Nov 11, 2008, 01:55 PM // 13:55
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#21
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Clicking a little box is not hard. It doesn't take long either. I have 26 titles maxed on my main character, and I still don't have trouble scrolling through the titles to find the one I need for that area. It is lazy, despite what you believe.
Would people miss it? No. Then again, people wouldn't miss a lot of things if they were removed. However, wearing the title allows for people to find others who can join the team easier. Sure, this causes discrimination at times, but if I was doing DoA and had someone wanting to join with rank 1 LB, I'd say no way.
Wearing the title also helps immersion in the story. Dealing with Charr you should be using Rebel Yell, not your Hero title or Ale Hound.
The idea was made out of what almost all of us saw as laziness. The benefits of making this change would not change the game, just allow people to spend 10 seconds less time changing a title to benefit for the area they are in. It would likely take a decent amount of coding time for Anet to implement as there are a lot of titles, areas, and monsters to consider.
/unsigned - even though he edited out what I am not signing
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Nov 11, 2008, 02:19 PM // 14:19
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#22
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by caballo_oscuro
So removing the need to switch between these titles removes the benefit to people actually learning the game mechanics. It's a simple and elegant piece of the game.
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No, it's a little checkbox you click once and then get free bonuses in PvE.
It makes no sense lore-wise and teaches you nothing at all about the "game mechanics".
Double bonuses: yeah, you'd get asura benefits when fighting destroyers in a few missions, notably the final Golem mission. Big deal.
I don't see what "it only takes three seconds" have to do with it either, how long it takes is irrelevant (although I don't think you guys who say that have many leather bound books - quick, find the Norn title!). The checkbox-checking is superfluous, the effects of the titles should be transparent and automatic - as it already is for Wisdom and Treasure Hunter, you don't have to check those to get the luck-bonus from them.
The only substantial counterargument so far is from SkeKsister: that it makes the game easier for those who do not want the game made any easier. That could be worthy of a new checkbox in the settings: no effects from titles.
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Nov 11, 2008, 02:22 PM // 14:22
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#23
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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Quote:
Originally Posted by Windf0rce
I give up on GW Guru people.
It is not about being lazy, or sloth, for god's sake! What NO ONE understood is, if there wasn't a requirement to select the boxes in the first place, no one would miss it.
I kind of rage'd, lol.
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/TROLL Don't go complaining about something and then editing out your original post when the majority disagrees with you.
It's better to learn a lesson and demonstrate an ability to learn or else try to persuade people why you believe your opinion is correct.
Without your initial entry, people might find difficulty understanding the subject of the post.
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Nov 11, 2008, 02:35 PM // 14:35
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#24
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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Quote:
Originally Posted by Numa Pompilius
No, it's a little checkbox you click once and then get free bonuses in PvE.
It makes no sense lore-wise and teaches you nothing at all about the "game mechanics".
Double bonuses: yeah, you'd get asura benefits when fighting destroyers in a few missions, notably the final Golem mission. Big deal.
I don't see what "it only takes three seconds" have to do with it either, how long it takes is irrelevant (although I don't think you guys who say that have many leather bound books - quick, find the Norn title!). The checkbox-checking is superfluous, the effects of the titles should be transparent and automatic - as it already is for Wisdom and Treasure Hunter, you don't have to check those to get the luck-bonus from them.
The only substantial counterargument so far is from SkeKsister: that it makes the game easier for those who do not want the game made any easier. That could be worthy of a new checkbox in the settings: no effects from titles.
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Sure removing the option of the bonuses and making them all applied mandatorially makes the game easier, which is why it's optional. The fact is you are given the choice.
And yes, my opinion is a valid one, that it is an elegant and simple feature which encourages players to go out and play more. It's simple to learn and benefits players should they want to benefit from it.
And no, you wouldn't get Asura bonuses fighting in other regions,, you'd only get the bonus as it confers to the section of the map to which it applies, which you wouldn't really know about if you weren't made aware of the bonus in the first place.
