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Old Nov 20, 2008, 09:24 AM // 09:24   #1
...is in denial
 
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Default +20% longer hexes and other things...

i was just thinking today, why isn't there some sort of hex buff mod?

then it got me thinking, what about a weapon spell buff mod?

and it'd be way cool to get some sort of mod that affects spirit rituals besides a +1 20% chance.

then somehow i thought about caster weapons. it's too bad that +5 energy, +20% enchants, and +30hp never made it to a wand. I know implementing something like that now would hurt the "economy" and all those voltaic spears, but i still think its funny how Anet made melee weapons very attractive to casters because of their unique mods.

discussion?
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Old Nov 20, 2008, 09:34 AM // 09:34   #2
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The weapon spell buff is called Spawning Power. It's the only thing it's good for.

As for hexes, they're annoying enough as-is. No need to make them last even longer. If anything, they need better counters - but that's a completely different discussion.
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Old Nov 20, 2008, 10:15 AM // 10:15   #3
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There are indeed a lot of Hexes that are a pain, like al those degen hexes
they are energy bandits for a monk.. so no, they shouldnt last longer as they
do now.
But there are hexes that are more like a enchantment. as barbs. for those
kind of skills it would be nice, but that would take a huge amount of work
to change all that.
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Old Nov 20, 2008, 10:19 AM // 10:19   #4
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Hexes and weapon spells are strong enough as it is. They certainly don't need to be buffed.
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Old Nov 20, 2008, 10:20 AM // 10:20   #5
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Some hexes reapply themselves under certain conditions, spells such as Enduring Toxin, Recurring insecurity and also the mesmer skill Mantra of Persistence.

Some hexes are also spammable. I think it's balanced the way it is now and besides that, it's too late to implement it.
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Old Nov 20, 2008, 11:28 AM // 11:28   #6
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you want to buff the two things that make up the shitty meta that we already have? are you izzy?
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Old Nov 20, 2008, 11:30 AM // 11:30   #7
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Dont you know about conditions?
Condition lengtheners (yay) resulted in condition decreasing runes because it became to easy to exploit.

So, your 20% longer hexes would eventually create -20/33% duration runes against them. Since hexes are very common and basic, this would result in all hexers needing the upgrade to keep the current length hexes. -> less weapon customization due to forced upgrade.
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Old Nov 20, 2008, 12:27 PM // 12:27   #8
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+20% Hexing was in beta. It it not in full game for reason.
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Old Nov 20, 2008, 01:22 PM // 13:22   #9
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I can see the sense in having such a mod, but maybe 10% would be more reasonable for hexes. If this was added I would also like to see focus cores and shield handles to reduce hex duration by 10%. I'm sure it'd be more popular than the +60hp while under a hex, and -3 while under a hex.

While they're at it, we could use some inscriptions and mods for 'while under the effects of a chant or shout'. In particular:
Shield Handle, +45 hp
Shield Inscription, -2 damage while under the effects
Weapon Inscription, +15% damage while under the effects
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Old Nov 20, 2008, 03:38 PM // 15:38   #10
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Not no, but hell no.
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Old Nov 20, 2008, 03:52 PM // 15:52   #11
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No,just no.

Why buff the two most annoying and overpowered things in gw?
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Old Nov 20, 2008, 04:12 PM // 16:12   #12
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Hex stacking is dumb enough as it is when it pops through. Weapon of Warding is dumb enough as it is.
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Old Nov 20, 2008, 04:27 PM // 16:27   #13
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Hexes, stances, etc are balanced as they are with their current duration in mind. If this weapon mod was introduced, a.net would just lower the duration of all hexes by 20% to counter balance it.

If you want longer hexes/weapon spells you have to spec points into the skill (to prevent secondary abuse) or spec skills into it, thereby making your build more limited (ie, mantra of persistance).

Enchantments on the other hand are balanced with the duration at 20% in mind (ie, the duration of aegis back when aegis chaining was popular was very obviously meant to be up all the time).
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Old Nov 20, 2008, 05:54 PM // 17:54   #14
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Quote:
Originally Posted by HawkofStorms View Post
Hexes, stances, etc are balanced as they are with their current duration in mind. If this weapon mod was introduced, a.net would just lower the duration of all hexes by 20% to counter balance it.

If you want longer hexes/weapon spells you have to spec points into the skill (to prevent secondary abuse) or spec skills into it, thereby making your build more limited (ie, mantra of persistance).

Enchantments on the other hand are balanced with the duration at 20% in mind (ie, the duration of aegis back when aegis chaining was popular was very obviously meant to be up all the time).
Couldn't have said it better myself.
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Old Nov 21, 2008, 05:58 AM // 05:58   #15
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ok those are all very good reasons.
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Old Nov 21, 2008, 06:34 AM // 06:34   #16
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Can I have a enchanting mod of -20% enchantment duration?
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Old Nov 21, 2008, 06:54 AM // 06:54   #17
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Quote:
Originally Posted by wind fire and ice
Why buff the two most annoying and overpowered things in gw?
I find it interesting that shouts have been left out of this argument as their function is similar to enchantments and weapon spells. In my opinion, shouts in general beat out weapon spells because multiple shouts can affect one character, whereas with weapon spells only one can be in effect at a time.

These mechanics are already balanced, or overpowered depending on who you ask. Unless most of the existing hexes are altered, increasing hex duration would be catastrophic xD
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Old Nov 21, 2008, 07:09 AM // 07:09   #18
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Quote:
Originally Posted by Stupid Shizno View Post
you want to buff the two things that make up the shitty meta that we already have? are you izzy?

no, he not.. izzy nerf.
this guy wanna buff them
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Old Nov 21, 2008, 07:29 AM // 07:29   #19
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I want a mod of ignore hexes 20% for my warrior.
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Old Nov 21, 2008, 04:10 PM // 16:10   #20
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That's called a lieutenant's insignia.
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