Nov 04, 2008, 07:10 PM // 19:10
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#41
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Lion's Arch Merchant
Join Date: Sep 2005
Location: 32°45′26.49″N, 97°19′59.45″W
Guild: Some Like It Hot [sake]
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I'm pretty sure the majority, if not all, are for convenience features. Those questioning the proposal are just pondering the probability of it being implemented versus actual issues being fixed. The argument of coding/money is a viable one, even if Floski thinks it's preposterous. Crazy, I know.
If the maps get changed...GREAT! Just don't hold your breath.
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Nov 04, 2008, 07:17 PM // 19:17
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#42
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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its a pain to move to a useless place just to get to a place you need to get ti, so this would be an awsome idea, since the maps are already there and they are more or less fitting already it shouldn't be too hard to put them all together. itll probably have to be couple of levels of zooming because having all three maps at one time could take up a lo of resources.
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Nov 04, 2008, 08:28 PM // 20:28
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#43
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by t3dw4rd0
Actually it would be Tyria + C.
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Actually, Tyria is both the name of the World and the name of the Continent mainland.
So, all areas are in Tyria (world), and all areas in Propecies, Nightfall and Eye of the North are in Tyria (continent).
Isn't that great?
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Nov 04, 2008, 08:38 PM // 20:38
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#44
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Frost Gate Guardian
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oh boy time to have fun
Quote:
Originally Posted by Floski
Show me where it took 3 months of coding, and not 3 months of Anet getting off their ass to implement.
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perhaps if you knew how to comprehend what someone writes you would have a leg to stand on, let me quote myself here
Quote:
Originally Posted by nvmu
took 3 months to get implemented
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right there shows your lack of comprehension, because at this point you are just putting words in my mouth to which i did not say
Quote:
Originally Posted by Floski
YOU don't know how long it takes to code it either, you just assume it would take a long time.
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and i don't know how long or how easy it would be to do/implement, but one must be open to the possibility that it could take a while, and not be a 1-2-3 done situation to which in my perspective it seems you have implied.
Quote:
Originally Posted by Floski
Your argument has no relevance here as others have already noted, in fact it's barely an argument. YOU don't know how long it takes to code it either, you just assume it would take a long time.
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and how is it that your argument has any relevance, i was stating my position until dumb4sses like yourself think they are god almighty on a subject, because they think their ideas are better, and start flaming, as soon as someone starts b1tching all of their accountability goes down the drain
flame less think more
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Nov 05, 2008, 02:22 AM // 02:22
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#45
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Krytan Explorer
Join Date: Aug 2007
Guild: Rank Three Plus Pug [deer]
Profession: W/
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Quote:
Originally Posted by Absinth187
I'm pretty sure the majority, if not all, are for convenience features. Those questioning the proposal are just pondering the probability of it being implemented versus actual issues being fixed. The argument of coding/money is a viable one, even if Floski thinks it's preposterous. Crazy, I know.
If the maps get changed...GREAT! Just don't hold your breath.
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What actual issues? Seriously. Beyond PvP changes to switch up the metagame, there have been no significant updates for a while. Generally, I "sign" ideas if I think they are good ones, I don't presume that I know everything about coding to be able to make comments about how long it would take or how much money it could cost, I leave that to Anet. Of course, it seems others have no problem talking about assumed costs and time when they have no actual information on such issues.
Quote:
right there shows your lack of comprehension, because at this point you are just putting words in my mouth to which i did not say
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If it took 3 months to implement because Anet was slow, and not because it was hard to code or costly to code, then your argument becomes quite pointless. So I interpreted your comment in the way it would actually... make sense. Sorry, I should have realized you're 100% incoherent.
Quote:
and i don't know how long or how easy it would be to do/implement
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Then, again, why are you bringing it up as a negative? Maybe if you KNEW it would take a long time/cost a lot, then you would have a basis for your objection, but if you have no idea, and ADMIT to it, then why bring it up? Why not let Anet see the idea, see the support for it, and decide for themselves if it is worth the cost and the effort? Wait. I see the problem with that. It makes way too much sense. And as already discerned, you are incoherent.
