Jan 04, 2009, 03:40 PM // 15:40
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#1
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Academy Page
Join Date: Jan 2009
Location: UK (Wales)
Guild: United in Battle [UIB]
Profession: W/
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Update some of the Skill animations.
due to the new change to Ray of judgement (which looks sooo cool now) i would like to see some new animations for some of the partywide healing skills, like Heal Party,LoD, Divine healing etc. to more of a sorta, Healing gale animation. It would keep in touch with some of the animations seen on the Guild wars trailers and cinematic videos.
Also some of the ranger skill animations (specifically those of Arrow attacks) could do with some updating, maybe make the animation the arrow instead of the bow or when the arrow hits. like splinter weapon etc. with barrage you could have a more cinematic hail of arrows or maybe several arrows shown at the bow.
Obviously these are only concepts and the chance of them actually being put into the game are minute but still i would like to hear peoples ideas?
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Jan 04, 2009, 03:59 PM // 15:59
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#2
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Ray of Judgment (without the 'e'... Judgement is incorrect) always had this animation. It's just that:
1. It's popular now, so people noticed it.
2. Before it lasted like 0.5 second and it was hard to notice, outside of Afflicted Monks.
3. Now it lasts 5 seconds, so you have 5 times more frames of the animation.
V
True, but while Judgment and Judgement is correct depending on what grammar you use (UK or US), but the name of Guild Wars' skill is Ray of Judgment.
Same why you don't say Elite Armour.
Last edited by Abedeus; Jan 04, 2009 at 05:12 PM // 17:12..
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Jan 04, 2009, 04:48 PM // 16:48
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#3
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Furnace Stoker
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Quote:
Originally Posted by Abedeus
Ray of Judgment (without the 'e'... Judgement is incorrect) always had this animation. It's just that:
1. It's popular now, so people noticed it.
2. Before it lasted like 0.5 second and it was hard to notice, outside of Afflicted Monks.
3. Now it lasts 5 seconds, so you have 5 times more frames of the animation.
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It is not incorrect, it says he is from the UK, the British spelling of Judgment is in fact, Judgement.
Although you are correct, it's always had this animation it was just very very short and crap so no one noticed.
However, I have to /notsign. These skills have subtle animations for a reason: they are not that important. The skills that have the most important animations have them for 1 of the following reasons:
-Tell the player to move ([Fire storm][Ray of Judgment][Meteor Shower])
-They are important game winning skills that are made super attractive so that people not locked onto a target can see what just happened. ([Protective Spirit][Guardian])
-A device to make the player aware of something ([Reversal of Fortune])
None of the things you mentioned fall under any of those. Most skills aren't game winning skills or skills that a player NEEDS to be aware of. Most of the time they'll be aware of them anyways because of team communication, which makes this not needed.
Last edited by DarkNecrid; Jan 04, 2009 at 04:57 PM // 16:57..
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Jan 04, 2009, 06:26 PM // 18:26
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#4
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Frost Gate Guardian
Join Date: Aug 2008
Profession: N/
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Quote:
Originally Posted by Abedeus
Same why you don't say Elite Armour.
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I say Armour, and Judgement. Despite the US Grammar in-game, typing them into Wiki the English way still works, (granted It's redirected, but the fact that It Is redirected means It's acknowledged.) so iuno why you're being picky on spelling, It's still the same thing semantically.
& sorry but /notsigned. For the reasons DarkNecrid mentioned.
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Jan 04, 2009, 06:38 PM // 18:38
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#5
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Site Contributor
Join Date: Dec 2006
Location: Martinsburg, WV
Guild: Scions of Carver [SCAR]/Trinity Of The Ascended [ToA]
Profession: W/
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http://www.youtube.com/watch?v=ToO__46sF5c
In this video you can see RoJ being used even at teh short time of the previous function there is no beam of light it was just a flash on all foes in the area of the initial target.
With the changed function of RoJ of course they had to change the animation
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