May 22, 2006, 01:55 AM // 01:55
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#21
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Ohh, do our opinion's differ so much! :P
Drunkard
Both ways you gave of getting the money and then useing the beer you can get banned for...
Treasue Hunter
Even if your a farmer its still callenging to get. Most people don't but money seeing as you can get banned for it. High end chests can be hard to get to.
Wisdom
Even if you do buy unident golds of the internet that would cost alot of money from your own pocket. I don't see many people doing that for title.
Survivor
Its still hard to get... Some areas of Pre Searing you can die in. There are mess ups in power leveling. For the most part, I have to agree with you on this one.
Anyways Most of your titles are either to easy or can be expolted worse than the titles we have now. Even if you exploit the current titles they still take a while to get.
Your "In The Way" can be done in ascalon.
Your "Spawner" can also be done in ascalon.
Titles like those don't involve even spending very much gold. You don't even have to work.
I still disagree with haveing some titles devoted to only 1-3 classes.
Brother Gilburt
Last edited by BrotherGilburt; May 23, 2006 at 12:38 AM // 00:38..
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May 22, 2006, 02:12 AM // 02:12
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#22
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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More titles are always a good thing, in my opinion (it gives you more things to work toward!), and I really like these 2 in paticular! ^^
Seasoned Player - 1 million exp
Fodder - 1,000 deaths
However, I disagree with some of the more profession specific ones - such as creating minions, interrupting etc. And I'm not sure how they would implement that, anyway. o_O
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May 22, 2006, 02:40 AM // 02:40
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#23
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Frost Gate Guardian
Join Date: Mar 2006
Location: The Sunset City
Guild: Ark Royal [ARK]
Profession: A/R
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I liked a couple, but I don't think there should be profession-specific ones.
And the aggro one, I'm sorry, but that's a joke...
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May 22, 2006, 03:36 AM // 03:36
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#24
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Paragon - 500 skills unlocked
the only one worth implementing
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May 22, 2006, 04:22 AM // 04:22
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#25
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Jungle Guide
Join Date: Jul 2005
Location: Kuala Lumpur, Malaysia
Guild: Deimos Tel Arin [CCTV]
Profession: W/
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Quote:
Originally Posted by LifeInfusion
Paragon - 500 skills unlockedthe only one worth implementing
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I'll say this is worth implemented if it is "character based" instead of "account based". Not everyone is bothered to buy all skills for their RPG characters.
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May 22, 2006, 04:58 AM // 04:58
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Formina
More titles are always a good thing, in my opinion (it gives you more things to work toward!), and I really like these 2 in paticular! ^^
Seasoned Player - 1 million exp
Fodder - 1,000 deaths
However, I disagree with some of the more profession specific ones - such as creating minions, interrupting etc. And I'm not sure how they would implement that, anyway. o_O
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A problem is that Fodder is pretty easy to get and it would make the "Kind of a Big Deal Title" To easy to get. Or at least help it be to easy to get.
Also seasoned played can be earned easily soloing with farming builds. My monk has 3 million XP.
Brother Gilburt
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May 22, 2006, 01:19 PM // 13:19
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#27
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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Quote:
Originally Posted by BrotherGilburt
A problem is that Fodder is pretty easy to get and it would make the "Kind of a Big Deal Title" To easy to get. Or at least help it be to easy to get.
Also seasoned played can be earned easily soloing with farming builds. My monk has 3 million XP.
Brother Gilburt
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That's why there would be more titles after you reach those first marks.
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May 22, 2006, 02:02 PM // 14:02
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#28
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Krytan Explorer
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Perhaps the title king of the big deal shouldnt count certain titles, wisdom and treasure hunter is almost the same (that is do treasure hunter and you are doing wisdom too)
But there could be other "synergetic titles" that requires other titles to be fulfilled
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May 23, 2006, 12:23 AM // 00:23
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#30
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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No, its to give us stuff to work for. Reasons to explore, capture elites, do the missions.
Brother Gilburt
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May 24, 2006, 05:46 AM // 05:46
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#31
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Frost Gate Guardian
Join Date: May 2005
Location: Australia
Guild: Slash Fail [ftl]
Profession: E/
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But there would of course be higher goals after you reach 1000 deaths, or 1 million exp!
I know, it would make the "Kind of a Big Deal" title easier to get, but then they could add a higher goal after Kind of a Big Deal... o_O;
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May 24, 2006, 07:57 AM // 07:57
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#32
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Wilds Pathfinder
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I'd like to have more titles, but most of the suggested ones don't make much sense to me.
I agree with
- a title for skill/item unlocks
- a title for XP - yes, true we'd reward bots, too - but so what? If Anet does their job right, bots don't stay long enough to gain millions of XP....
- A "fun" title for deaths - why not? I can't see anything wrong with fun titles. Not everything does have to be plain serious...