Quote:
and how is it that your argument has any relevance, i was stating my position until dumb4sses like yourself think they are god almighty on a subject, because they think their ideas are better, and start flaming, as soon as someone starts b1tching all of their accountability goes down the drain
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As soon as someone gives me a REAL reason, I will accept their position. You have already admitted you have NO idea on the coding issue, yet you keep using it. That makes very little sense. Perhaps if you raised objections that you know, you knew something about. Like a playability issue. Or why it would make playing more difficult.
Generally, people who tell others to flame less should try not to call others "dumb4sses" and try to bypass the censor. But this is just another example in a long line of how absolutely irrational you are.
Last edited by Floski; Nov 05, 2008 at 02:29 AM // 02:29..
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Nov 05, 2008, 02:58 AM // 02:58
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#46
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Frost Gate Guardian
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Quote:
Originally Posted by Floski
If it took 3 months to implement because Anet was slow, and not because it was hard to code or costly to code, then your argument becomes quite pointless.
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your lack of comprehension again, if you read what i said which was
Quote:
one must be open to the possibility that it could take a while, and not be a 1-2-3 done situation to which in my perspective it seems you have implied.
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and if you had basic logic skills you would know time equals money, anything will take time, so is this really that important that you think they should spend time on it, no matter how long or short, to create this change and then implement it. this is also a reason i said it is not worth it in guild wars, but i'd be for it in guild wars 2, because honestly i'd rather have the people on guild wars work on content then this map change which is why i was against it
Quote:
Originally Posted by Floski
it seems others have no problem talking about assumed costs and time when they have no actual information on such issues
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time = money
Quote:
Originally Posted by Floski
If it took 3 months to implement because Anet was slow, and not because it was hard to code or costly to code, then your argument becomes quite pointless. So I interpreted your comment in the way it would actually... make sense. Sorry, I should have realized you're 100% incoherent.
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funny not once did i mention the cost or time it took to create the tormented weapon HoM change, simply i said that it took 3 months to implement, which once again if it took 3 months to implement that, do you really think it would take them any less time to implement this change?
Quote:
Originally Posted by Floski
What actual issues?
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hmm maybe a lack of replayability or lack of content past the storylines
Quote:
Originally Posted by Floski
As soon as someone gives me a REAL reason, I will accept their position
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ok seriously all you said was that you were for it and knocking others opinions, why don't you give actual reason besides it may save a minute or 2 every once and a while by not mapping to the 3 ports, besides if this was a big weight on the servers they would have changed the mapping system along time ago
Quote:
Originally Posted by Floski
Perhaps if you raised objections that you know, you knew something about. Like a playability issue. Or why it would make playing more difficult.
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ok, well then you tell me how would making this change effect playability positively, or how would it make playing less difficult? oh wait it won't
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Nov 05, 2008, 04:33 AM // 04:33
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#47
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by nvmu
At this point in gw it is not worth it, gw2 would be nice to start that way, but doing this little update will have virtually no effect on determining if people will or will not continue to buy products from arenanet/ncsoft
i'd /sign for gw2 and /not sign for gw but just for saying that i'll proboly get a flame reply
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There is still one point, or question, that still stands. Why /notsign if you want this? Not a flame, but a question.
Quote:
Originally Posted by nvmu
Are you a program and are aware of this? if so why don't you go volunteer your time and get that to work, and do you know the exact mechanics of the cart titles and know how it keeps track per campaign? I'm going to have to say no, i could be wrong, but i doubt it
This is the thing, we do not know what the code is, how many times these specific variables are referenced, because of the chance of bugs being created it needs to be thoroughly tested, it has to be coded specifically for pre or we could end up with the guildhall bug again, it could potentially be alot more work by far than everyone seems to think
i'm not a c++ expert, far from, however i do know how things that seem simple turn into multi page codes
And as for adding and fixing of things you are right stuff did change and was added when felt necessary(ie, storage, inscriptions, pvp, ect).
