Jan 25, 2009, 12:45 AM // 00:45
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#1
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Disarm
[disarm]Full: Interrupt target foe's action. If that action was an attack, all of that foe's attack skills are disabled for 0...2 seconds.
Change to
[disarm]Full: Interrupt target foe's action. If that action was a skill, that foe loses its weapon spell. This attack cannot be blocked.
Or something of the likes that removes weapon spells. Thoughts?
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Jan 25, 2009, 01:27 AM // 01:27
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#2
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Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
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Weapon spells are the only things that rits really have going for them.
We don't really need skills to remove them.
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Jan 25, 2009, 01:37 AM // 01:37
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#3
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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Quote:
Originally Posted by ajc2123
Weapon spells are the only things that rits really have going for them.
We don't really need skills to remove them.
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Of course we do. Also, see PwK/Recup. One removal that requires an interrupt certainly wont kill rits.
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Jan 25, 2009, 02:49 AM // 02:49
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#4
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Frost Gate Guardian
Join Date: Jul 2008
Location: You will never know!!!!
Guild: Guardians of Hades [GoH]
Profession: W/E
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meeeh its alright i dont mind it becuase it could be useful against rits.
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Jan 25, 2009, 04:21 AM // 04:21
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#5
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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Maybe not this suggestion, but there definitely needs to be some sort of skill to counter weapon spells.
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Jan 25, 2009, 05:03 AM // 05:03
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#6
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Lion's Arch Merchant
Join Date: Jan 2009
Location: 127.0.0.1
Profession: Rt/
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Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
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Jan 25, 2009, 06:14 AM // 06:14
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#7
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Quote:
Originally Posted by OoO Rift OoO
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
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Now that'd be overpowered. I say this because it makes sense, disarm, remove weapon, ya know. Also with a 20 second recharge, and you'd actually have to interrupt something for the weapon removal to work, i think it's a totally feasible idea to have a little counter toward weapon spells.
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Jan 27, 2009, 04:12 AM // 04:12
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#8
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Krytan Explorer
Join Date: Jan 2007
Profession: W/
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/not signed
only because that seems a little awkward with tthe skill used against it.
i agree with something against weapon spells though
maybe like a natural ritual or something that has a certain ranged effect
Create a natural ritual at current location. All weapon spells casted while this is in effect last X-XX% shorter. This spirit dies after XX seconds.
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Jan 27, 2009, 04:46 AM // 04:46
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#9
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Lion's Arch Merchant
Join Date: May 2008
Location: USA
Profession: W/Mo
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It makes sense, but it just seems a bit odd.
Still /signed
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Jan 27, 2009, 04:54 AM // 04:54
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#10
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Silence and Motion
Join Date: Jul 2006
Location: Buffalo NY
Guild: New Horizon [NH]
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The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.
This could be changed to take effect only when interrupting attack skills, and then increase the duration to 0...6 or something along those lines. Much better for defending against melee spikes, while still not being overpowered.
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Jan 27, 2009, 05:13 AM // 05:13
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#11
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
Originally Posted by Ariena Najea
The problem with making weapon spells removable at this stage is that all of the existing weapon spells would need changes. The only person who does skill balance anymore is Izzy, and there are better things for him to be working on than changing every single weapon spell so that it would still be viable.
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How would this suggestion make weapon spells unusable? You wouldn't have to change them at all.
1) Requires a sword warrior
2) Warriors already have tight bars
3) Recharge is 20 seconds
4) All used (and most) weapon spells have a low recharge
If disarm was changed to what the OP suggested, weapon spells would not need to be changed at all.
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Jan 27, 2009, 05:23 AM // 05:23
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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/not-signed
The only pro of weapon spells is they can't be removed, let it stay this way.
P.S. Even without weapon spell removal, unblockable interrupt would still be damn good.
Last edited by Dmitri3; Jan 27, 2009 at 05:30 AM // 05:30..
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Jan 27, 2009, 06:13 AM // 06:13
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#13
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Desert Nomad
Join Date: May 2005
Location: America
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Disarm should go to 15s recharge and bump up the disable 1s. It was a little ridiculous @ 12s (with a 4s disable?) but hasn't seen any play in it's current forum.
I do like the idea of finally making a skill that strips weapon spells, but it should probably be a spell in dom or curses *and be an elite skill that has the strip as secondary effect.
Last edited by Krill; Jan 27, 2009 at 06:15 AM // 06:15..
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Jan 27, 2009, 08:57 AM // 08:57
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#14
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by OoO Rift OoO
Maybe if they use a bad leasership shout/anthem and make it something like: for 0...4...13 seconds all party members in earshot remove a weapon spell with their next attack skill.
Hey, itd possibly make paras have a useful skill
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I would love this.
Note: overpowered as hell, but I would love it.
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