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Old Jan 26, 2009, 06:28 PM // 18:28   #1
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Default Ways of Changing GvG-Meta

In my honest opinion it's time meta changes again :')

So say your suggestions ( in a decent & organized matter pretty please ) .

["Go for the Eyes!"] : Remove recharge so Duals paragons + dual warriors come back ( Or other melee shizzle , maybe even rangerspike )
Which automaticly gives us more use of : [Shield of Deflection] ; [Aegis] ; [defensive anthem] ; [blinding surge] etc ..

[Rend enchantment] , [Gaze of contempt] : Tone it down abit to encourage pressure play .


Go ahead and try and find some of your own , but please keep it a bit decent and matching nothing like : "lulzor lets massively buff [palm strike] cuz then ["Can't Touch This!"] getz more use and i like the skill name yesyez " .

Sidenote : The way you push the meta to doesn't really matter , just make it match . In my examples i have one to encourage pressure/spike combination and in the other i encourage pressure .
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Old Jan 26, 2009, 07:08 PM // 19:08   #2
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Definitely make Nature's Renewal remove all hexes and enchantments again. Also, lets get rid of that silly 'only one spirit of each type' rule for teams.

While we are at it the aftercast on ranger interrupts is silly and why can't quick shot be instantly recharged under QZ + serpents like it used to be?

Dervish enchantments are kind of crappy now, so lets boost the damage of Balthazar's rage, Grenth's Fingers, and Heart of holy flame. Their recharge is kind of long, so lets lower that as well. Also mysticism hardly seems to do anything, need a massive boost in health and energy gain from that.

All the communing rituals are just too expensive. Should lower those costs tremendously, then maybe ritual lord would actually see some play.

Gale used to be so good, but now no one brings it. Undo the two nerfs please. And change exhaustion back to the way it was. It let warriors bring healing signet without worry so it must have done something right.

And the minion limit on necromancers is just counterproductive. Minion factory is a legitimate competitive build they just wanted to nerf into the ground.
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Old Jan 26, 2009, 07:10 PM // 19:10   #3
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Great idea! Let's also lower [[Lingering Curse]'s recharge down to 2, and make the skill uninterruptible. Better yet, let's change [[Gale]'s knockdown back to 3 seconds and remove the exhaustion, and make [[Weapon of Warding]'s recharge up to 60 seconds and reduce it's duration to 2 seconds with 25e cost. Also, while we're at it, change [[Guardian] to "Target ally has a 5% chance to block." and reduce [[Word of Healing]'s healing to 20 at 14 spec.
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Old Jan 26, 2009, 07:19 PM // 19:19   #4
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Originally Posted by lutz View Post
Great idea! Let's also lower [[Lingering Curse]'s recharge down to 2, and make the skill uninterruptible. Better yet, let's change [[Gale]'s knockdown back to 3 seconds and remove the exhaustion, and make [[Weapon of Warding]'s recharge up to 60 seconds and reduce it's duration to 2 seconds with 25e cost. Also, while we're at it, change [[Guardian] to "Target ally has a 5% chance to block." and reduce [[Word of Healing]'s healing to 20 at 14 spec.
Heyhey people look ; we have a joker in the house :')

Quote:
Originally Posted by Reverend Dr View Post
Definitely make Nature's Renewal remove all hexes and enchantments again. Also, lets get rid of that silly 'only one spirit of each type' rule for teams.

While we are at it the aftercast on ranger interrupts is silly and why can't quick shot be instantly recharged under QZ + serpents like it used to be?

Dervish enchantments are kind of crappy now, so lets boost the damage of Balthazar's rage, Grenth's Fingers, and Heart of holy flame. Their recharge is kind of long, so lets lower that as well. Also mysticism hardly seems to do anything, need a massive boost in health and energy gain from that.

All the communing rituals are just too expensive. Should lower those costs tremendously, then maybe ritual lord would actually see some play.

Gale used to be so good, but now no one brings it. Undo the two nerfs please. And change exhaustion back to the way it was. It let warriors bring healing signet without worry so it must have done something right.

And the minion limit on necromancers is just counterproductive. Minion factory is a legitimate competitive build they just wanted to nerf into the ground.
Tbh , there isn't really a reason to react like this other than waist your own time .
I guess your referring to the "gfte" rebuff ? It was just an idea to change the meta again , it could be equaled with the reduction of aegis to 10energy .

Quote:
Originally Posted by eddie the reaper View Post
Nice joke thread.

EDIT: Phan, you didn't realise that both the posts in your thread were extreme sarcasm?
Meh i did , i used to play when all that crap was around , just my point is everyone is "hating" the current PvP so i thought reverting some things back to the 'good old dayz' might bring up some new ideas or anything .
But as always the productiveness of the sardelac is awesome .

Last edited by phan; Jan 26, 2009 at 07:28 PM // 19:28..
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Old Jan 26, 2009, 07:21 PM // 19:21   #5
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Nice joke thread.

EDIT: Phan, you didn't realise that both the posts in your thread were extreme sarcasm?
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Old Jan 26, 2009, 08:19 PM // 20:19   #6
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Let me get this right. You want to make this meta better by going back to quite possibly the shitest meta ever?

rightttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttt
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Old Jan 26, 2009, 08:32 PM // 20:32   #7
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Originally Posted by jiggles View Post
Let me get this right. You want to make this meta better by going back to quite possibly the shitest meta ever?

rightttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttt
I never said anything about making it better ; change isn't always better .

But wtf am i the only one that liked the 3Warrior meta Oo ?
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Old Jan 26, 2009, 09:02 PM // 21:02   #8
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Tbh lets get the meta we had about 3-4months ago!?

When everyone ran burning and Bspikke!

Altough the meta atm is decent, i just hope they fix some skills and buff ALOT more unused elites, so we might actually get something else than

2x Ranger + Ele Midline/Rawrway/2x Mesmer SiG of HUm Midline

I did actually like the monks buffs, so now monks runs something else than just RC/WoH.

One thing idd like, buff alot of the "midline skills" Warriors, Rangers and Mawnks pretty much have a good variety of builds, while the other midliners usually just have ONE single build they can play.

Hopes for next update:

Atleast make Mark of F***ed so it can ONLY be maintained on 1target at the time.

Moar recharge on LC, F***ng DW + LC ohai! 40% less heal add MoI upon that then u have a WoH healing for about 150hp and a useless protection prayer mawnk! Thats fun.

Maybe make npc's have a LIIIIITTTTTLLE effect on the game (adds like 50p on aggresiveness/one guardian :>)

And buff some RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing unused elites :>, Also remove the Aftercast on Sin Shadowstepz would be awesome,(atleast make it critical strike attribute forexample: Each Point in CS you have a 4% Less aftercast or something like that -.- ) Then maybe we can get some funny Shadowstepping sins back (AoD gankers <3)

Nerf Rend/Ench removal a bit :> (instead of health lost on Rend, why not make it energy )

Also giving a little nerf on the rawr build would been exelent

Last edited by Massive Impulsa; Jan 26, 2009 at 09:21 PM // 21:21..
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Old Jan 26, 2009, 11:43 PM // 23:43   #9
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the problem is, THERE is always a best unless it becomes a rock paper scissors. and build don't like buildwars they like being able to use skill and tatics. but there is always a build thats in one way slightly better then the rest. IF we add more diversity, the new best will emerge within a week or too. the 3 days right after the update are always the most fun to player
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