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In a way, fans have worked on this. Note the maps from the links. Those are ALL fan made. However, there is a reason why a fan cannot code a new map. We don't know the exact coding used. And, much more importantly, we don't know Cantha's exact location (look at the maps, Cantha's location changes!) And we don't know what is east of Tyria. ANet needs to fill that stuff in, we cannot do that.
Quote:
Originally Posted by Shayne Hawke
The answer is Tyria.
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Actually, the answer is a still incomplete Tyria.
Quote:
Originally Posted by nvmu
We have no clue how long it did take to do that either, who knows how long it would take for this to get done and implemented,
here is an example for you, adding tormented weapons to the HoM, which you could already do for destroyer weapons, took 3 months to get implemented, and that was a "SMALL" update
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I HIGHLY doubt it took that long. A concept of what it would look like. Taking the old map and adding the new area - without any explorable areas. Then putting in the explore version - which would be made by making the areas of the game, which is already done for the others - then fogging it up, then switch out. That's all they really did for EN, and for this, it would be MUCH less work, because they wouldn't need to make new areas.
Honestly, because we are not saying "we want this done for xx month's update" there is no priority to this, so this is just a "get to this when you can please" request.
I'm sick of your and Floski's flame war. Honestly, it won't take too long, it's not a "we must have" demand, it's a request.
Get.
Over.
It.
Not needed, wanted, convenience will garner more support, who cares about that. It's more convenient, there is little to no downside since we don't request a deadline, so there is little to no reason to argue against this. And there is even less reason to /notsign when you said you like the idea.
Quote:
Originally Posted by MithranArkanere
Actually, Tyria is both the name of the World and the name of the Continent mainland.
So, all areas are in Tyria (world), and all areas in Propecies, Nightfall and Eye of the North are in Tyria (continent).
Isn't that great?
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Er.... Nightfall takes place in Elona, which is it's own continent... There are three (known) continents: Tyria, Cantha, Elona. There are also two (known) dimensions/world/whatever: Tyria and the Rift (which contains the Hall of Heroes, and, in my opnion, contains the Realms of the Gods).
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Nov 05, 2008, 05:17 AM // 05:17
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#48
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Frost Gate Guardian
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Quote:
Originally Posted by Azazel The Assassin
There is still one point, or question, that still stands. Why /notsign if you want this? Not a flame, but a question.
It's more convenient, there is little to no downside since we don't request a deadline, so there is little to no reason to argue against this. And there is even less reason to /notsign when you said you like the idea.
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How to word this politely...
Not sign for gw1 because there are things that could be considered more pressing, and with the limited number of people working on gw1 is it really worth their time doing this. Personally I think a much better investment would be to add more content to gw1 to make it more playable so they don't lose their fan base from being bored of gw1.
As for the convenience, the average person playing guildwars is going to save maybe 5 minutes a day(assuming the computer is of decent working condition), I know personally there are often times when i spend the whole time I am on in one campaign.
However the gw2 team, at this point of knowing nothing new about it in over a year, they could easily take a week to set this up and no one would have the slightest idea, and they have the resources to do it as far as I am aware of.
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Nov 05, 2008, 08:02 AM // 08:02
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#49
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Batle of the century between Floski and Nvmu..
And the winner is ........ Me for being thoroughly entertained by
Both of you need to try brain usage, It makes for good smart making.
Just think what it would take to "bridge the gap" and remove any visuals.
Lets see right now there are 4 domains and 5 connection points And at least one backdoor
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domains = maps
Tyra
cantha
Elona
Isle of nameless
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connection points = travel hubs
LA
KC
scamadan
Boreal Station
Great temple of balthazar
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backdoor
crystal overlook (elona) to Arid sea (tyra)
First it helps to think of what we aren't able to do, We cant move from non hub area to non hub area(different domain)
the ultimate goal is to make every town/explorable area connectible to every other town by removing all hubs and sticking everything all in one domain. (the map visuals are the least of the work so the actual layout is irrelevant)
So to get there you have to either physically move all areas in to one domain, there are lots of areas and they are big too (areas = towns and explorable areas) ------ And this is the most viable option
or create thousands of bridges so one may move from and to anywhere (say from hells precipice to sunspear great hall) or even from an explorable area to a town (Arid Sea to Cavalon)---------the number of bridges would number too high to even consider this method.
