Dec 19, 2008, 08:53 PM // 20:53
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#41
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Ya the use is so idiotic that DoA is teaming with ppl blazing through it and that's why the price of braces is the highest its been in a good while. /endsarcasm.
Again I dont see how the use of CoP requires less skill than other PvE skills, or for that matter FoC/SS/Esurge/Srift/MS/SH..etc.
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Dec 19, 2008, 08:57 PM // 20:57
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#42
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Emo Goth Italics
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SS requires you to not be a retard on target selection to be effective - the others can be ran by a brainless monkey.
Also, people probably aren't DoA'ing with Cryway (This is assuming they find it fun) over everything else because they're bad or prefer to do the other areas. You're also pointing out spikes, or in other words, "3...2...1...boom". Caster spikes at that. That is, minus the Dots.
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Dec 19, 2008, 09:02 PM // 21:02
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#43
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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And spikes are bad because....?
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Dec 19, 2008, 09:08 PM // 21:08
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#44
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Emo Goth Italics
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Those spikes are pretty much gone anyway, but if you're trying to compare Cry of Pain to any of those I really do hope you've been smoking something funny.
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Dec 19, 2008, 09:12 PM // 21:12
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#45
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Have u ever tried an FoC/Srift+ mindbender spike team in DoA? I didnt think so why dont u go try it out then we can try a more "balanced" discussion.
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Dec 19, 2008, 09:15 PM // 21:15
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#46
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Emo Goth Italics
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Sorry, but weren't you comparing that to Cryway? And wasn't I making the simple observation that it's pretty much gone, as in not used much at all?
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Dec 19, 2008, 09:20 PM // 21:20
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#47
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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And werent you criticising spikes as "1..2..3 boom"? And wasnt I making the observation that there is a lot more to it than it would appear to those who never tried them?
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Dec 19, 2008, 09:25 PM // 21:25
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#48
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Emo Goth Italics
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Since when did anybody in Tank'N'Spank do anything except:
Tank - Gather the aggro, after the first 1-3 times you should already have the hang of it.
Spikers - 3... 2... 1... boom when aggro is set. That is depending on what's in the mob, you need a certain minimal parting of coordination.
Monks - Heal shit, maybe prot shit. It's not going to be hard, because you've got a tank.
And since when were most pure spikes anything other than 321boom?
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Dec 19, 2008, 09:28 PM // 21:28
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#49
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Awesome; since it's that simple, why dont you go do just that in a DoA HM run and come back here to report how easy it was.
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Dec 19, 2008, 09:35 PM // 21:35
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#50
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Emo Goth Italics
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That all depends. Do I like to play Tank'N'Spank? Not at all. Will I be able to get enough people at maximum efficiency? Probably not. Why should I have to call spikes for a gametype I don't like anyway, just to prove my point? If I enjoyed Cryway or Tank'N'Spank, I'd do it. Otherwise, there's no point.
Spikes were never really hard to do, especially in PvE (where pretty much only Discord and CoP are the only ones). All you have to do is depend on your tank to not be bad, your other spikers not to be retarded and your Monks to have the ability to spam heals and maybe prots.
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Dec 19, 2008, 09:42 PM // 21:42
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#51
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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So if I understand correctly, you're saying that you have no means or intention of finishing DoA HM with a CoP or other spike team; and yet u complain about the "idiotic ease" with which it is used.
You have to forgive me when I reach the conclusion that you are either hanging out with ppl who cant use spikes despite the "idiotic ease" with which they are used, or that you dont play this game any more.
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Dec 19, 2008, 09:47 PM // 21:47
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#52
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Emo Goth Italics
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In other words, you're saying that all this game consists of are spikes? Just because something is easy doesn't mean I, or anyone else wants to do it.
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Dec 19, 2008, 09:49 PM // 21:49
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#53
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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No, but when you say something can be done with "idiotic ease" and yet have no means of doing it, it does seem just a tiny bit hypocritical don't you think?
Last edited by romeus petrus; Dec 19, 2008 at 09:54 PM // 21:54..
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Dec 19, 2008, 09:59 PM // 21:59
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#54
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Emo Goth Italics
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How so? I find a lot of things idiotically easy, and I've played Cryway before - I actually used to enjoy it. Same Tank'N'Spank playstyle, same everything. The only difference is the area, its spawns etc. That only needs to be controlled by a tank, and the Monks spamming more heals / prots on the same target.
