Jan 19, 2009, 10:07 PM // 22:07
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#21
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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What I was thinking is like, a reverse splinter weapon.
Target foe and all adjacent foes are hexed with IW, the next time each foe attacks, that attack is interrupted and that foe and all adjacent foes take X damage".
5/1/8
So if you use it a mob of melee you see big numbers. =]
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Jan 19, 2009, 10:37 PM // 22:37
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#22
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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I c wut u did thar. Clumsiness + aoe damage + effect = new elite skill?
Somehow, I think not.
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Jan 19, 2009, 10:53 PM // 22:53
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#23
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by eddie the reaper
I c wut u did thar. Clumsiness + aoe damage + effect = new elite skill?
Somehow, I think not.
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Reversa of fortune + Condition remover = new elite skill
Yeah.
BUT what about the different change i made? Still not right?
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Jan 20, 2009, 06:24 AM // 06:24
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#24
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Forge Runner
Join Date: Mar 2006
Guild: [ToA]
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Instead of buffing yourself, it could be made into a bebuff and not just a semi workable gimick.
For 5...15 seconds, target foe misses with all attacks and can not gain adrenaline.
10e 1c 20recharge.
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Jan 20, 2009, 08:31 AM // 08:31
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#25
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Forge Runner
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Its fine now with [Flurry] and if you want DW use [Phantom Pain]
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Jan 20, 2009, 05:22 PM // 17:22
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#26
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Mesmer in Need
Instead of buffing yourself, it could be made into a bebuff and not just a semi workable gimick.
For 5...15 seconds, target foe misses with all attacks and can not gain adrenaline.
10e 1c 20recharge.
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This idea is not so bad however I think Misses all attacks is a bit to much, especially for a possible 5 seconds of downtime, that would mean in a heavy hex pressure build you could pretty much keep it up consistently on 1 warrior and he will do zero damage. Also if he's not hitting the lack of adrenaline gain from the skill kinda becomes pointless since the only way to gain adrenaline is by taking damage and the rate of adrenaline gain from that is quite slow.
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Jan 21, 2009, 12:26 PM // 12:26
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#27
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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I want to make this in 'loreish terms' terms where the opponent is in the illusion that something good is happening, but when its over, he realizes hes in trouble.
how about
5 e 1 casting 15 recharge
For 15...8...5 seconds, target foe attacks 33% faster and gains 1 extra strike of adrenaline per attack. When this hex ends, target foe looses all adrenaline, and is crippled for 1...7...9 seconds, suffers cracked armor for 1...5...8 seconds, and takes 20....50....70 damage.
I avoided deep wound since i thought it woulda been a bit much. Besides thats what phantom pain is for XP I didn't want the conditions to last too long either, since i could see some IW - Dran delusions or shatter delusions just to get the end effect. Thats also why its 15 recharge...although maybe it should be 20 the way that works....i dunno
whattya think?
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Jan 21, 2009, 04:03 PM // 16:03
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#28
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by ajc2123
I want to make this in 'loreish terms' terms where the opponent is in the illusion that something good is happening, but when its over, he realizes hes in trouble.
how about
5 e 1 casting 15 recharge
For 15...8...5 seconds, target foe attacks 33% faster and gains 1 extra strike of adrenaline per attack. When this hex ends, target foe looses all adrenaline, and is crippled for 1...7...9 seconds, suffers cracked armor for 1...5...8 seconds, and takes 20....50....70 damage.
I avoided deep wound since i thought it woulda been a bit much. Besides thats what phantom pain is for XP I didn't want the conditions to last too long either, since i could see some IW - Dran delusions or shatter delusions just to get the end effect. Thats also why its 15 recharge...although maybe it should be 20 the way that works....i dunno
whattya think?
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Uhh no, any skill that provides such an advantage to the opponent, no matter how good the after effect is will not be used. 33% + 1 adrenaline per attack = a lot of damage.
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Jan 21, 2009, 04:12 PM // 16:12
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#29
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Academy Page
Join Date: Jan 2009
Profession: A/
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Um, no Illusionary Weaponry is fine as it is. You only want to change it because you don't have the skill to use it on a bar without getting massacred. Leave it alone.
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Jan 21, 2009, 04:22 PM // 16:22
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#30
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Nathaniel (Was 'ere)
Um, no Illusionary Weaponry is fine as it is. You only want to change it because you don't have the skill to use it on a bar without getting massacred. Leave it alone.
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Ahahahahahahahahahahahahaha. That was a good joke!
As much as I think that most of the OP's ideas are pretty bad, at least he recognizes that it IS a terrible skill, which is more than you can say as you seem to think it is quite good. /Facepalm.
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Jan 21, 2009, 05:59 PM // 17:59
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#31
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Quote:
Originally Posted by Nathaniel (Was 'ere)
Um, no Illusionary Weaponry is fine as it is. You only want to change it because you don't have the skill to use it on a bar without getting massacred. Leave it alone.
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No, I don't have the skill to balance skills. HUGE difference.
