Dec 05, 2008, 07:16 PM // 19:16
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#1
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Curbing unhealthy play times
I have to commend Guild Wars on the fact that it informs players of how long they've spent in the game, and often find this tool useful in deciding when it's time to quit for the day.
However, just as often the message reaches me as I'm in the middle of a difficult quest like Menagerie, have the -60% Death Penalty, have no idea how much further I have to go, and have no nearby town to save at. It seems kind of insincere for the game to put you in a situation where you have to play for more than 3 hours to beat a dungeon or else throw away all the progress you've made, and then suggest that you're free to quit at any time.
I think there should be an automatic save unlocked the second a player's time exceeds a certain limit. That way, the player can leave at a reasonable time and then jump right back into the campaign from where he or she left off. If this makes things too easy, then there should be special midlevel areas in a dungeon where saving is possible...maybe more like a campsite than a town. It'd help to have a place to change skills and attributes mid-quest, too.
I mean, I enjoy the hell out of the game, but I'd like for it to be easier for me to enjoy it at my own pace.
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Dec 05, 2008, 07:23 PM // 19:23
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#2
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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It's an MMO. There is no saving.
That's the nicest thing I can think to say.
__________________
All seems lost now, but still we must fight on.
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Dec 05, 2008, 07:24 PM // 19:24
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#3
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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Long dungeons are meant to be hard because you have to stay with the same skills and stick with the same group. If they implement a "campsite", then they have to make it so they you can't change skills and attributes, and you can't add or kick people into or from the party. The "campsite" will also have to be empty of npc's and of other players unless they are in your party all ready. Also, it can't be unlocked to be mapped to. That way, it will be a checkpoint and safe haven to go afk instead of being an outpost.
With all that being said, why not just find a safe spot to go afk instead of having anet implement something useless?
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Dec 05, 2008, 07:39 PM // 19:39
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#4
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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If your not in a group just minimize and go afk for awhile.
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Dec 05, 2008, 07:47 PM // 19:47
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#5
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Quote:
Originally Posted by ac1inferno
Long dungeons are meant to be hard because you have to stay with the same skills and stick with the same group. If they implement a "campsite", then they have to make it so they you can't change skills and attributes, and you can't add or kick people into or from the party. The "campsite" will also have to be empty of npc's and of other players unless they are in your party all ready. Also, it can't be unlocked to be mapped to. That way, it will be a checkpoint and safe haven to go afk instead of being an outpost.
With all that being said, why not just find a safe spot to go afk instead of having anet implement something useless?
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My internet connection isn't really the bees knees, for one thing. While it works OK at night, for some reason it jumps on and off during the daytime. So while going online for a few hours doesn't bother me, leaving the computer on for an entire day makes me nervous. When I go AFK, I go AFK for at least a day. I work 8 hours in front of a computer, so prolonged guilding is a bit rough on the eyes. I've called Time Warner and everything to fix the problem, I've bought even new routers, but they say it's an issue with the neighborhood.
Quote:
Originally Posted by Katsumi
It's an MMO. There is no saving.
That's the nicest thing I can think to say.
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I appreciate the nicety. It's really a psuedo-MMO, though, and I think they can find some way to at least update a quest objective so that if you're playing for five or six hours, you won't have to repeat every last step the next time if you have to bail. They can still restock the place with enemies, or whatever; they can prevent you from changing skills or allies; they can even limit the function to a "wussy" setting in the difficulty menu, I just think that the option would be appreciated. Maybe they could even create a premium item for sale that would create a temporary save location so that if you can't keep your game on all day, you have another option.
Last edited by Dreg; Dec 05, 2008 at 07:50 PM // 19:50..
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Dec 05, 2008, 07:58 PM // 19:58
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#6
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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Like the first reply said, this is an MMO. The game is just designed this way. As for your claim of argument, it's a challenge the way dungeons are made. Some things need extra time. GW have few of those things, including dungeons. They aren't really necessary as far as progressing the game goes. It's mainly for personal benefits like gold, weapons, and title points. dungeon and other elite runs take around 1-2 hours. Playing the game for that long isn't really bad. Just use that time for the run, then get of and come back a while later. The system is still time manageable and given this plan it shows that there's no need for anet to tweak the system for this issue.
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Dec 05, 2008, 08:03 PM // 20:03
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#7
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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well saving would make the things too easy, its meant to be hard thats why they have dungeons that long, and imo even in HM very few dungeons take that long. besides if you clear a whole area you can afk for as long as you want as long as you dont d/c
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Dec 05, 2008, 08:15 PM // 20:15
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#8
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Quote:
Originally Posted by dilan155
well saving would make the things too easy, its meant to be hard thats why they have dungeons that long, and imo even in HM very few dungeons take that long. besides if you clear a whole area you can afk for as long as you want as long as you dont d/c
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Well, if you went afk everytime you needed a break, then I don't see how saving would make anything easier. If anything, as mentioned before, it would be the exact same thing, with the only exception being you could shut off your computer. For some people, it's not a big deal to leave your computer on for hours or days at a time, and therefor I can understand why it's not really an issue. For others, like me, it is.
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Dec 05, 2008, 08:21 PM // 20:21
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#9
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Krytan Explorer
Join Date: Apr 2006
Location: On a boat!
Guild: Homeless.
Profession: Mo/
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I promise that ninjas will not kill you if you ignore the 3 hour reminder.
I can't even think of anything in the game that takes more than a couple of hours now. Even the elite missions in HM don't take very long because of specific builds, PvE skills, and consumables. What on earth is taking you 6 hours to complete?
The best advice I can give is to finish your mission and take a break or find a safe spot and go AFK for a little while.
