Jan 08, 2009, 01:57 AM // 01:57
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#1
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Pre-Searing Cadet
Join Date: Jan 2009
Guild: Just One More Run [Adct]
Profession: E/P
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Hero's In HA
Hello,
My game change reflects on Hero's Ascent and the abilty to bring hero's into a PvP enviroment. Hero's should be removed from Hero's Ascent it's PvP battle which means no AI should be used here Arenanet Fixed Part of the problem when they lowered the number of allowable hero's to two. Kudo's to anet for fixing that but that is only part of the problem they should have removed the abilty to use Hero's in PvP compeletly or so they can only be added in Hero Battle's where there suppose to be. Please Anet find it in ur heart to fix the game.
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Jan 08, 2009, 02:16 AM // 02:16
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#2
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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/signed
PvP shouldn't have heroes aside from HvH.
Teasesmite isn't fun.
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Jan 08, 2009, 02:47 AM // 02:47
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#3
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Sacred Forge Knights
Profession: W/P
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The AI is only better at interupting (not choosing what but pulling it off quick). For this reason alone.
/signed
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Jan 08, 2009, 02:53 AM // 02:53
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#4
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Frost Gate Guardian
Join Date: Aug 2008
Guild: Ethereal Guard
Profession: W/
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/signed
HA is no place for AI
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Jan 08, 2009, 03:10 AM // 03:10
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#5
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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I don't think there's a need to remove them from HA entirely. The biggest problem is not with the smiters, it's not with tease, it's with weapon of warding/weapon of shadow. As soon as a person with an axe/sword/scythe/etc targets someone and gets within range, they have weapon on them before the player can even reach the target. This is a big problem.
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Jan 08, 2009, 03:58 AM // 03:58
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#6
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Krytan Explorer
Join Date: Oct 2005
Guild: Vandal Hearts [VH]
Profession: W/
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Quote:
Originally Posted by Gift3d
I don't think there's a need to remove them from HA entirely. The biggest problem is not with the smiters, it's not with tease, it's with weapon of warding/weapon of shadow. As soon as a person with an axe/sword/scythe/etc targets someone and gets within range, they have weapon on them before the player can even reach the target. This is a big problem.
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While ur not lying the weapon spells as soon as you look at a person is quite annoying. I disagree with you saying tease isn't a problem. It is a huge problem there has been times when i have been rc monk and got teased on rof and there has been times i was on a warrior and get teased on my attack skills.
Heros are meant to be used for hero battles not heros ascent.
/signed
Remove heros from pvp (HA and GVG).
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Jan 08, 2009, 04:12 AM // 04:12
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#7
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Desert Nomad
Join Date: May 2005
Location: America
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Tease / Smite heroes are kinda annoying but not wowzers broken. The problem atm is the c-space cowboys that bring them and can still kill with a 2 monk backline, tease hero, smite hero and earth ele. Palm Strike is the big problem and if you take heroes out of HA it will only mean less activity. Not saying I <3 heroways of any kind but yeah...
/notsigned
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Jan 08, 2009, 04:16 AM // 04:16
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#8
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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The problem with not having heros is too many groups run away teams. Example, spike teams. I agree that having heros removed from HA while I think groups should have more elaborate builds then a total spike build.
OOOOOOOOOOO, the good ol days of GW, when people once played the game.
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Jan 08, 2009, 04:42 AM // 04:42
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#9
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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Would there be anyone left after removing heroes?
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Jan 08, 2009, 04:54 AM // 04:54
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#10
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I agree that HA has problems and needs fixing. I haven't played there enough to be able to tell whether removing heroes would be too effective.
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Jan 08, 2009, 04:56 AM // 04:56
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#11
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Banned
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This is a good idea.
/signed.
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Jan 08, 2009, 05:24 AM // 05:24
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#12
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Krytan Explorer
Join Date: Nov 2005
Location: Minnesota
Guild: [Bye]
Profession: Mo/
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/notsigned, Will just cause more HA inactivity.
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Jan 08, 2009, 05:45 AM // 05:45
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#13
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Frost Gate Guardian
Join Date: Sep 2007
Location: Michigan
Guild: Clan Dethryche [dth]
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for a more in-depth discussion and bashing of heroes in HA, please refer to my thread in the HA channel...
http://www.guildwarsguru.com/forum/s...php?t=10345417
but I do agree with this thread
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Jan 08, 2009, 07:40 AM // 07:40
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#14
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Krytan Explorer
Join Date: Oct 2007
Location: just chillin
Guild: Omg Gwen Is Legal [EotN]
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slashagree heroes no belong in high end PvP just as henchman dont belong in UW/FoW
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Jan 08, 2009, 08:23 AM // 08:23
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#15
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Jungle Guide
Join Date: Oct 2007
Location: the beaster
Guild: the Gold Fish [GOLD]
Profession: W/
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/not signed
heroes are not a problem in HA, I make groups like heroway, but with human players, works just as effective, so removing heroes would not really change or alter any of the problems you seem to be having in HA.
But the more you come up against the teams the easier they are to beat. if the players use heroes right than i agree that they are overpowered, but not many people do, so the ones that do do it properly deserve the rewards that come with it.
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Jan 08, 2009, 08:51 AM // 08:51
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#16
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Wilds Pathfinder
Join Date: Aug 2006
Location: Melbourne
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Bypassing the human element of PvP is pretty stupid.
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Jan 08, 2009, 08:51 AM // 08:51
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#17
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Lion's Arch Merchant
Join Date: Oct 2006
Location: The Netherlands
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Quote:
Originally Posted by Achrr The Archer
/notsigned, Will just cause more HA inactivity.
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Loads of people quited HAing because of these heroes.
Nobody wants his/her RoF interupted by a hero every time.
The little mistakes a person can make, makes it more exciting.
Besides. Using Super interrupt bots isnt really fair.
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Jan 08, 2009, 10:16 AM // 10:16
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#18
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Desert Nomad
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/signed, but it won't happen anyway.
Let's just wait for this week's 'BALANCE'. I sense some nice nerfs and buffs.
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Jan 08, 2009, 10:47 AM // 10:47
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#19
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Its called "Hero's" Accent, its for Hero's. Ok jkjks but imo /notsigned, easier to get groups, HA is already dead almost every match seems to be /hallsskip.
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Jan 08, 2009, 11:17 AM // 11:17
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#20
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Jungle Guide
Join Date: Feb 2008
Guild: Aura
Profession: Mo/R
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/notsigned
ppl dnt HA enuff for us to remove heroes.
The waits on battles would be 2 long with all the hero teams
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