IW is mediocre at best and is a shameful elite for the Mesmer class.
Sucks that I can play a lot better then I think >_>
Alright, no more skill suggestions in te morning lol How about this.
10 energy 2 cast 15 recharge
For 1...17...20 seconds, target foes attacks does 1...30...40 less damage, and suffers from cracked armor for 1...13...15 seconds. When this hex ends, target foe looses half of their adrenaline.
It's kind of like siphon strength, but instead of buffing ur crit rate, it lowers targets armor (paragons warriors rangers dervish and sin).
Why do i keep trying? Because its fun!...thats izzy's excuse right?
Last edited by ajc2123; Jan 21, 2009 at 06:12 PM // 18:12..
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Jan 21, 2009, 06:40 PM // 18:40
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#32
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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What if they changed it so that all allies that are adjacent to you are enchanted with IW reduce the time enchanted to 5-10 seconds and recharge to 10-12 seconds?
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Jan 21, 2009, 08:28 PM // 20:28
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#33
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Painbringer
What if they changed it so that all allies that are adjacent to you are enchanted with IW reduce the time enchanted to 5-10 seconds and recharge to 10-12 seconds?
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Oh right, so then we can have 8 players ball up on each other and they can ALL start autoattacking everyone else on the other team while at the same time fulfilling their normal roles. Sounds pretty bad to me.
"BALL ON THE IW MES IN 5..4..3..2..1 GOGOGOGO AUTOATTACK!!"
EDIT: Actually the more I think about it, the more I think that even that would suck badly as a build.
Bad idea.
Last edited by Eddie Frenzy Spam; Jan 21, 2009 at 08:33 PM // 20:33..
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Jan 22, 2009, 03:30 AM // 03:30
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#34
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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@ eddie
wurst pressure ever?
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Jan 22, 2009, 05:21 PM // 17:21
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#35
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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After I thought about it practically I don't think it would be much pressure at all, by the time you ball up and then spread out again and then chase after someone it will have probably ran out, making it just as dumb and ineffective as it was previously.
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Jan 22, 2009, 06:32 PM // 18:32
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#36
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Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
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After reading OP's NEW suggestion, I want to hit him.
Stop making dumb suggestions. IW's fine as it is, useful or not.
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Jan 22, 2009, 08:43 PM // 20:43
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#37
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Frost Gate Guardian
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
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Much as I don't use it much, I consider IW an excellent skill and one of my favorite Mesmer elites. I'll explain my thinking.
I'm sure you realize Illusionary Weaponry is a very energy-efficient way to deal fixed-amount, armor-ignoring damage to your target at a constant rate. Its residence in the Illusion attribute means you'll never have trouble adding degen and/or snares on your bar for increased pressure. Or if you're worried about being on the front lines, bring Distortion (the energy loss from blocking attacks will be alleviated by the energy you aren't using while swinging your blade sans attack skills). The key to IW's worthiness of an elite slot is not its damage quantity, but its damage reliability: your enemy's AL could be 300, he could have a 95% block chance, or he could keep you blinded indefinitely--but as long as you're swinging your fists with IW applied you'll do XX dmg per sec. Consider that not even a skill like shadow form will keep you safe from damage dealt by IW--can you imagine what would happen to perma-sins if mobs started packing this in UW?
For the sake of balance, power like that must come at a price. IW's is this: you need to be highly dependent on using it or it won't be worthwhile, yet being dependent will also make its being countered (enchant stripping) more detrimental to your effectiveness. I think given the perks I've mentioned that's a perfectly fair weakness--players truly skilled enough to benefit from IW will either use cover enchantments or plan the rest of their bar accordingly for situations where it is stripped.
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Jan 22, 2009, 09:31 PM // 21:31
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#38
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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25e 3s 20
Elite Skill. For 3..7..10 seconds while not wielding daggers, you deal no damage in melee, but whenever you attack in melee, you attack 50% faster and target foe and adjacent foes take 23...49...55 damage.
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Jan 22, 2009, 10:54 PM // 22:54
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#39
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Ascalonian Squire
Join Date: Jun 2007
Profession: W/
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Quote:
Originally Posted by Empress Amarox
25e 3s 20
Elite Skill. For 3..7..10 seconds while not wielding daggers, you deal no damage in melee, but whenever you attack in melee, you attack 50% faster and target foe and adjacent foes take 23...49...55 damage.
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Hey that sounds like fun oh wait theres already a skill LIKE this its called Hundred Blades
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Jan 22, 2009, 11:00 PM // 23:00
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#40
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Krytan Explorer
Join Date: Dec 2008
Location: Above you.
Profession: Mo/W
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Quote:
Originally Posted by X3R0
Hey that sounds like fun oh wait theres already a skill LIKE this its called Hundred Blades
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Blinding Surge
Throw Dirt
Signet of Midnight
Blinding Flash
Golden Skull Strike
Skull Crack
Broad Head Arrow
Temple Strike
gtfo please.
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