Feb 16, 2009, 12:55 PM // 12:55
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#1
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Ascalonian Squire
Join Date: Feb 2009
Profession: Mo/
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We are not yet ready to storm the garrison
I've looked, but I don't think this has been mentioned; if it has, please just delete this.
Anyone who has their guardian title for Elona knows this:
Quote:
Zhed Shadowhoof: We are not yet ready to storm the garrison. Centaur holding cells remain locked, and the numbers are still on the side of the Kournans. Free all of my brethren. Only then will we stand a chance against the garrison guards.
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This is honestly just one example. It's very very frustrating when a NPC keeps talking (Urgoz for example) when you're trying to do something. There needs to be a feature that allows players to turn off NPC chat in popup boxes. It's really not fun to keep clicking the X box over and over, while they make some idle threat.
Secondly, I move that Zhed--with his mockery of human intelligence--does not talk with sentence fragments. I move that
Quote:
Free all of my brethren. Only then will we stand a chance against the garrison guards.
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be changed to...
Quote:
Free all of my brethren; only then will we stand a chance against the garrison guards.
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Last edited by Kattar; Feb 16, 2009 at 03:25 PM // 15:25..
Reason: Added bold for emphasis on idea - Katsumi
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Feb 16, 2009, 01:56 PM // 13:56
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#2
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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lol @ that second complaint, either way would work, as a semi-colon shows a combined sentence, as such, both of what there is and your suggestion are grammatically correct.
As for the pop up thing, it is possible. Press F11, go to Interface, and find the appropriate boxes (forgot what they are called) and remove the checkmark near them. This removes the pop up NPC talk and the other pop ups in black (like mission objectives, bounty notices, etc.)
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Feb 16, 2009, 02:05 PM // 14:05
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#3
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Ascalonian Squire
Join Date: Feb 2009
Profession: Mo/
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Quote:
Originally Posted by Konig Des Todes
lol @ that second complaint, either way would work, as a semi-colon shows a combined sentence, as such, both of what there is and your suggestion are grammatically correct.
As for the pop up thing, it is possible. Press F11, go to Interface, and find the appropriate boxes (forgot what they are called) and remove the checkmark near them. This removes the pop up NPC talk and the other pop ups in black (like mission objectives, bounty notices, etc.)
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Actually, it doesn't work without the semicolon, as it would result in a sentence fragment obviously meant not to be. I guess this is debatable - anyway:
I can't find the thing to eliminate the chats. I don't see a box that corresponds to the NPC chat, and if it is there, it's horribly difficult to find and identify. There should be a question mark box with descriptions for some of the more ambiguous interface issues.
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Feb 16, 2009, 02:13 PM // 14:13
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#4
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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I believe I just learned in english last week that a ;=. so I don't see why it would work one way and not the other. For a semi colon to be gramtically correct there needs to be two complete sentences- 1 on each side of the semi colon. However I could careless about a stupid sentece when so many other things needs to be corrected.
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Feb 16, 2009, 02:15 PM // 14:15
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#5
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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As I just logged on, I can now tell you the names. They are called"Dialogue 1" and "Dialogue 2." They are about mid-way. And it seems that they do not, in fact, remove the Mission Progression box.
As for the sentence thing, the "you" in the subject is implied and therefore unneeded to be typed out. While it can be seen as a fragment, it can also be seen as not a fragment.
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Feb 16, 2009, 02:47 PM // 14:47
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#6
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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O yea it is a command so the you is implied. Still either way works meaning neither sentence is a fragment
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Feb 16, 2009, 03:01 PM // 15:01
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#7
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Spelling is more important than grammer, so I don't understand your issue here.
They may be annoying, but that go away fairly fast, and don't stop you from playing.
And yes, I know I spelled grammar wrong
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Feb 16, 2009, 03:23 PM // 15:23
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#8
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Grammar issues don't go here, so all comments on that will be deleted. Focus on the second suggestion.
Also, as a rule, there is a "one idea per thread" rule here in Sardelac. But since the OP is new, I'll leave this open.
Thanks.
__________________
All seems lost now, but still we must fight on.
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Feb 16, 2009, 03:41 PM // 15:41
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#9
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Furnace Stoker
Join Date: May 2006
Profession: R/
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It doesn't really matter, because both issues are non-issues. There is an option to turn off the NPC chat popups, and the grammar complaint is equally unfounded.
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Feb 16, 2009, 05:05 PM // 17:05
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#10
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Krytan Explorer
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Quote:
Originally Posted by Katsumi
Grammar issues don't go here, so all comments on that will be deleted. Focus on the first suggestion.
Thanks.
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fixed.
and konig has shown solution already.
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Feb 16, 2009, 05:05 PM // 17:05
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#11
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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Quote:
Originally Posted by Katsumi
Grammar issues don't go here, so all comments on that will be deleted. Focus on the second suggestion.
Also, as a rule, there is a "one idea per thread" rule here in Sardelac. But since the OP is new, I'll leave this open.
Thanks.
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The second suggestion IS the grammar issue.
The first one is already in the game under f11.
Why leave this open when you close others for less?
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Feb 16, 2009, 05:09 PM // 17:09
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#12
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EXCESSIVE FLUTTERCUSSING
Join Date: Mar 2007
Guild: SMS (lolgw2placeholder)
Profession: Me/
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Aye, thank you jackinthe.
Hailey, if you have a problem, pm me. Or Inde should you feel the need to go over my head.
__________________
All seems lost now, but still we must fight on.
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