Dec 13, 2008, 06:36 PM // 18:36
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#1
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Frost Gate Guardian
Join Date: Jan 2007
Profession: E/
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Peace and Harmony vs. Withdraw Hexes
With the latest update, AoE hexes like Lingering Curse and Shared Burden got buffed through the roof. Considering Lingering Curse is 5 energy, 1 sec, 10 recharge, 30 sec duration, reduces all healing by 33%, AND has a nearby targeted radius - I'm pretty sure not even the newly buffed Peace and Harmony can keep up with even one necro there, much less a team of hex stackers.
Compare Peace and Harmony with Withdraw Hexes.
Peace and Harmony: 5E, 1/4C, 7R
Elite Enchantment Spell. Target ally loses 0...7...9 conditions and hexes. Conditions and hexes expire 90% faster on that ally (1...4...5 seconds). Disables your Smiting Prayers (20 seconds).
Withdraw Hexes: 15E, 1C, 5R
Elite Spell. Removes all hexes. Also affects adjacent allies. Removal cost: +20...8...5 seconds recharge for each hex removed.
Withdraw Hexes is absolutely horrid in every single respect matched up with PnH. Here's my suggestion.
Buff Withdraw Hexes to function like Extinguish for Hexes.
New Withdraw Hexes: 15E, 1C, 12R
Elite Spell (Divine Favor). Removes 0...1...2 Hexes from party members within earshot.
Cutoff around 11-12 Divine Favor for 2 Hexes - or just 1 Hex from party members if unlinked.
Last edited by SurareVaera; Dec 13, 2008 at 06:43 PM // 18:43..
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Dec 13, 2008, 06:47 PM // 18:47
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#2
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Emo Goth Italics
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Yeah, lets buff the shit out of even more stuff!
Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...
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Dec 13, 2008, 06:59 PM // 18:59
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#3
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Jungle Guide
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Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.
PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.
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Dec 13, 2008, 07:48 PM // 19:48
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#4
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Emo Goth Italics
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Quote:
Originally Posted by Xsiriss
Yeh I mean nerf all those skills that became usable of cours, /end sarcasm.
PaH is not overpowered, all it does is provide a good anti hex/condition skill.In PvE hex heavy areas just overpower any amount of hex removal, it was ridiculous.
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In areas with incredible amount of hexes, the problem lies in the design itself.
Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf.
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Dec 13, 2008, 08:34 PM // 20:34
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#5
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Jungle Guide
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Quote:
Originally Posted by Tyla
In areas with incredible amount of hexes, the problem lies in the design itself.
Just because something just became usable doesn't mean it shouldn't be touched, and although I'm not against this buff in particular, it's the hexes that need to be touched and not the hex removals, meaning this buff was pretty unecessary compared to a nerf.
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I agree with you that hexes need to be touched, especially in PvE as there are two types of hex areas: minimal amounts and the overload(eg those dam dryders). Until then though we need the shorter recharge hex removers. I can also see how PaH may be OP in PvP situations, but it does also prevent extreme hex/condition rape on a single target.
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Dec 14, 2008, 04:11 AM // 04:11
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#6
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Furnace Stoker
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To be honest, I was suprised [Withdraw hexes] wasnt touched as the elite to change for hex removal, and PnH was.
I think PnH is a little silly right now, I would have changed [withdraw hexes] instead to:
5, 1/4, 12
Remove 1-3 hexes from target and adjacent allies.
Maybe change it to that as an AoE hex remover similar to PnH, but without the single target protection.
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Dec 14, 2008, 04:15 AM // 04:15
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#7
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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who cares, make one crap skill stronger and the relative of it falls to the crap spot
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Dec 14, 2008, 04:51 AM // 04:51
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#8
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Maybe Anet buffed that one skill because they were tired of hex and condition based builds...
I've got a feeling PnH will be nerfed a little bit in Janurary and WH will be buffed a little eventually.
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Dec 14, 2008, 04:57 AM // 04:57
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#9
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Ascalonian Squire
Join Date: Apr 2008
Guild: Insubordinates Of The Greater [GooD]
Profession: W/
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Withdraw Hexes was never used anyway, so now PaH is taking over? That makes no sense. There is never a perfect equilibrium between two skills anyway, if they have similar effects, one will always be more powerful. There are next to no balanced skills with the same approximate effect. Plus, with all the buffs made to hexes, a hex removal skill had to be buffed. Therefore, they buffed PaH, a previously completely unusable skill. So why not buff Withdraw, you ask. Because either way, there will still be one totally useless skill, and another skill that can counter the hex meta. The outcome is the same, no matter which skill they buffed.
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Dec 14, 2008, 08:39 AM // 08:39
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#10
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Tyla
Yeah, lets buff the shit out of even more stuff!
Seriously, hexes were already dumb when applied and covered. Nerf both PnH AND the already dumb hexes...
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Yes please.
Anyone who doesn't understand the dangers of power creep is dumb.
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