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Old Jan 25, 2009, 12:45 AM // 00:45   #1
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Default Disarm

[disarm]Full: Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2 seconds.

Change to

[disarm]Full: Interrupt target foe's action. If that action was a skill, that foe loses its weapon spell. This attack cannot be blocked.

Or something of the likes that removes weapon spells. Thoughts?
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Old Jan 25, 2009, 01:27 AM // 01:27   #2
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Weapon spells are the only things that rits really have going for them.

We don't really need skills to remove them.
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Old Jan 25, 2009, 01:37 AM // 01:37   #3
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Quote:
Originally Posted by ajc2123 View Post
Weapon spells are the only things that rits really have going for them.

We don't really need skills to remove them.
Of course we do. Also, see PwK/Recup. One removal that requires an interrupt certainly wont kill rits.
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Old Jan 25, 2009, 02:49 AM // 02:49   #4
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meeeh its alright i dont mind it becuase it could be useful against rits.
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Old Jan 25, 2009, 04:21 AM // 04:21   #5
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Maybe not this suggestion, but there definitely needs to be some sort of skill to counter weapon spells.
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Old Jan 25, 2009, 05:03 AM // 05:03   #6
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Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
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Old Jan 25, 2009, 06:14 AM // 06:14   #7
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Quote:
Originally Posted by OoO Rift OoO View Post
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
Now that'd be overpowered. I say this because it makes sense, disarm, remove weapon, ya know. Also with a 20 second recharge, and you'd actually have to interrupt something for the weapon removal to work, i think it's a totally feasible idea to have a little counter toward weapon spells.
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Old Jan 27, 2009, 04:12 AM // 04:12   #8
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/not signed
only because that seems a little awkward with tthe skill used against it.

i agree with something against weapon spells though

maybe like a natural ritual or something that has a certain ranged effect

Create a natural ritual at current location. All weapon spells casted while this is in effect last X-XX% shorter. This spirit dies after XX seconds.
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Old Jan 27, 2009, 04:46 AM // 04:46   #9
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It makes sense, but it just seems a bit odd.

Still /signed
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Old Jan 27, 2009, 04:54 AM // 04:54   #10
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The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.

This could be changed to take effect only when interrupting attack skills, and then increase the duration to 0...6 or something along those lines. Much better for defending against melee spikes, while still not being overpowered.
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Old Jan 27, 2009, 05:13 AM // 05:13   #11
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Quote:
Originally Posted by Ariena Najea View Post
The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.
How would this suggestion make weapon spells unusable? You wouldn't have to change them at all.

1) Requires a sword warrior
2) Warriors already have tight bars
3) Recharge is 20 seconds
4) All used (and most) weapon spells have a low recharge

If disarm was changed to what the OP suggested, weapon spells would not need to be changed at all.
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Old Jan 27, 2009, 05:23 AM // 05:23   #12
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/not-signed

The only pro of weapon spells is they can't be removed, let it stay this way.

P.S. Even without weapon spell removal, unblockable interrupt would still be damn good.

Last edited by Dmitri3; Jan 27, 2009 at 05:30 AM // 05:30..
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Old Jan 27, 2009, 06:13 AM // 06:13   #13
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Disarm should go to 15s recharge and bump up the disable 1s. It was a little ridiculous @ 12s (with a 4s disable?) but hasn't seen any play in it's current forum.

I do like the idea of finally making a skill that strips weapon spells, but it should probably be a spell in dom or curses *and be an elite skill that has the strip as secondary effect.

Last edited by Krill; Jan 27, 2009 at 06:15 AM // 06:15..
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Old Jan 27, 2009, 08:57 AM // 08:57   #14
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Quote:
Originally Posted by OoO Rift OoO View Post
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
I would love this.

Note: overpowered as hell, but I would love it.
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