Jan 11, 2009, 07:31 AM // 07:31
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#21
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Wait... What do you mean pets can't use spell?
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Jan 11, 2009, 08:20 AM // 08:20
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#22
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Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
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wait, what, did that crab use chilblains? lol cool! and cute for a dinner to do that!
and thanks warrior running for that explanation.
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Jan 12, 2009, 02:58 AM // 02:58
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#23
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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np pumkin pie..yum
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Jan 12, 2009, 03:15 AM // 03:15
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#24
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Quote:
Originally Posted by MagmaRed
Good thoughts, but too simple. Hench get at least 4 skills even in the newbie areas, so a pet/minion should get at least 4 as well.
Golem = Earthshaker+Crushing+Flail+Body Blow
Horror = Triple Chop+Dismember+Twist+Disrupting
Fiend = Glass Arrows+Dual+Forked+Lightning Reflexes
Vamp = Life Transfer+Mark of Subversion+Strip Enchant+Vamp Touch
Shambling = Crippling+Gash+Bull's+Enraging
Minion = Contagion+Death Nova+Vile Touch+Dark Aura
Yes, I see this as being well balanced and a good plan for Anet to use. (yes, that was sarcasm)
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/signed for that
also
Mursaat Elementalists (from the summon) should have Spectral Agony, Chain Lightning, Thunderclap, and Lightning Orb
Naga Shaman: Glyph of Lesser Energy, Churning Earth, Dragon Stomp, Unsteady Ground
Ruby Djinn: Searing Flames, Glowing Gaze, Fire Attunement, Glyph of Lesser Energy
Ice Imp: Water Attunement, Deep Freeze, Blurred Vision, Maelstrom
and Bone Minions should have Contagion, Dark Aura, Signet of Agony, Foul Feast, Death Nova, and Holiday Blues =)
Last edited by Marverick; Jan 12, 2009 at 03:17 AM // 03:17..
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Jan 18, 2009, 05:53 AM // 05:53
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#25
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Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
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And btw I'm talking about only pet skills not like our skills
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Jan 18, 2009, 10:44 AM // 10:44
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#26
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The Greatest
Join Date: Feb 2006
Profession: W/
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There's this thing called balance in Guild Wars. Because of balance, this is an absolutely horrific suggestion.
Quote:
wait, what, did that crab use chilblains? lol cool! and cute for a dinner to do that!
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Yes, it's a bug that's been around for quite some time. Sometimes enemies appear with the name of a charmable pet.
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Jan 18, 2009, 09:25 PM // 21:25
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#27
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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Quote:
Originally Posted by warrior running
And btw I'm talking about only pet skills not like our skills
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Every useful pet attack is already under Beast Mastery. From what I understand you'd like these skills to be put on our pets' bars, thus freeing up slots on our own bars. You're essentially asking for a bigger skillbar. I think even a noob can understand how that fails.
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Jan 18, 2009, 09:55 PM // 21:55
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#28
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Academy Page
Join Date: Jan 2009
Profession: A/
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Quote:
Originally Posted by warrior running
Animal pets do not do much damage as it is in pvp or pve when you trying to kill stuff.
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Well, my pet does heavy damage. In some situations I can match the damage my Assassin would cause in PvE with a pet, not to mention the conditions and knock down from Great Dwarf Weapon I use in PvE. In PvE my pet can tank fairly well, with minimal Monking and cause heavy damage and in PvP my pet can do the same to a slightly lesser extent. If your pet doesn't do much damage then you need to find a better build.
/not signed.
And Marverick, he was being sarcastic. Way too over-powered
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Jan 18, 2009, 10:13 PM // 22:13
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#29
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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Quote:
In some situations I can match the damage my Assassin would cause in PvE with a pet
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I hope you are being sarcastic.
Any assassin outdamaged by a pet should shoot himself. In the ass, four timess.
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Jan 18, 2009, 10:27 PM // 22:27
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#30
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Krytan Explorer
Join Date: Apr 2007
Location: UK
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My pet can do over 100+ damage per attack, plus the fact he can be buffed with enchantments. I understand where you're coming from though, that if you indeed go Ranger and follow the beast mastery set of skills it can make your Ranger pretty limited to what you can do. But making your pet have his own skill bar would make him a 'hero' and there are already plenty of ways to add heroes to a party to help your cause. Also, the more potential 'heroes' you have, in my opinion anyway, yet again you're turning an apparent massive multiplayer game more single player, simply because of the lack of a need of human players.
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Jan 18, 2009, 10:40 PM // 22:40
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#31
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/notsigned, as someone already said it would be fairly imba since everyone would bring pets then for massive damage. 16 man team ftw! >.> Do not want...
On another note: Half expected this to have been suggested by Tende... err nvm
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Jan 19, 2009, 03:44 AM // 03:44
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#32
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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ummm, no, no, and no. if u wan't u pet doing skill attacks, u can put them in ur own bar.
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Jan 23, 2009, 04:05 PM // 16:05
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#33
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I could agree with giving pets 20 energy and 2 regen pips, and allowing them to randomly use the pet skills YOU have equipped when they don't have attacks queued (the shouts they receive when you use pet attacks), but only if the chances of they using your skills are really low and liked to beast mastery. Something like 2% chances per beast mastery rank.
But never giving them their own skill bar and allow them to fight just like heroes.
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