Dec 16, 2008, 10:13 PM // 22:13
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#1
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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Each hero has his own Elite Skill
How about each hero having his/her own unique skill which can be selected for his/her skill bar. Just like we have PvE skills, let them have their own unique skill.
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Dec 16, 2008, 11:11 PM // 23:11
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#2
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Desert Nomad
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
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Hah, yeah, As long as they are so bad that no one would ever use them.
/notsigned :/
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Dec 16, 2008, 11:19 PM // 23:19
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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/signed
yeah, players can't use them but the specific hero can. Jora, ursan blessing. Etc.
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Dec 16, 2008, 11:21 PM // 23:21
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#4
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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I have one thing to ask.
Why?
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Dec 16, 2008, 11:23 PM // 23:23
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#5
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Wilds Pathfinder
Join Date: Aug 2007
Guild: None
Profession: N/
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no thanks, more imba pve skills is baed.
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Dec 16, 2008, 11:43 PM // 23:43
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#6
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The Greatest
Join Date: Feb 2006
Profession: W/
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Heroes are useful enough, I see no reason to give them unique skills.
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Dec 17, 2008, 12:24 AM // 00:24
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#7
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I dont know if this is original, but it definitely sounds like it! I really like this idea, it provides a reason to use a specific ele/whatever hero over another besides having different skins. It could even be used to test race-specific qualities that may be implemented in gw2.
However, let it be noted that if anet were to toy around with hero-specific skills/benefits, it MUST be confined to PvE. I mean, its PvE, who cares anyways? It's like PvE only skills, if you have a problem with them, don't put the hero-specific pve only skill on him.
Good idea! (earnestly)
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Dec 17, 2008, 12:54 AM // 00:54
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#8
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Forge Runner
Join Date: Aug 2006
Profession: R/
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I think this would be too much for ALL heroes...
however, for non-human heroes like Pyre and Razah, I don't see how giving them a (balanced) unique skill would hurt.
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Dec 17, 2008, 12:55 AM // 00:55
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#9
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Frost Gate Guardian
Join Date: Jul 2008
Profession: W/E
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/signed
Im all for it. I think its a good idea, i would also like to see 7 Heros. That would also be nice.
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Dec 17, 2008, 02:46 AM // 02:46
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#10
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Frost Gate Guardian
Join Date: Nov 2008
Location: Baltimore
Profession: W/
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/notsigned
Triple necro doesn't make PvE easy enough, huh?
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Dec 17, 2008, 02:56 AM // 02:56
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
It's like PvE only skills, if you have a problem with them, don't put the hero-specific pve only skill on him.
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That's not the point. The point is, why buff something already strong? PvE is already easy as shit, we don't need heroes to be made stronger.
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Dec 17, 2008, 02:58 AM // 02:58
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#12
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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I'll sign it as long as the elete skills are not any better than what they already have - - -
therefore I propose that they be termed "unique skills" instead
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Dec 17, 2008, 04:01 AM // 04:01
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#13
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Virtual Benchwarmers [VB]
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Eh I'm not big on this idea
It's like people said heroes are alrdy good enough
This would just make pve more imbalanced
And it would give more reasons to not play with real players
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Dec 17, 2008, 08:05 AM // 08:05
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#14
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Wilds Pathfinder
Join Date: Jan 2007
Guild: Guardians of the Light
Profession: W/Mo
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If this would have been good enough for the game the idea would have existed when Nightfall came out. Implying that the thought may have gone through Anet, but wasn't implemented. Of that reason I am sure you'll find many explanations, including from the team itself.
/no
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Dec 17, 2008, 08:13 AM // 08:13
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#15
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Krytan Explorer
Join Date: Feb 2007
Guild: Ridirian Guides
Profession: W/Me
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I am already happy with how powerful heroes are. It would be nice in the story line if each had his own specific skill. In terms of the discord way comment, I guess once all the cry babies have whined enough that will be nerfed, just as Ursanway was. It is a pity that heroes are not account wide and get unlocked per character instead of being obtained. Also the limit of 3 would have been nice if they had made it full single player party.
