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Old Jan 30, 2009, 02:50 PM // 14:50   #101
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Originally Posted by jaximus View Post
the whole point of cry of pain was to promote mesmer pve, dont see how you dont get it. also, elite areas are sposed to be elite. not pug faceroll the keyboard. and yes, there should be more class descrimination. bad players dont have mesmers, they have warriors -> your point about warrior cryers....
Have you ever experienced class discrimination? You'd be against it if you did experience it. And bad players play many classes , not just warriors.


Also , the problem with CoP is that eles and necros make better use of it because of better energy management , I propose a simple addition:
Cry of Pain:Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 65...100 damage and you gain 1 energy for every 3 ranks in Fast Casting.
The energy gain won't be great , but at least it would offset the huge energy cost to echo it and it's nowhere near effective as [Ether Renewal] or Soul Reaping.
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Old Jan 30, 2009, 03:00 PM // 15:00   #102
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Originally Posted by kostolomac View Post
Have you ever experienced class discrimination? You'd be against it if you did experience it. And bad players play many classes , not just warriors.


Also , the problem with CoP is that eles and necros make better use of it because of better energy management , I propose a simple addition:
Cry of Pain:Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 65...100 damage and you gain 1 energy for every 3 ranks in Fast Casting.
The energy gain won't be great , but at least it would offset the huge energy cost to echo it and it's nowhere near effective as [Ether Renewal] or Soul Reaping.
buffing CoP? you're insane >_>

seriously, ppl here are talking about nerfing it and then you propose a buff?
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Old Jan 30, 2009, 03:07 PM // 15:07   #103
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buffing CoP? you're insane >_>

seriously, ppl here are talking about nerfing it and then you propose a buff?
When mesmers are worse at using their own skill than necros something is wrong. Tying the spell completely to fast casting would just increase class discrimination.
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Old Jan 30, 2009, 03:13 PM // 15:13   #104
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When mesmers are worse at using their own skill than necros something is wrong. Tying the spell completely to fast casting would just increase class discrimination.
that's one of reasons why a nerf is needed. make it an average skill, no matter what's it tied to, skill is too OP(!!!!!!!!!!!!!!!!)
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Old Jan 30, 2009, 03:55 PM // 15:55   #105
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Originally Posted by kostolomac View Post
When mesmers are worse at using their own skill than necros something is wrong. Tying the spell completely to fast casting would just increase class discrimination.
Nerf it to a level where it's balanced and doesn't create the stupidest spike in the game, then scale it with FC and give it more utility as opposed to damage, but maybe make it a bit useful for X/Me professions like most other Sunspear skills.

Saying that, the same can be said about FC Snare. Boo FC Snare!!
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Old Jan 30, 2009, 04:38 PM // 16:38   #106
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Make all skills used in Cryway builds cause 100 damage per usage. Gg? Or better yet, 25/90 it. Smiter's Boon their whole bar that way they can't do sh*t and will be further influenced to pick up a different MMO. /endsarcasm

btw, I never ran Ursan or Cryways.. I'm simply annoyed at the fact that players are constantly interested in nerfing everything simply because of the success rate of it all and/or how easy it is to execute. If ya'll haven't noticed, GW consists of 8 skills. Whether you 1-2-3-4-5-6-7-8 it, 1-8-2-7-3-6-4-5 it, 1-1-2-1-1-3-1-1 it, etc.. it doesn't change the fact that it's all about 8 skills and clicking on them. So when you suggest nerfing skills, you're telling Anet to make it stupidly harder to slow down your progression and income.. and for what..? Some of you probably don't even farm and make these kinds of suggestions to nerf shit. Some of you cannot find groups because you fail to perform when invited to farm and get labeled as 'BAD', causing you to become less desired in groups. Some of you hate on others because you see them walk out with big incomes from farming and so you wish hatefully that their builds get nerfed so that they rake in less in longer periods of time. All in all, ya'll are destroying the game by asking Anet to hamper player's rapid progression through otherwise lengthy areas. Again, remember, 1-2-3-4-5-6-7-8, 1-1-2-1-1-4-1-1-5, 2-2-2-2-2-2-2-2-2-2-2-2-2-2, etc.. it's all the same. Not much room for skill in it. Just enjoy the game and stop wishing destruction to the game.
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Old Jan 30, 2009, 05:06 PM // 17:06   #107
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RoJ : First + Last pulse inflicts burning.

CoP : Dont add that with higher rank more foes affected crap, everyones rank 10 in sunspear who runs this build anyway, make it only inflict damage if you actually interrupt a skill...that adds a little bit of awarness to running the build. I have occasionally run this build in DoA or VSF and i like this team build, but im partial to abit of fairness being added to it.
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Old Jan 30, 2009, 08:57 PM // 20:57   #108
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Originally Posted by kostolomac View Post
Have you ever experienced class discrimination? You'd be against it if you did experience it.
ive seen my share of class descrimination. but youre wrong about being against it. i have one of every class for pve so it doesnt effect me at all. im able to go anywhere and do anything i want because im a diverse balanced player. by playing many classes (see threads about how to make yourself a more dynamic and successful gw player) im above average in all of them.

and for people who say that necros and eles are better cryers, i disagree. yes you can potentially spam more, but if you have a competent team you really shouldnt have to cry more than twice, maybe 3 times. also, get a better bip. classes like ritualists make versatile cryers because they can spec into resto for protective was kaolai. skills like these reduce monk strain in areas like urgoz/deep where exhaust/health degen exist. this lets the bip (if not very efficient) focus less on monks and more on the cryers. a good bip should have the whole party bipped at any given time. an exception being the perma who is out of range.
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Old Jan 30, 2009, 09:14 PM // 21:14   #109
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Originally Posted by jaximus View Post
ive seen my share of class descrimination. but youre wrong about being against it. i have one of every class for pve so it doesnt effect me at all. im able to go anywhere and do anything i want because im a diverse balanced player. by playing many classes (see threads about how to make yourself a more dynamic and successful gw player) im above average in all of them.
Well , I only enjoy pve-ing with my mesmer , so I had a bit more trouble getting into groups.

