Dec 12, 2008, 02:50 AM // 02:50
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#1
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Ascalonian Squire
Join Date: Jul 2005
Profession: R/N
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Aura of the Lich DESTROYED for PvP
Greetings all!
I would like to comment briefly on the recent changes (as of today) regarding AotL.
AotL was a fairly useful skill in PvE, and an often neglected skill in PvP. However, it was possible to make a viable AotL build for both previous to the alterations made.
Since I had made an extremely effective PvP AotL build, I was disheartened to find that they had essentially removed the skill from PvP play. I would only like to suggest here that they keep the functionality of the skill more or less the same for PvP play. Many skills already have differing functions in PvE/PvP, so why negate the viability of the skill for one branch of play when it would be simple to maintain its status pre-patch for those interested in using the elite in PvP?
I feel extremely disheartened to see the skill go the way it has. Please keep in mind that I am not complaining about an increase to recharge or effects similar in nature to the balances made frequently in GW, but rather specifically to the radical alteration of the entire action of the skill as a whole. It has moved from an alteration to the health/damage system to an animate skill.
AotL was already regarded with contempt by many in the PvP community and so I can vaguely appreciate the possible reasons behind removing it completely. None the less, I feel this is unjustified and unnecessary.
I hope the some dev or other will read this and at the very least appreciate the nature of my concern. I don't think I am being unreasonable in my criticisms.
Thank you for your time,
-Wolf
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Dec 12, 2008, 03:46 AM // 03:46
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#2
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Ascalonian Squire
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I also had a viable pvp AotL/touch build... I can however see the updated skill being useful for MM-style PvP builds in areas like the Jade Quarry. Not sure how useful the skill will be from a PvE perspective....
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Dec 12, 2008, 03:51 AM // 03:51
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#3
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Frost Gate Guardian
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I feel you, looking over update notes, as i just got on since update. So many bad changes, if gw2 becomes anything like gw1 has I will not get it. Changing skills functionality after they have been that way for years is irritating, and the rare times i had good reasons to use some of those elites will now be even more rare.
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Dec 12, 2008, 03:54 AM // 03:54
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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PvP forms with lots of corpses (AB, FA, JQ) will all see it used a lot. Even forms of PvP with little to no NPCs to kill will make SOME use of it due to the +1 factor on animation and attribute both. My understanding is you can now gain a minion from zero corpses, but the +1 Death Magic will make skills like Deathly Swarm do more damage as well.
I liked the reduced damage benefit as well, especially from sacrifice skills. Sad to see those go, and a PvE/PvP split would be nice, but the main uses for the new version would be PvP anyway, not PvE. So gaining the PvP use of the OLD version would make people who wanted the split to go that way mad.
Not sure there is an easy answer to this problem, but I think the uses of AotL in PvE were limited enough to see some benefit to the new version. Let it be used a bit before complaining.
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Dec 12, 2008, 03:56 AM // 03:56
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#5
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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If you don't like the update, post in the update thread. Commenting about updates isn't really the purpose of the suggestions forum. Closed.
__________________
People are stupid.
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