In conclusion, both methods would take ages to code and cost waay to much to make it happen capp'n.
method 1 is more viable but would take longer because sooo much information would be shuffled around
method 2 may be faster and cheaper but it would be very messy programmingly speaking because i would be safe to assume that ANet would have to make tens of thousands of bridges to connect all areas. Which would probably make this method out of the question..
now i may not have thought of all scenarios, but if someone wishes to add a logical thought out method then im all ears. But if you want to just argue semantics and "who said what" then save it.
Last edited by daze; Nov 05, 2008 at 08:21 AM // 08:21..
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Nov 05, 2008, 08:20 AM // 08:20
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#50
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by nvmu
Not sign for gw1 because there are things that could be considered more pressing, and with the limited number of people working on gw1 is it really worth their time doing this. Personally I think a much better investment would be to add more content to gw1 to make it more playable so they don't lose their fan base from being bored of gw1.
As for the convenience, the average person playing guildwars is going to save maybe 5 minutes a day(assuming the computer is of decent working condition), I know personally there are often times when i spend the whole time I am on in one campaign.
However the gw2 team, at this point of knowing nothing new about it in over a year, they could easily take a week to set this up and no one would have the slightest idea, and they have the resources to do it as far as I am aware of.
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Yet again, you fail to understand, that it is not asked for to be pressing. We request this to be done when they can get to it, not for them to work on it asap, which you are making it sound like we are saying.
Low on people? Of course. To low to do small tasks? I think not, this is a smaller task than the title update due for tomorrow.
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Nov 05, 2008, 03:22 PM // 15:22
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#51
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Frost Gate Guardian
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Quote:
Originally Posted by Azazel The Assassin
Yet again, you fail to understand, that it is not asked for to be pressing. We request this to be done when they can get to it, not for them to work on it asap, which you are making it sound like we are saying.
Low on people? Of course. To low to do small tasks? I think not, this is a smaller task than the title update due for tomorrow.
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I completely comprehend that, perhaps I shouldn't have used pressing but instead important. I just think there are better things the guildwars1 team could be doing at any given point instead of doing this.
And if you remember from that title balancing post idk, a month ago, when the kurz/lux was brought up, i was against that
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Nov 05, 2008, 03:40 PM // 15:40
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#52
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Lion's Arch Merchant
Join Date: Jan 2006
Location: I live in Panda Land. It's wonderful.
Guild: PLU (Panda Lovers UNITED)
Profession: Me/Mo
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They gaves us lip synching for all campaign cut-scenes shortly after Nightfall was released, which was nice but unnecessary. I don't see why they shouldn't combine all the maps.
/signed
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Nov 05, 2008, 07:34 PM // 19:34
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#53
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by nvmu
I completely comprehend that, perhaps I shouldn't have used pressing but instead important. I just think there are better things the guildwars1 team could be doing at any given point instead of doing this.
And if you remember from that title balancing post idk, a month ago, when the kurz/lux was brought up, i was against that
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....
not pressing but important is the same thing. We are not asking for it to be priority/important/pressing/whatever synonym you wish to use. YOU ARE SAYING WE ARE WANTING SOMETHING WE DON'T!
We would like the map change, but you're making it sound like it's something we're begging for or something.
And yes I do remember, and I remember shutting down you're argument for grinding multiple times. You truly are thick-headed.
Do the gw1 team have to do this first? No. Do we want the gw1 team to get around to this when more "pressing" or "important" issues are dealt with? Would be nice.
So please, shut up, because you'll just repeat the same bs that you have been for the past 5 posts saying it's not the same as what you said, and still never ever countering my point.
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Nov 05, 2008, 09:51 PM // 21:51
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#54
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Frost Gate Guardian
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Quote:
Originally Posted by Azazel The Assassin
not pressing but important is the same thing. We are not asking for it to be priority/important/pressing/whatever synonym you wish to use. YOU ARE SAYING WE ARE WANTING SOMETHING WE DON'T!
