Feb 06, 2009, 06:09 AM // 06:09
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#21
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: Clan Roxor
Profession: W/E
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Quote:
Originally Posted by Pistachio
I understand there are skills to combat it. I knew that before this thread. That isn't the issue.
I simply don't think the pairing should exist. If you don't agree with me, that's fine. I see it as an imbalance issue, and also see it making no sense. I'm not arguing the game is unrealistic, that would be silly, which is why I said "in a very basic real world context", because this is, after all, a game with a real world base - like nearly every video game ever made.
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Did you really? If that's case why didn't you bring any stance removal in the first place? Seems like you are just upset because you are bad at the game that has perhaps the easiest PvE ever. I guess I would be a little mad too.
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Feb 06, 2009, 06:14 AM // 06:14
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#22
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Even without removing the stance (Wild Blow/Strike/Throw), you can easily find skills to hit even though the target is blocking (Sun and Moon Slash, Golden Fox Strike, Arcing SHot, etc.), or skills to prevent the blocking to occur (Rigor Mortis, Expose Defenses), or skills that go through blocking (Guided Weapon, Seeking Arrows, Warrior's Cunning, etc.), or even skills to punish blocking (Defile Defenses). In other words, take a counter.
Kneeling is not a stance. If you don't believe me, go out into an explorable and use a long lasting stance like Whilring Defense, then type in /kneel. You'll notice the Whirling Defense stance doesn't end because you kneel.
Have you noticed the number of people saying the same thing yet? *hint* Counters exist, you can use them. Maybe it is for a reason, and you should listen.
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Feb 06, 2009, 07:21 AM // 07:21
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#23
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Desert Nomad
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Quote:
Originally Posted by notskorn
Seems like you are just upset because you are bad at the game that has perhaps the easiest PvE ever. I guess I would be a little mad too.
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And you are playing that easiest PvE game ever for how long? You sure you aren't mad at that?
Anyway - it is annoying but there are loads of tools to defeat it.
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Feb 06, 2009, 07:28 AM // 07:28
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#24
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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Quote:
Originally Posted by Improvavel
And you are playing that easiest PvE game ever for how long? You sure you aren't mad at that?
Anyway - it is annoying but there are loads of tools to defeat it.
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you may not realise but PvE is not the be and end all of guild wars
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Feb 06, 2009, 08:08 AM // 08:08
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#25
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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While it does make sense that Call to the Torment would be a Stance - since the enemy kneels...(note, I am going by the definition of "stance" not the kind of skill - where a stance is a position) I think it's fine how it is because:
1) Renders your enemy immobile
2) Adds double damage to enemy
3) The stance is only on one profession
4) All end game enemies (and all of EN enemies) have something "unique" about them that makes them "harder" (Mursaat - Spectral Agony, Titans - respawning, Shiro'Ken - Song of the Mists, Torment Demons - Call to the Torment, etc. etc.)
5) It's easy to counter - there are only two professions that attack that do not have a stance removal - Ranger and Dervish, and blocks don't prevent spells.
6)Stances are not emotes.
/notsigned
Last edited by Konig Des Todes; Feb 06, 2009 at 08:14 AM // 08:14..
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Feb 06, 2009, 01:54 PM // 13:54
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#26
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Quote:
Originally Posted by Pistachio
I see it as an imbalance issue, and also see it making no sense.
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I understand the second part of the argument, even though, of course, lots of things don't make sense in GW, realism aside. The eight skill system doesn't make any sense whatsoever. How is it, for example, that my warrior forgets how to yell the word "charge" whenever he re-specs? "Not making sense" is a byproduct of suspending your disbelief in a fantasy game.
For what it's worth, any character can activate a stance while knocked down, which doesn't really make sense, but is a long-standing game mechanic.
The first part of your argument, however, I just don't understand. If we accept that a creature can kneel and use a stance at the same time, where is the imbalance? I would understand the imbalance if there were no way to end the stance, or damage through it, but it's been shown that there readily accessible options to do just that. If you're willing to spec for the foes in the area, where is the imbalance?
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Feb 06, 2009, 03:49 PM // 15:49
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#27
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Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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If a player casts LR then kneels down, does LR get removed? If it does then it also should on bad guys. IF not then leave it as it is.
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Feb 06, 2009, 08:54 PM // 20:54
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#28
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Desert Nomad
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Quote:
Originally Posted by Wish Swiftdeath
you may not realise but PvE is not the be and end all of guild wars
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I do, although GvG takes too much time. On the other hand I bet most people have been playing this "stupid, easy pve game" for the last 2-4 years. Quite an accomplishment. Maybe it isn't that bad.
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Feb 06, 2009, 09:57 PM // 21:57
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#29
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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I really don't see the issue here. You have a team of 8 people each carrying 8 skills. That's 64 skills at your teams disposal. Call to Torment and Lightnight Reflexes shouldn't even be a problem at all. The only "imbalance" is in your team build. In theory you should be steamrolling them monsters since they take double damage while under the effect of CoT. Why you aren't taking advantage of this isn't Anet's fault and there's nothing for them to fix.
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Feb 06, 2009, 10:16 PM // 22:16
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#30
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I found out that all those in rot don't like water damage so use spells like malestrom and mind freeze.
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Feb 06, 2009, 10:23 PM // 22:23
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#31
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Guest
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Just remove the stance and hit them for big damage.
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Feb 06, 2009, 11:29 PM // 23:29
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#32
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Wilds Pathfinder
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Quote:
Originally Posted by Pistachio
I literally just watched one Arm of Insanity turn itself into five Arms of Insanity.
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WTF?
So you and 5 other XPC spent literally 80+ seconds focus firing this one nearly-dead AoI and couldn't drop it? CttT has a 20 second recharge.
Was QZ up? Does it affect CttT? I'd assume so, which means big trouble, as every 10 seconds it can double (and it can maintain LR for 11 of 15 seconds). TU can be kept up indefinitely regardless, so interrupt it...
If you couldn't kill him with 6/8 focus fired, perhaps you and the survivors should have regrouped and started over...
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Feb 07, 2009, 12:48 AM // 00:48
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#33
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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Quote:
Originally Posted by Pistachio
I understand there are skills to combat it. I knew that before this thread. That isn't the issue.
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if you knew it then bring a stance removal or like someone mentioned before
[skill]lightbringer's gaze[/skill]
doesn't matter what char i bring thats always on my bar for reasons like this
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Feb 08, 2009, 09:39 AM // 09:39
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#34
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Furnace Stoker
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Who could give a crap about using stance removal, anti block skills, defile defenses etc etc in NF when you can beat the whole damn game with 2 copies of one skill:
[searing flames]
???
I say make every enemy in GW degen proof, immune to all interupts, and give them permanent 75% blocking to balance the game.
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