Nov 27, 2008, 12:08 AM // 00:08
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#21
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by daze
Enchanted dont leave exploitable corpses.. The forgotten champion and forgotten avenger do.
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Hmmm, I'll have to look at this again, but the only Enchanted I recall leaving exploitable corpses are the Enchanted Forgotten - which is a game mechanic thing as non-exploitable corpses means disappearing (game mechanic wise) and all boss bodies must stay (therefore all bosses are exploitable iirc).
Quote:
Originally Posted by the savage nornbear
Well he would obviously be a rebellious "forgotten?" that got kicked out of Caster Academy for shouting and throwing sticks at the other students. He then was forced to join up with humans to prove his worth and that Forgotten can be rough and tough physical characters to.
^gay
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You need to look into lore a bit more before making things like this up. There are some professions that are just simply unable by physical means to use attack weapons. I.e., Mursaat, Forgotten, and seemingly Seer; which is why they need constructs to do the physical attacking.
Quote:
Originally Posted by Blessed Winds
Quote:
Originally Posted by Hyper.nl
/Notsigned as long as we can only use 3 heroes at a time.
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We still can't have 3-paragon, 3-mesmer, 3-assassin, 3-ritualist hero teams o.o
I really don't care about races.
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I agree that we should be able to use more then 3 heroes, but finishing up to the 30 heroes would allow the 3-all profession team.
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Nov 27, 2008, 04:01 AM // 04:01
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#22
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Jungle Guide
Join Date: Aug 2008
Location: In my own mind
Guild: The Dragon Exchange
Profession: E/
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Quote:
Originally Posted by Blessed Winds
I really don't care about races.
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God! Such a racist.
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Nov 27, 2008, 10:14 AM // 10:14
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#23
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I want Razzy's armour first.
Then we can talk about adding more stuff we don't need.
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Nov 27, 2008, 11:58 AM // 11:58
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#24
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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i 2nd that upier!
and meh about other races can't really care much to be honest still i would love a margonite hero called steve and a forgotton caster named snoop izzy
oh and ofcourse a Tengu!
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Nov 29, 2008, 11:41 PM // 23:41
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#25
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Academy Page
Join Date: Dec 2005
Location: Confirmed. Sending Supplies.
Guild: Big Domage Krewe [DoMe]
Profession: A/W
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I can see what your saying Upier (Goddam I want Anton's armour...), but I just thought it would be nice to give the Devs a chance to show us firsthand what could be happening to the other-other races.
Also, it's cool to see that people had the same Margonite idea that I had.
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Nov 30, 2008, 08:48 PM // 20:48
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#26
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Ascalonian Squire
Join Date: Nov 2008
Location: michigan
Profession: E/Me
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i'll probably catch flak for this, but i think it's good that npc's don't have our armor. it at least brings some originality to them. plus they all come from different backgrounds and such, they have reasons for their armors, it wouldn't really fit for the player to have them. i'm mostly just playing devil's advocate here because i do love the armors and it would be nifty to have them for myself, but i don't mind that we can't.
ot - while non-human heroes would be amazing (margonites, tengu, etc) there are just so many already. there has to be something like 25 now, right? that just seems like so many to begin with. adding more would easily push it to 30 or perhaps 35 or 40, which would be overwhelming to say the least. at least for me.
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Nov 30, 2008, 09:25 PM // 21:25
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#27
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Jup, but there is no need to add 'much more', just the 'remaining ones'.
Just enough so 2 players can make parties of one profession. Whatever the reason they have: Testing builds, Fooling around, just fun...
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Nov 30, 2008, 11:43 PM // 23:43
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#28
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Might as well send this suggestion to the GW2 forum because there is no way we are getting anymore heroes for this game, not ever.
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Dec 01, 2008, 03:14 PM // 15:14
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#29
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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GW2 will not have the same Hero system. Just a companion system.
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Dec 02, 2008, 10:34 AM // 10:34
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#31
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Why would you possibly care to have heroes from a different race...
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Dec 02, 2008, 03:06 PM // 15:06
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#32
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by newbie_of_doom
Why would you possibly care to have heroes from a different race...
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Variety and equitability.
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Is way better than
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Because it's more square.
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