And I agree, it does nothing for the lore of the game, it's a game mechanic to assist the player to accrue points towards a particular title in a particular zone.
You seem to be of the opinion that you are entitled to validate and invalidate the opinions of other forum observers without basing your argument in fact. You are entitled to your opinion but I'm glad yours is not the exclusive authority on the debate.
So if you will, elaborate on why, precisely Skeksister's opinion is the only substantial counterargument for going /unsigned on this thread?
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Nov 11, 2008, 02:35 PM // 14:35
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#25
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Hey, guys. Why the big fuss over nothing?
All that needs to happen is to separate the check boxes so that one set of boxes will display a title and the other set will turn on a bonus. There's no multi-bonus junk that people seem to be talking about.
/signed, because I have about ten other titles I'd rather display than anything that gives me a PvE bonus.
Quote:
Originally Posted by caballo_oscuro
So if you will, elaborate on why, precisely Skeksister's opinion is the only substantial counterargument for going /unsigned on this thread?
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What Skeksister is saying is that some scenarios will allow multiple bonuses to be effective. The last quest in the Asuran questline was used as an example because you can tap into the Asuran Blessing for extra energy and the Delver Blessing for extra damage against Destroyers.
None of that comes into effect if my idea takes place: split title display and functionality, but only allow one of each at a time.
Everyone else seems to have just complained about it being a laziness issue (lol @ u all).
Last edited by Shayne Hawke; Nov 11, 2008 at 02:43 PM // 14:43..
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Nov 11, 2008, 02:55 PM // 14:55
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#26
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by caballo_oscuro
Sure removing the option of the bonuses and making them all applied mandatorially makes the game easier, which is why it's optional. The fact is you are given the choice.
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Which is inconsistent. Cf Wisdom.
Quote:
And yes, my opinion is a valid one, that it is an elegant and simple feature which encourages players to go out and play more.
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The bonus effects maybe, but we're talking about the title checkboxes.
Quote:
You seem to be of the opinion that you are entitled to validate and invalidate the opinions of other forum observers without basing your argument in fact.
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I merely observed that only one of the counter-arguments held water.
Quote:
So if you will, elaborate on why, precisely Skeksister's opinion is the only substantial counterargument for going /unsigned on this thread?
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OK.
1) Teaches players about the game mechanics: No, it doesn't.
2) Takes 3 seconds: It is irrelevant how long it takes to the fact that it is superfluous.
3) Double bonuses: You're right, that cant happen.
4) Automatic bonuses would make the game easier for those who do not want that: Fair enough, that is a substantial counterargument. For people who do not want the effect there should be a setting to disable PvE title effects in game.
5) Wearing the title: with automatic effect you'd be allowed to wear whichever title you wanted without having to care about in-game effects. Personally I'd wear 'Protector of Tyria' everywhere, always.
6) New argument from you: it encourages players to play. No, it encourages grind, repeatedly doing things over and over and over. I don't see that as beneficial, but even if one do that isn't a valid counterargument: as the effect increases with rank it'd still encourage players to grind. The only difference is that they wouldn't have to remember to click a checkbox when they zone.
Hence, only one substantial counterargument, easily fixed.
EDIT: Windf0rce: you're a coward.
Last edited by Numa Pompilius; Nov 11, 2008 at 03:03 PM // 15:03..
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Nov 11, 2008, 03:04 PM // 15:04
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#27
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Krytan Explorer
Join Date: Aug 2008
Guild: Aura
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Quote:
Originally Posted by Shayne Hawke
What Skeksister is saying is that some scenarios will allow multiple bonuses to be effective. The last quest in the Asuran questline was used as an example because you can tap into the Asuran Blessing for extra energy and the Delver Blessing for extra damage against Destroyers.
None of that comes into effect if my idea takes place: split title display and functionality, but only allow one of each at a time.
Everyone else seems to have just complained about it being a laziness issue (lol @ u all).