I guess putting a limit of 10 enemies CoP can affect would be a good change.
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Old Jan 30, 2009, 09:25 PM // 21:25   #110
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Well my 2 cents.

CoP = all good, no problem.

RoJ has some stuff that is a problem.

1st It is NOT AOE (adjacent is not area of effect), in PVE there really is no problem (which is why it doesn't cause scatter) BUT

2nd in CM (AB, FA, JQ) and AB it is a problem, a hyrid monk with pro heals that can clear any shrine is not right nor is wiping 3 pegged heros (but then again Savannah Heat can do the same)

So imo RoJ needs to be fixed somehow but CoP is np (still takes skill and organization)
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Old Jan 30, 2009, 09:32 PM // 21:32   #111
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Originally Posted by lewis91 View Post
make it only inflict damage if you actually interrupt a skill...that adds a little bit of awarness to running the build
To be honest, HM will be dumb when running such skills.
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Old Jan 30, 2009, 09:41 PM // 21:41   #112
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People just don't stop complaining how the game is "set up".

There is always going to be a skill that some one doesn't like. First bashing Ursan now with RoJ and Cry of Pain. Why don't you go Cry Your Pain away because I personally don't see it as a big deal. A-Net does things for a reason. The buffed RoJ and now people complain about it because its "true" potential. Kinda makes me want to /facepalm.

A-net can't favor to everyone now can they? Well, no thats for sure. Maybe there can be a "Yourway" so you can put things how you want them and not complain on the little things that get under your skin. I see this game becoming more and more of a grindfest. So A-Net has to make up for it some how.
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Old Jan 30, 2009, 10:04 PM // 22:04   #113
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A-Net does things for a reason.
To dumb their game down to such a level that you don't even have to have a monitor to win? I've heard no reasons or even anything saying why they won't touch certain skills.

Quote:
The buffed RoJ and now people complain about it because its "true" potential.
RoJ was complained about from release.

Quote:
A-net can't favor to everyone now can they? Well, no thats for sure. Maybe there can be a "Yourway" so you can put things how you want them and not complain on the little things that get under your skin. I see this game becoming more and more of a grindfest. So A-Net has to make up for it some how.
Favouring everyone is completely out of the question, and so is perfect balance. Balance team builds so that they have a comparable skill level and power levels based on that skill level, and builds that are weaker, but better for inexperienced players. So that there isn't one playstyle that rules all others, but many on the same tier.
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Old Jan 30, 2009, 10:47 PM // 22:47   #114
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Jesus people.
Dont like it then dont use it.
Simple, eh?
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Old Jan 30, 2009, 10:54 PM // 22:54   #115
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Originally Posted by BenC777 View Post
Jesus people.
Dont like it then dont use it.
Simple, eh?
How many times has DLDU been uttered? Don't like this thread? Don't post.
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Old Jan 30, 2009, 11:09 PM // 23:09   #116
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Originally Posted by kostolomac View Post
When mesmers are worse at using their own skill than necros something is wrong. Tying the spell completely to fast casting would just increase class discrimination.
same thing could be said about critical strikes making scythes more effective on a sin then a dervish
certain skills can work better on different classes
its why we have two professions
another example n/rt healers in SWAY that dominated HA for awhile
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Old Jan 30, 2009, 11:40 PM // 23:40   #117
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How many times has DLDU been uttered? Don't like this thread? Don't post.
Lol. Go and play some gws and quit QQing.
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Old Jan 31, 2009, 12:04 AM // 00:04   #118
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Lol all the nerfs people are asking for are essentially trying to make CoP worse than non PvE skills. Like the interrupt required part...if I'm gonna grind for hours on end to make CoP effective, I sure as hell don't want a slighty more powerful cry of frustration. In fact most of the PvE skills don't even justify the amount of grind required, such as crap like triple shot and don't trip. CoP is fine as one of the few not underpowered pve skills.
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Old Jan 31, 2009, 12:35 AM // 00:35   #119
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Crying in Pain in my Ray of Judgment.

Scatter effect for RoJ would be fine. But don't nerf CoP (even though I don't like the skill), it needs a complete rework so that it's more beneficial for mesmers primary.

Thus, CoP - /half-signed
RoJ - /signed, why not?

Last edited by Dmitri3; Jan 31, 2009 at 12:37 AM // 00:37..
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Old Jan 31, 2009, 12:35 AM // 00:35   #120
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Originally Posted by Tyla View Post
To dumb their game down to such a level that you don't even have to have a monitor to win?
this. by making pve only skills the player base has fallen in skill quite a bit. skills like cry are immensely powerful tools can even be used wrong. too many times have i seen people use cry without the little purple triangle or the purple health bar!

skills like this make players worse. yes it allows them to fill their hall of monuments with minimal effort, but really, stop and think here. do you truly want these people, skill-less deteriorated players, being the foundation for gw2? really ask yourself that. this isnt an argument if cry is a good or bad skill, we all know its op'd. topics like this, the current way people are filling their halls, are going to decide when gw2 floats or sinks.

a net has to know that this is crippling players and will drive the good players away from their game. no player will want to play a game where the player base is inflated ego people thinking they are great cuz they can abuse overpowered skills.

really think. then decide whether you are for or against skills like this.
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