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Dec 05, 2008, 08:28 PM // 20:28
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#10
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Quote:
Originally Posted by Deviant Angel
I promise that ninjas will not kill you if you ignore the 3 hour reminder.
I can't even think of anything in the game that takes more than a couple of hours now. Even the elite missions in HM don't take very long because of specific builds, PvE skills, and consumables. What on earth is taking you 6 hours to complete?
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Soloing and not being very good contribute to a lot of it. And I don't usually look in guide books or online to help me get through a game.
Last edited by Dreg; Dec 05, 2008 at 08:31 PM // 20:31..
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Dec 05, 2008, 08:30 PM // 20:30
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#11
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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How about you plan ahead to schedule the appropriate amount of time, finish your job, then get up and go play outside?
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Dec 05, 2008, 08:35 PM // 20:35
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#12
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Player A has been on for 4 hours and joins a group to do Shards of Orr.
Player B just logged on, and joins that same group to do Shards of Orr.
Player A quits since the game will save for him.
Player B is now left with a group short one player.
Sometimes a person short is not a big deal. However, sometimes it means a quick end to the mission/dungeon.
Since this is a MULTIPLAYER game, you have to consider the other people in respect to these kinds of situations. Either plan better, or use hero+hench and go afk.
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Dec 05, 2008, 08:37 PM // 20:37
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#13
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Quote:
Originally Posted by MStarfire
How about you plan ahead to schedule the appropriate amount of time, finish your job, then get up and go play outside?
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Because scheduling requires the foreknowledge of how long something will take? This is pretty much why I'm saying that anything which would help me end a game without throwing away all progress in a quest would be appreciated. Because I like to be able to schedule things. Scheduling things is fun.
Quote:
Originally Posted by MagmaRed
Since this is a MULTIPLAYER game, you have to consider the other people in respect to these kinds of situations. Either plan better, or use hero+hench and go afk.
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So then only make it available in a single player setting, because it's a moot point anyway if you're playing on a team. Things will fall apart if it takes too long anyway.
And let's ease up on the "GO AFK" replies when I've already stated that I can't do that with my schedule and internet capabilities. I know it's the easy answer, but in my case, it's not the right one.
Last edited by Dreg; Dec 05, 2008 at 08:40 PM // 20:40..
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Dec 05, 2008, 08:48 PM // 20:48
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#14
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Quote:
Originally Posted by Dreg
Soloing and not being very good contribute to a lot of it. And I don't usually look in guide books or online to help me get through a game.
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That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.
Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.
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Dec 05, 2008, 08:48 PM // 20:48
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#15
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Frost Gate Guardian
Join Date: Nov 2008
Guild: Sacred Knights of Orr [SKoO]
Profession: P/
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ac1Inferno I love your "campsite" idea. but I think that you should be able to change party members and skills and such. Have like first campsite be 1-2 hours into dungeon and more along the way. That way anet could make elite areas like 10-15 level deep and stop with this UWSC builds and make this game have better elite areas. Maybe ideas for GW2. Of course you would not be able to map to the campsites and if you leave you have to start over from the beginning.
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Dec 05, 2008, 08:58 PM // 20:58
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#16
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Pre-Searing Cadet
Join Date: Dec 2008
Profession: Me/Mo
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Quote:
Originally Posted by Lord Of Blame
That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.
Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.
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yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.
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Dec 05, 2008, 09:18 PM // 21:18
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#17
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Quote:
Originally Posted by Dreg
yeahhhh...I know they're there and I know how helpful they are. It's just that I usually try to figure things out for myself in a video game. But I guess if I'm wasting all this time and don't have the ability to go AFK and return to it the next day, it's probably my best bet.
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I have seen other threads on the forum about having an in game save and I'm sure it has been sugested to Anet before. They probably have so long detailed reason for not having an in game save, like not enough server space, etc.
I would agree there have been time were I wish there was an save options but I just have to work my play time around what I'm doing. If I only have an hour then I will probably just farm, if I have more then I like dungeons, but life doesn't always work that way.
Since Anet is not going to add a save, give the wiki's a try and see if your in game time does not improve and I would also bet you spend less time with death penality. It will not ruin the game for you. Good luck...
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Dec 05, 2008, 09:25 PM // 21:25
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#18
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Wilds Pathfinder
Join Date: Apr 2006
Location: In ur base...
Guild: The one true [Hope]
Profession: E/
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Quote:
Originally Posted by Lord Of Blame
That's were alot of you time is going. The guides are extremely useful. If your doing a dungeon and have no idea what way to go, what you need to kill or skip, and don't know what enemies you will face then you are setting yourself up for a long and pointless grind for something that could be much easier. There's nothing worse than going into an area and then realizing you have the wrong skills.
Use the Wiki websites.....Taking 5 minutes to read up on what your doing can save you hours of wasted time running in circles.
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For a lot of people, figuring out how to do something IS the fun of it. It's not about how quickly it can be done. The journey is the destination
GW really has become a pseudo-single player game. I would love to see a save feature. Of course, there would need to be a way that you couldn't keep going back to a save, so that you couldn't keep opening a chest then reloading until you get the drop you want.
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Dec 05, 2008, 09:29 PM // 21:29
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#19
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Wilds Pathfinder
Join Date: Apr 2008
Guild: The Raging Cadavers [rage]
Profession: R/
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learn self control
Last edited by the savage nornbear; Dec 05, 2008 at 09:32 PM // 21:32..
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Dec 05, 2008, 09:38 PM // 21:38
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#20
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by the savage nornbear
learn self control
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Learn to read threads.
Anyways, it's an online game. I really doubt ANet can let you save. As for the outpost in the middle of a dungeon, I doubt they could do that either. Don't do a dungeon or something that takes time if you don't have a lot of time to spare.
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