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you still can't comprehend, no matter when the gw1 team gets to this weither it be now or next year it will take away resources from the gw1 team, which is what i have been saying all along
Quote:
Originally Posted by Azazel The Assassin
Do the gw1 team have to do this first? No. Do we want the gw1 team to get around to this when more "pressing" or "important" issues are dealt with? Would be nice.
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99% of the stuff the guildwars1 team does is more important than this, and they are always doing something, its not like they sit around on their asses with time to spare to do these things that will have minimal effect
Quote:
Originally Posted by Azazel The Assassin
So please, shut up, because you'll just repeat the same bs that you have been for the past 5 posts saying it's not the same as what you said, and still never ever countering my point.
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yes i have been saying the same stuff because it is a valid point, and not once have i said or implied that you guys want this now
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Nov 06, 2008, 12:46 AM // 00:46
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#55
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by nvmu
you still can't comprehend, no matter when the gw1 team gets to this weither it be now or next year it will take away resources from the gw1 team, which is what i have been saying all along
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Would it really take resources away when the gw1 team has less important things to work on? Nope.
Quote:
99% of the stuff the guildwars1 team does is more important than this, and they are always doing something, its not like they sit around on their asses with time to spare to do these things that will have minimal effect
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But eventually the amount of things they do that are more important will decrease. And it is THEN that they should take care of the map.
Quote:
yes i have been saying the same stuff because it is a valid point, and not once have i said or implied that you guys want this now
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In a way, you have, by calling it "pressing" "important" or whatever, that means that it should be taken care of asap, not when they can get around to it. And when they get around to it would be when they don't have that many more important things to take care of. You're argument is valid, but not a strong enough point to be a reason why not to put this on the to-do list (for who knows how many months ahead of today).
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Nov 06, 2008, 01:22 AM // 01:22
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#56
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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/SIGNED
I have to type it in all caps, because its hard to yell it out otherwise.
This idea is the best I've come across in Sardelac for a long time.
Pretty please Anet!
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Nov 06, 2008, 01:46 AM // 01:46
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#57
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Academy Page
Join Date: Feb 2007
Location: Lexington, Ky
Profession: N/
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I am wondering about these maps.
The way the 2nd and 3rd maps are laid out puts all the continents on one side of the world. Also, because there is only one North indicated and all the continents are arranged "vertically" then, unless it is a small one, the globe is still at least half undiscovered. Personally, I was under the impression that Cantha was laterally related to Tyria and not vertically so. Don't know why, maybe something in the Lore?
The 1st map, though, shows the compass rosette centered on what appears to be Latitudinal lines (meridians). This would indicate that the rosette is positioned on a pole and that, therefore, the Tyrian continent is upside down. It would also, however, indicate a distribution of land mass around the globe, as opposed to the 2nd and 3rd maps; even if the distribution isn't something close to uniform. Unless, I guess, those aren't meridian lines, in which case, I am sorry for nit-picking.
I would like to say "Huzzah!!!" to the artists that created the first two maps, though. They are very nice looking.
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Nov 07, 2008, 09:14 PM // 21:14
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#58
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Lion's Arch Merchant
Join Date: Sep 2005
Location: 32°45′26.49″N, 97°19′59.45″W
Guild: Some Like It Hot [sake]
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Two days without arguing? Come on! Let's get this thing rolling again.
Quote:
Originally Posted by Floski
What actual issues? Seriously. Beyond PvP changes to switch up the metagame, there have been no significant updates for a while. Generally, I "sign" ideas if I think they are good ones, I don't presume that I know everything about coding to be able to make comments about how long it would take or how much money it could cost, I leave that to Anet. Of course, it seems others have no problem talking about assumed costs and time when they have no actual information on such issues.
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Wait, so you can assume Anet isn't working on issues because "there have been no significant updates for a while," but others can't assume there are costs involved with your suggestion? If you can't accept a viewpoint other than your own, then you shouldn't be making suggestions in the first place. Your stance on making suggestions without considering real world implications is sophomoric.
Last edited by Absinth187; Nov 07, 2008 at 09:16 PM // 21:16..
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