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You make a good point. And I get skeksister's argument. Just not how hers is the only valid argument. I think mine was quite valid also. I like things as they are however yours would also be an elegant solution to the original point.
Mine was not about laziness however, it was about the fact that the function should remain as it is useful.
I believe it's elegant specifically because I believe it is intended to encourage title acquisition and the benefit accrued encourages pursuit of the tile within a specific region, however, in order to fully gain most of these benefitted titles, you must also raise the titles obtained in other regions.
If you don't turn the bonus on, it is assumed that you don't wish to gain the benefits which are encouraging your title attempt and so it doesn't matter if you enable it or not, you simply mean to access the play area and challenge yourself to beating the area or accomplishing some other goal.
Of course no solution is ever quite an all encompassing one to facilitate everyone's preferences, but it is neither advantageous or satisfactory to attempt such a ridiculous feat.
Shayne, your solution however does provide a possible alternative which should satisfy a solution to the orginal query.
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Nov 11, 2008, 03:13 PM // 15:13
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#28
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by caballo_oscuro
the fact that the function should remain as it is useful.
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OK, your time to specify:
How is it useful to have to click a checkbox every time you change territory in Eye of the North in order to get title effect, instead of having the title effect activate automatically when you enter the area?
And again, there is an easy solution for people like Skekster who do not want to use PvE title effects at all: a "never use PvE title effects" setting you click once.
I would also point out that only one title effect can ever have effect in any given area, and that the titles are independent of eachother.
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Nov 11, 2008, 03:18 PM // 15:18
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#29
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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Quote:
Originally Posted by A11Eur0
Takes 3 seconds to hit H, scroll to your title, and click a box. it doesn't display anyway. Lazy people, i swear.
/notsigned. They have better things to worry about.
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this so /notsigened, doesnt take you long to put the titles on.
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Nov 11, 2008, 03:20 PM // 15:20
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#30
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Desert Nomad
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
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Quote:
Originally Posted by Windf0rce
1234567890. Text edited out.
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/signed. (based on title thread only)
also /signed to not remove the starting post, because this makes no sense.
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Nov 11, 2008, 05:27 PM // 17:27
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#31
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Lion's Arch Merchant
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TITLES DON'T SHOW UP IN INSTANCES!!!! what is the point to display titles in an instance when you are the only one that sees it?
/signed while sure it don't take much time to change your displaying title - it also does not take much to click on a monster for every swing of the sword... there is no need in this game for the players to "activate" passive abilities.
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Nov 11, 2008, 06:24 PM // 18:24
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#32
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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30 posts and nobody threw a hissy fit about the need to remove the bonuses titles bring?
Well, then without further ado ...
I am throwing a hissy fit.
About the need to remove the bonuses titles bring.
/not signed
&
/remove those blasted things
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Nov 11, 2008, 07:03 PM // 19:03
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#33
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by Windf0rce
I give up on GW Guru people.
It is not about being lazy, or sloth, for god's sake! What NO ONE understood is, if there wasn't a requirement to select the boxes in the first place, no one would miss it.
I kind of rage'd, lol.
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I understand your point, and your agony. By now, you realize that 90% of GW people can't understand what they read.
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Nov 11, 2008, 07:08 PM // 19:08
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#34
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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/notsigned
Reason:
I think this has got to do with reducing the amount of work the program need to do on the server side.
If you do not select the title yourself, everytime you go out of an outpost/town the game server has to locate the necessary title for you , 1x players is okay, 1million players might be a big problem. (i am guessing that is the case)
/notsigned
even if it's not the above "guess", because I would rather they use that time to change from having to talk to Beacon or some refugees to not having to take to them to have the rep points added.
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Nov 11, 2008, 07:09 PM // 19:09
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#35
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I am going to have to change my stance on this because I forgot earlier that Lucky, Wisdom, and Treasure Hunter titles' bonuses are always in effect. Also, as Numa said, the double bonuses don't occur much *4 missions, 1 primary quest, and 1 explorable* so it's not that big of a deal.
