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Old Feb 09, 2009, 10:57 PM // 22:57   #1
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Default Weapon of Combustion - Ritualist skill idea

Hiya,
I just wanted to share my idea of a skill that I think would be a nice addition to Guild Wars.

Weapon of Combustion
Weapon Spell. (16...41...48 seconds.) Your attacks deal +6...16...19 fire damage and cause burning (2...3 seconds). While under the effects of this enchantment, you suffer from the burning condition.

Energy Cost: 5
Activation Time: 1 second
Recharge Time: 25 seconds.

I think that this would be an interesting skill and would provide a usefull addition to Guild Wars. This skill is ideal for an assassin because of its high attack rate. This weapon spell would allow the character to deal massive damage and cause the foe to burn, while paying a reasonable price.
Feel free to comment: critisizm is always helpful

Thanks,
~ ><> Fish
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Old Feb 09, 2009, 11:29 PM // 23:29   #2
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This is insanely powerful.

5e for easy +15 DPS and non-removable. This is in every possible way better than any Conjure, notwithstanding the constant DPS from burning. The stipulation of Burning while under the effects of this weapon spell are terrible whether you do or don't have healing. If you do, they'll simply heal you while you destroy your target. If you don't have healing, since you can't remove the Weapon Spell, you'll straight die.

Tone it down, in every way.
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Old Feb 09, 2009, 11:50 PM // 23:50   #3
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Its a weapon spell and in the description it says while under the effects of this enchantment :s
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Old Feb 10, 2009, 12:01 AM // 00:01   #4
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Weapon of Combustion
Weapon Spell. (1...10...16 seconds.) Your attacks deal +0...7...11 fire damage and cause burning (0...2 seconds). While under the effects of this weapon spell, you suffer from the burning condition.

Energy Cost: 10
Activation Time: 5/4 second
Recharge Time: 25 seconds.
Spawning Power

Idk
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Old Feb 10, 2009, 12:11 AM // 00:11   #5
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Might want to take a look at http://wiki.guildwars.com/wiki/Conditions#Thematic_ties

You'll see that ritualists aren't meant to have such easy access to the burning condition. I'd rather have them bring back the old rit lord than this to be honest.

Sorry, /not signed.
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Old Feb 10, 2009, 12:13 AM // 00:13   #6
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Quote:
Originally Posted by Bobulation View Post
Weapon of Combustion
Weapon Spell. (1...10...16 seconds.) Your attacks deal +0...7...11 fire damage and cause burning (0...2 seconds). While under the effects of this weapon spell, you suffer from the burning condition.

Energy Cost: 10
Activation Time: 5/4 second
Recharge Time: 25 seconds.
Spawning Power

Idk
Much better, I'd say 30s recharge and 1s cast. Plus, Spawning Power linkage means only primary Rits will run it as support.

Anything that behaves similarly to a Conjure skill but has stronger benefit should be either more expensive or not as maintainable. Honestly, the time would be more like 0...7...10 so it would stick around for a spike, but not for near-constant DPS and burning.

Also, I'd change the clause to "attack skills" not "attacks."
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Old Feb 10, 2009, 12:16 AM // 00:16   #7
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You burn for possibly 48 seconds, no thanks.

/not signed
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Old Feb 10, 2009, 12:17 AM // 00:17   #8
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Quote:
Weapon of Combustion
Elite Weapon Spell. (1...10...16 seconds.) Target other ally attacks deal +0...7...11 fire damage and cause burning (0...2 seconds). While under the effects of this weapon spell, you suffer from the burning condition.

Energy Cost: 10
Activation Time: 2 second
Recharge Time: 25 seconds.
Spawning Power
Fixed.

I wouldn't mind it.
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Old Feb 10, 2009, 12:20 AM // 00:20   #9
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Weapon of Combustion
15/2/30
Weapon Spell. For 10..20..30 seconds, your attacks deal +5..10..15 fire damage and whenever you inflict a critical hit, up to 3 adjacent foes are damaged for 1..5..10 fire damage.

Spawning Power.

overpowered
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Old Feb 10, 2009, 12:22 AM // 00:22   #10
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being able to maintain constant fire cond on a foe is overpowered and ur adding extra dmg on top =) maybe % chance to cause burning. like 20%
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Old Feb 10, 2009, 12:27 AM // 00:27   #11
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Quote:
Originally Posted by Zodiac Meteor View Post
Fixed.

I wouldn't mind it.
This might be fun to play with. 16 sec would be a reasonable penality for having the weapon spell on you. I would put this in channelling instead of spawning, or better yet since we are talking about a very overpowered skill-make it a PVE only skill tied to Sunspear rank.

Now lets imagine an A/E perma with [Frigid Armor]. Throw weapon of combustion on them and then throw [splinter weapon] on them, not sure it would stack but how overpowered would it be if it did....crazy.

Anet would nerf it. lol

Last edited by Lord Of Blame; Feb 10, 2009 at 12:33 AM // 00:33..
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Old Feb 10, 2009, 01:19 AM // 01:19   #12
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All skill ideas go here please: http://guildwarsguru.com/forum/showt...php?t=10033549

Thanks.
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