Dec 03, 2008, 10:06 PM // 22:06
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#1
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Wilds Pathfinder
Join Date: Oct 2005
Guild: The Rusty Rose
Profession: W/Mo
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Fast Food - drive through convenience for consumables
I tried doing a search on consumables and found nothing - so, hoping this is not a duplicate on anything.
I like some of the consumables but hardly ever use them. I do occasionally. (Have a few times, but extremely rarely.) I have not even used up the ones I got from questing. One reason is, they are not a purchase priority. Another is, they are a pain in the screen to use. The entire time I was going for Legendary Survivor I used very few scrolls. So few, I could almost say no scrolls. I even gave up trying to use them and just merched them for extra cash. There are two reasons for this: 1. Out of sight out of mind (would remember them when there was no longer a reason to bother)!, and 2. When I need something I am busy fighting and so can't afford to open my inventory and lose screen space while looking for what I want to use. (Yes, I do keep things in very specific locations in my inventory - it is not a matter of organization.) I have two optional ideas on how this could be improved.
1) Make is so that all consumables can also be placed in the weapon sets menu. This would include: scrolls, summoners, alcohol, sweets, etc. Then when clicked on or the appropriate F key is pressed the consumable is activated.
2) Set up an alternative Consumables Menu just like the Weapon Sets Menu and let player assign which keys they want to use. I would probably use keys F5 through F8. Again when ever the icon would be clicked on or the key pressed the consumable would be activated.
Thanks for your consideration.
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Dec 03, 2008, 10:48 PM // 22:48
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#2
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Frost Gate Guardian
Join Date: Jul 2006
Location: Madison, WI
Profession: R/
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I like the idea of linking a hotkey to an item in your inventory. I would probably remember to put out my mini-pet more often if he was attached to F5 or something.
This would be nice in GW, but may be too much work to put in now. It'd be nice in GW2, though.
/signed
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Dec 03, 2008, 10:56 PM // 22:56
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#3
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Jungle Guide
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Quote:
Originally Posted by Beta Sprite
This would be nice in GW, but may be too much work to put in now. It'd be nice in GW2, though.
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why is every second post regarding anything new to be implanted - "...could be nice for GW 2..."
no consumables in GW2 pls
---
as for GW1 - aren't consumables making nm, even hm ridiculously easy - you might as well spend an extra second in PvE (omigosh) to use em
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Dec 03, 2008, 11:00 PM // 23:00
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#4
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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When I read the title I instantly thought this was a Solange thread. I'm actually kinda disappointed now.
Anyway, Puppeteer pretty much covered it - using consumables is not that big a deal, you open your inventory, hit everything you need, boom you're done. Five seconds max, and that's if they're in another bag that you didn't start in. Also, why would you use a consumable mid-battle? Scroll of Resurrection is the only one I can think of but even then you're just asking for another wipe if you get 4-5 people up at 25% health.
/notsigned
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Dec 03, 2008, 11:13 PM // 23:13
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#5
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Krytan Explorer
Join Date: Apr 2008
Guild: [Sin]
Profession: Me/
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F9, half-a-second scan, double click.
"Also, why would you use a consumable mid-battle? Scroll of Resurrection is the only one I can think of but even then you're just asking for another wipe if you get 4-5 people up at 25% health."
This.
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Dec 03, 2008, 11:46 PM // 23:46
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#6
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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/notsigned for the fact that you should use your cons before battle. there not gonna implements this anyway even if everyone in this forum signs.
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Dec 03, 2008, 11:53 PM // 23:53
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#7
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Forge Runner
Join Date: Mar 2006
Profession: N/
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its not they're like health or mana potions that u need to activate on reflex
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Dec 04, 2008, 01:13 AM // 01:13
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#8
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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/signed Why not? Watch Magma get in here and unsign like any other bitter player.
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Dec 04, 2008, 02:56 AM // 02:56
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#9
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Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
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I'm not oppossed to consumables but I don't think I'd want more clutter on my screen to remind me what I have in inv either.
Before you go out put a couple handy consumables in the main bag and leave it open?
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Dec 04, 2008, 03:36 AM // 03:36
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#10
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by Phantom Flux
/signed Why not? Watch Magma get in here and unsign like any other bitter player.
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I'm bitter, but you're pointing fingers.....
As noted by several other people, consumables should be used before battle, and there isn't a need to use them quickly. Scroll of Resurrection is the only exception I know of, although possibly the DP removers like 4 Leaf Clovers for long fights not going so well.
/unsigned
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Dec 04, 2008, 07:05 AM // 07:05
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#11
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Has anyone ever told you that "/unsign" makes no sense at all?
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Dec 04, 2008, 11:35 AM // 11:35
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#12
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Banned
Join Date: Nov 2006
Location: New York City
Guild: Phantom Flux (FLUX)
Profession: A/
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Quote:
Originally Posted by MagmaRed
I'm bitter, but you're pointing fingers.....
As noted by several other people, consumables should be used before battle, and there isn't a need to use them quickly. Scroll of Resurrection is the only exception I know of, although possibly the DP removers like 4 Leaf Clovers for long fights not going so well.
/unsigned
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You are always the player to unsign anything to stick out and brown nose to Anet. LOL. It is what it is. Bitter is what you are.
Guild Wars is pretty much the Sims only with Weapons and Junk. It has an economy. Fast Food are one of the many things GW is just missing.
/SIGNED!!!!!
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Dec 04, 2008, 01:10 PM // 13:10
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#13
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
Originally Posted by Skyy High
Has anyone ever told you that "/unsign" makes no sense at all?
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He's keeping it unreal! Don't have a bull, man. Sit UP, stand DOWN!
For me - only if you can't activate during combat.
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Dec 04, 2008, 03:00 PM // 15:00
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#14
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Most people don't know that, but you can drop a weapon into a Quick Weapon slot in order to link it to that slot.
The same thing ould be made with any other usable item, from Kits to consumables. And even headgear.
Open inventory, drag the item to the slot, drop it, and item linked.
Of course, this would be better if more slots existed. The current four are fine for weapons, but if you add armor or consumables to the list of things that can be linked it would be better if you could link at least 8 items. (F1..F8)
I don't use F5 to F8, anyways, since I have linked the inventory keys to letters.
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Dec 04, 2008, 04:33 PM // 16:33
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#15
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Emo Goth Italics
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If it's not easy enough I suggest you go back to colouring books.
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Dec 04, 2008, 08:52 PM // 20:52
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#16
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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GW consumables don't work the same way that consumables do in other RPGs...I just don't think it's a necessary addition at all.
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Dec 04, 2008, 09:26 PM // 21:26
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#17
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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no, consumables are in no way important enough for this feature
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Dec 05, 2008, 12:27 AM // 00:27
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#18
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I don't understand why some insist on labelling those who don't agree with their ideas as "bitter and twisted". Yes GWG is full of posters who just want to tear into other people's ideas but honestly some ideas are superfluous, like this idea. It does not add anything to the game. It won't make consumable use faster. If GW had health or mana potions then it would make sense but this...
/not signed
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