And I think I will stick with a lore sense.
My new stance is:
/signed but not important
Also, OP, this is the internet, people will not understand what you mean, people will always argue against because of stupid reasons.
While I don't agree with the title bonuses, I think it makes more sense to have all active at all times - without those icons showing *because as said before, they will clutter the screen* - due to my stated reasoning above in this post.
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Nov 11, 2008, 08:06 PM // 20:06
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#36
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Wilds Pathfinder
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Quote:
Originally Posted by Azazel The Assassin
I am going to have to change my stance on this because I forgot earlier that Lucky, Wisdom, and Treasure Hunter titles' bonuses are always in effect. Also, as Numa said, the double bonuses don't occur much *4 missions, 1 primary quest, and 1 explorable* so it's not that big of a deal.
And I think I will stick with a lore sense.
My new stance is:
/signed but not important
Also, OP, this is the internet, people will not understand what you mean, people will always argue against because of stupid reasons.
While I don't agree with the title bonuses, I think it makes more sense to have all active at all times - without those icons showing *because as said before, they will clutter the screen* - due to my stated reasoning above in this post.
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Thanks mate. Indeed sometimes it is difficult to explain a point clearly. Your post is even better than mine in that sense, because with the example of Lucky title and such, it shows there's some inconsistency with some titles that need to be displayed, and others don't.
But yeah just a minor suggestion/observation I had, I don't think it is too important.
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Nov 11, 2008, 09:46 PM // 21:46
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#37
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by upier
30 posts and nobody threw a hissy fit about the need to remove the bonuses titles bring?
Well, then without further ado ...
I am throwing a hissy fit.
About the need to remove the bonuses titles bring.
/not signed
&
/remove those blasted things
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Nobody mentioned it because, even though we would like it, the chance of it happening is slightly greater then Anet deleting paragons and dervishes from the game.
Still, i'll throw my opinion in with yours, /signed.
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Nov 12, 2008, 06:16 AM // 06:16
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#38
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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so the logic to this thread is, monsters need to see your title?
no wonder guru isnt the favored fourms for gw.
anyways, the OP is right, it is not practical to show your title to gain the benefit. you already earned it by grinding, and its yours. you dont wear ursan title to make ursan stronger, ursan is ursan with title on or not. the plus health only works on certian areas, which you already obtained from grinding, thus it should be automatic.
with your pve inane logic, you shouldnt beable to /rank without wearing your pvp title....
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Nov 12, 2008, 08:18 PM // 20:18
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#39
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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You don't have to select all titles to get the bonuses.
Only those that have effects in battle have to be selected. That is like that so you can have only one of them active at the same time...
For example, you can't get both Norn and Asura bonuses when you fight Destroyers in an Asuran area because of that.
That's on purpose, since the title it's like a 9th skill, so you can't have all of them active.
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Nov 12, 2008, 09:45 PM // 21:45
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#40
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Academy Page
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from a computer science standpoint, it does not increase the load the server has to do. the area already has to load which title you have, including the state 'no title'. as such, it has to make a check when you leave anyway. this check takes 2 instructions to execute. so as far as cpu goes, even if everyone changes their titles 10 times per second every second, even my cell phone could handle that and not suffer any performance strain.
it only takes 3 seconds to change a title. what if every time after you logged on there were 30 messages, all of which were the same, that asked 'Would you like to play guildwars?' and there was a 'yes' button and a 'no' button. you would only have to hit yes 30 times, and it would only take 3 seconds. if you don't select yes 30 times, then you're being lazy. this is why the lazy argument doesn't hold. this is why the 3 second argument similarly doesn't hold. it's a flawed system, the workarounds posted are valid. . . but they are still workarounds. not solutions.
the 1 button all title argument may have a counterpoint: area transition. if you cross from an asuran area to a norn area, as it stands, you can only select 1 title. you have to decide which area you want the benefit more. with the omni title, you wouldn't have to decide, you would get both, correct?
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