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Old Jan 14, 2009, 06:02 PM // 18:02   #21
Atra esternĂ­ ono thelduin
 
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they tried 6-man for a while, it failed, it's 8-man, get over it
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Old Jan 15, 2009, 02:02 AM // 02:02   #22
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Lykan no need to be all pissy this sections is for suggestions so back off
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Old Jan 15, 2009, 02:58 AM // 02:58   #23
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nahh.
12v12 with lasers

/notsigned.
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Old Jan 15, 2009, 03:32 AM // 03:32   #24
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As far as I can remember post-nightfall HA has been terrible regardless of the player number, people just had some nostalgic feelings for the old tombs and thought 8v8 HA would be so much better. It still sucks, HA is the problem not player size.

/Signed I would rather gvg if I had 8
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Old Jan 15, 2009, 03:41 AM // 03:41   #25
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Yea its been suggested and its been done and it blew.
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Old Jan 15, 2009, 04:54 AM // 04:54   #26
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12 vs 8 GW

/signed
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Old Jan 15, 2009, 04:31 PM // 16:31   #27
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Quote:
Originally Posted by warrior running View Post
I remember when it used to be 6 man then 8 man then 6 man then finally now its 8 man again. It used to be ta and ra for 4 players, ha for 6 man, and gvg for 8. I feel it should go back to how it used to be at 6 man.
Oh RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO you... I quit the game when it went 6v6.
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Old Jan 16, 2009, 12:54 AM // 00:54   #28
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how is 6v6 bad?
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Old Jan 16, 2009, 01:52 AM // 01:52   #29
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i believe it should be 6v6 again or make ha no heroes gvg is fro 8v8
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Old Jan 17, 2009, 07:56 AM // 07:56   #30
cool story bro
 
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remove heroes from ha, keep player limit at 8

then balance the game.

oh wait.
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Old Jan 17, 2009, 05:15 PM // 17:15   #31
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Quote:
Originally Posted by Me<3You View Post
how is 6v6 bad?
6v6 removes the ability to run "finesse" builds. Ie, you need healers. You need damage dealers. It is a lot harder to squeeze in a mesmer or interrupter, because otherwise your team just won't be able to kill things.
Plus people who like to run spike builds were upset because it basically made spikes nonviable.
Back when 6v6 existed, every PUG was running 4 fire eles with echoed savannah heat and two monks or the lame as heck heroway build. The meta was, "who could nuke each other the fastest" and "who is a better thumper." It didn't really teach players anything about game mechanics.
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Old Jan 18, 2009, 03:58 AM // 03:58   #32
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Originally Posted by DarklingKiller View Post
12 vs 8 GW

/signed
this was the best meta
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Old Jan 18, 2009, 04:09 AM // 04:09   #33
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What do u guys mean by12 vs 8 gw?
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Old Jan 18, 2009, 05:06 AM // 05:06   #34
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Keep 8 v 8, keep/add heroes. As much as I like options that finally let people HA without spamming chat for hours, 6v6 just makes it even more difficult for mesmer and other non-staple classes.
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Old Jan 18, 2009, 05:10 AM // 05:10   #35
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6v6, no heroes.

PLAYER vs PLAYER.

/signed
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Old Jan 20, 2009, 10:22 AM // 10:22   #36
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Quote:
Originally Posted by warrior running View Post
What do u guys mean by12 vs 8 gw?
Quite a well known glitch where you could form a team in urgoz/deep then transport to your guild hall and still be a party of 12 in gvg. So 12v8.

Didn't know you could get to HA with it too though?

Quote:
Originally Posted by solo uw ftw
8v8, no heroes.

PLAYER vs PLAYER.

/signed
This

Last edited by fowlero; Jan 20, 2009 at 10:26 AM // 10:26..
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Old Jan 20, 2009, 10:46 AM // 10:46   #37
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Remove heroes, set HA back to Tombs, bring back old maps and even the 6 teams Burial()!

Oh yeah, get rid of capture points in HoH too.

Cheers,
daraaksii
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