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May 24, 2006, 08:03 AM // 08:03
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#33
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Frost Gate Guardian
Join Date: May 2006
Location: Harrismith, South Africa
Guild: [SAGA]
Profession: W/Mo
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Here's one i got from one of my team mates while we tried for masters at vizunah square yesterday. aimed at leavers, rage quitters and afk'ers. Coward. unselectable. always active
dunno how to implement but err 007 and such don't count.
plus if a person apologises before hand that they are gonna leave it don't count either.
Last edited by Shadow Dragon; May 24, 2006 at 12:24 PM // 12:24..
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May 24, 2006, 12:46 PM // 12:46
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#34
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Quote:
Originally Posted by Zinger314
The current system isn't some "Tales" series title system...
Almost all the current titles are skill-based. (Or drain-your-wallet based).
Just keep it that way.
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I agree here. Would like some changes to titles, but not a priority. Skill Hunter should be Loremaster, etc.
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May 24, 2006, 02:03 PM // 14:03
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#35
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Wilds Pathfinder
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
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these are all insanely easy. one could get the "big deal" title in a day with these. just go into an area, use constant hex breaker and spam a signet and lay down spirits. then go get some crap weapons and customize them for 10g or whatever. then run where there are a lot of crappy monsters and aggro them all (that will also encourage newbs to fail mission because of improper aggro for their title). everyone would just spend a few hours of doing these and have 10 new titles.
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May 25, 2006, 12:26 AM // 00:26
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#36
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by romO
these are all insanely easy. one could get the "big deal" title in a day with these. just go into an area, use constant hex breaker and spam a signet and lay down spirits. then go get some crap weapons and customize them for 10g or whatever. then run where there are a lot of crappy monsters and aggro them all (that will also encourage newbs to fail mission because of improper aggro for their title). everyone would just spend a few hours of doing these and have 10 new titles.
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Yes, When it comes to titles, there should be no low tiers...
Quote:
Originally Posted by Formina
More titles are always a good thing, in my opinion (it gives you more things to work toward!), and I really like these 2 in paticular! ^^
Seasoned Player - 1 million exp
Fodder - 1,000 deaths
However, I disagree with some of the more profession specific ones - such as creating minions, interrupting etc. And I'm not sure how they would implement that, anyway. o_O
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Both can be acheaved solo easy. at least the survivor takes at least to people to do it without taking a big risk.
Fodder: Go outside town with 55hp. Take signet of agony. Spam. Savvy?
55hp, 1hp, 1hp, 1hp, 1hp....
Seasoned Player: Change the name first of all. The word "player" should be in any titles. The game is supposed to be a real world along the storyline so SEasoned "player" would make it alittle weird. Also, go otu an 55hp farm.
Brother Gilburt
Last edited by BrotherGilburt; May 25, 2006 at 12:29 AM // 00:29..
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May 25, 2006, 08:55 PM // 20:55
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#37
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Frost Gate Guardian
Join Date: Dec 2005
Location: Sweden
Guild: Cute But Dirty [Oink]
Profession: W/
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For the "Seeker of widome" and "Treasue Hunter" titlels they are so damn easy to get and are given to anyone that farms or play the game. i wanted the seeker of wisdome for my necro so i bout keys and ran out and oppend all cheats i could finnde on the Kurzock and Luxon side Adebt Treasue Hunter
and seeker of widome 2 days later... so what moree to say then..these two titels spend mony= farm more to get so why not give us XP/non elit titels.
And i whould like the titels whit death sure there easy to get.. but they can be fun! not everything in this damn game needs to be for the best on anything.
/Qristalia Estat
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May 25, 2006, 09:14 PM // 21:14
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#38
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Banned
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I could get half of these in a day with no work. Using the drunkards title as an excuse for these means nothing, that title is obviously a joke.
__________________
I just wanted to see if I can do this. Leet.
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May 25, 2006, 09:17 PM // 21:17
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#39
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Ascalonian Squire
Join Date: May 2006
Profession: W/
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while we're on the subject of titles i agree with all your ideas but i'd rather see a reward given for titles when you have them active Such as Survivor giving you Hp regen or something so one can make it to indomitable survivor which would give you 2 regen and than legendary. In order not to exploit title bonuses it would be only changable in outposts so one would have to choose which bonus they would want to have beforehand.
One should gain titles for finishing all the side quests in a certain region such as Conquer of ascalon/kryta and if you throw in the bonus idea i had you would gain boost in moving speed while moving through these areas when the title is equiped.
Last edited by Zero7511; May 25, 2006 at 09:22 PM // 21:22..
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May 25, 2006, 09:27 PM // 21:27
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#40
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Zero7511
while we're on the subject of titles i agree with all your ideas but i'd rather see a reward given for titles when you have them active Such as Survivor giving you Hp regen or something so one can make it to indomitable survivor which would give you 2 regen and than legendary. In order not to exploit title bonuses it would be only changable in outposts so one would have to choose which bonus they would want to have beforehand.
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So you mean if you get certain titles you get certain rewards such as Health regeneration? That would unblance the game. @ health regenaration all the time would be way over powered. Even 1 health regen. It can build up alot. /notsigned.
Brother Gilburt
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