.realmillenniumgroup.com/guild.html
Truth * Knowledge * Peace
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Nov 24, 2005, 09:20 PM // 21:20
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#17
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Lion's Arch Merchant
Join Date: Aug 2005
Profession: W/E
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On another note Ive had 32 green farming trips greens:0. . . . .
LoL.
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Jun 11, 2006, 08:30 AM // 08:30
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#18
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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With all the new greens introduced in factions, I feel this needs to be revisited. Especially since, due to the greens being all over the place, you are pretty much forced to take henchs if you want one of the cheaper greens simply because people won't be farming them. Though I haven't seen any PUGs farming any of the factions greens, except for the ones at the end of the elite missions.
The guru canthan green pricelist is still largely incomplete.
Gwonline has completly given up pricing greens. See here and here
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Jun 11, 2006, 02:00 PM // 14:00
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#19
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Academy Page
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/signed
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Jun 11, 2006, 02:15 PM // 14:15
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#20
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Desert Nomad
Join Date: Dec 2005
Location: The Edge
Guild: Tormented Weapons [emo]
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I would definitely like to see a better system. I'll sell things on Guru auction and so far have had all good experiences, but I know that's not the case for everyone. I hate spamming WTS, then having to haggle price. For me, it takes away from the game.
/signed
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