The only changes in Tank'N'Spank are the spawns, which are easily taken care of swapping one or two skills around and learning the area if it's first try.
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Dec 19, 2008, 11:12 PM // 23:12
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#55
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by romeus petrus
Same here, I have been clearing DoA in NM and HM since it came out, but you dont see me whining about clearing it now in 1-1.5h as opposed to 8h.
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Thank you for this vivid example of how insanely overpowered CoP is.
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Dec 19, 2008, 11:30 PM // 23:30
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#56
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
How so? I find a lot of things idiotically easy, and I've played Cryway before - I actually used to enjoy it. Same Tank'N'Spank playstyle, same everything. The only difference is the area, its spawns etc. That only needs to be controlled by a tank, and the Monks spamming more heals / prots on the same target.
The only changes in Tank'N'Spank are the spawns, which are easily taken care of swapping one or two skills around and learning the area if it's first try.
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Whether you enjoy it or not is quite irrelevant. I dont enjoy standing in the back and spamming SY/TNTF; then again I dont come here and claim doing a DoA HM full run with it can be done with "idiotic ease".
Quote:
Thank you for this vivid example of how insanely overpowered CoP is.
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It's called efficiency. And for the record, you can also do that in <2hs with a variety of other builds including the old trinity build of u have ppl with a brain.
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Dec 19, 2008, 11:32 PM // 23:32
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#57
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Emo Goth Italics
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Quote:
Originally Posted by romeus petrus
Whether you enjoy it or not is quite irrelevant. I dont enjoy standing in the back and spamming SY/TNTF; then again I dont come here and claim doing a DoA HM full run with it can be done with "idiotic ease".
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The good part about SY/TNTF though, is that there's more builds to offer in the team! I hate 100% bitch roles too, so I go ES when I PvE with a Physical Group - and I also like playing the other professions. Either way, would you subject yourself to doing something you don't like just to prove a weak point?
If you can pull off spikes in PvP, you're more than capable to Tank'N'Spank.
Last edited by Tyla; Dec 19, 2008 at 11:35 PM // 23:35..
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Dec 19, 2008, 11:47 PM // 23:47
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#58
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by romeus petrus
It's called efficiency. And for the record, you can also do that in <2hs with a variety of other builds including the old trinity build of u have ppl with a brain.
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But do you need a brain for CoP?
It's the age old problem - it allows people that shouldn't be doing it to do it.
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Dec 19, 2008, 11:57 PM // 23:57
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#59
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by Tyla
SS requires you to not be a retard on target selection to be effective - the others can be ran by a brainless monkey.
Also, people probably aren't DoA'ing with Cryway (This is assuming they find it fun) over everything else because they're bad or prefer to do the other areas. You're also pointing out spikes, or in other words, "3...2...1...boom". Caster spikes at that. That is, minus the Dots.
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I think you've confused fun with making money. CoP makes DoA one of the fastest moneymakers in the game, a 1hr30 SC nets u 2, 4, 6, and 8 of each type of gem if you finish. Just with 8 titans alone which sell for 5k each, you just got 40k. Or you can do 2-3 full runs and have an armbrace which u can sell for 55e nowadays.
Not only that, but the mesmers are a vital part of making all this happen, considering 1/4 of the current DoA build is composed of mesmer primaries.
So I say leave CoP how it is and let mesmers be in demand for SC's like they are now.
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Dec 19, 2008, 11:58 PM // 23:58
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#60
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Jungle Guide
Join Date: Jun 2006
Location: Urgoz Warren
Guild: Legion of Doom [LOD] Home of PWNZILLA http://PWNZILLA.guildlaunch.com
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Quote:
Originally Posted by upier
But do you need a brain for CoP?
It's the age old problem - it allows people that shouldn't be doing it to do it.
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Maybe this holds true for other areas but not DoA. You would still need players with a brain and a decent sense of coordination to pull off a full HM run. And that's the reason the price of an armbrace went from 30e back when everyone and their dog were doing DoA this last summer to 50-55e now.
@ Tyla, CoP is 1 out of 8 skills you have on your bar, you can fill up the rest with w/e u like. So in essence you can use as many different profs/builds as u like in your team. In general, ppl will choose the most effective build for any given area, but that has been a problem since GW came out. It is a issue with mentalities and the desire to go in and collect loot ASAP more so than an issue with skills themselves.
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