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Dec 17, 2008, 11:36 PM // 23:36
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is no need to make those skills all-powerful.
But they should go with the Plot.
For example:
Dunkoro's Combat Tactics.
E:5 C:2 R:2
Skill. Dunkoro analyzes the target creature and gets information about it.
- The information will be anything used in battle mechanics: Raze, profession, level, Health, Energy, De/Regenerations pips, Armors(including waknesses), Damage absortion, effects, etc...
- Works in any creature, even spirits and allies.
Jora's Bear Form.
She's a Norn. She recovered her power. She should proudly use it.
Margrid's Corsair Net
Not precisely the strongest of skills. But all corsairs except Margrid have it.
Olias' Immortality
E:25 C:5 R:60 S:50%
Enchantment Spell. If Olias dies under the effect of this enchantment, he is resurrected automatically after death with no dead penalty, 50% Health and 50% Energy. Olias will be immune to any attack damage of skills during the next 5 seconds after being resurrected.
-This guy was brought back by Grenth. So it would make perfect sense to be able to sacrifice half his health to put himself an enchantment that makes him 'immortal'.
Zhed's Trumple
Strong, yet requires close range, not always the best thing for an elementalist, but usable.
Vekk's G.O.L.E.M. 0.9beta.
It should be like the the other four asura summons sumoning, sommoning a weak golem.
And things like those. And, of course, all of them should require quests or missions to be done so they become available.
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Dec 18, 2008, 12:49 AM // 00:49
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#17
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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Quote:
Originally Posted by MithranArkanere
Olias' Immortality
E:25 C:5 R:60 S:50%
Enchantment Spell. If Olias dies under the effect of this enchantment, he is resurrected automatically after death with no dead penalty, 50% Health and 50% Energy. Olias will be immune to any attack damage of skills during the next 5 seconds after being resurrected.
-This guy was brought back by Grenth. So it would make perfect sense to be able to sacrifice half his health to put himself an enchantment that makes him 'immortal'.
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... -reads both the old quest dialogue, and the new quest dialogue-
No where does it say Olias died. Just that he saw a vision from Grenth and reverted back to the religion of the Old Gods, instead of following the Unseen Ones.
Quote:
Originally Posted by Olias
Lionguard Figo sent you? Good. A demon tried to drag me through one of their portals. I saw darkness beyond...and strange tentacles. I could hear terrible weeping, as if a thousand chained souls suffered in agony. Then, a skeletal hand reached out to take mine, leading me from that place of torment.
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Nothing in the new quest about his past.
Anyways, on topic:
While I did suggest that Heroes get the non-elite PvE-only skills of their faction/race, I am going to have to disagree with this on one point:
Quote:
Originally Posted by Arkantos
Heroes are useful enough, I see no reason to give them unique skills.
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I will, however /sign to give Henchmen these unique skills.
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Dec 18, 2008, 01:16 AM // 01:16
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#18
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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Quote:
Originally Posted by Arkantos
That's not the point. The point is, why buff something already strong? PvE is already easy as shit, we don't need heroes to be made stronger.
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The point of hero-specific PvE only skills, as i see it, isn't to make the game easier, but instead to add more variety and flare.
Yes, PvE is easy as shit, and its not going to get harder, so why concern yourself with semantics just to protect your "oh noez, now ze nubs r going to be 1337 like me" mentality.
The point of this would not be a "buff" but more like a reward that spices up a game that is (face it) going downhill. For storyline heros, the skills should be a reward for beating/getting to a certain point in the campaign. For non-storyline heros, uberly hard quests are in order.
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Dec 18, 2008, 02:07 AM // 02:07
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#19
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Do you intend these to be used in Hero Battles and PVP too? Either way, I don't believe that heroes really need something extra to make them useful.
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Dec 18, 2008, 05:01 AM // 05:01
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#20
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Wilds Pathfinder
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If it ain't broke, don't RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with it.
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