Feb 17, 2009, 02:56 PM // 14:56
|
#1
|
Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
|
Xunlai Storage boxes that need to be moved.
I posted this as an after-thought in another thread, but it contibuted to my annoyance about said thread, so I removed it from there and felt that I needed to make a new post about it here. Search on this topic brought up a few posts about this but only as examples, not as the actual problem.
The Xunlai chest in Vasburg Armory is too far away from anywhere you would need access to it. You dont zone into the town anywhere near it, it cant even been seen from the main area merchants or armourer. And inevitably, every time I am in that town, someone is asking where it is in Local Chat. Either it needs to be moved so people can find it better, or another one should be added some place closer to civilization.
Im sure there are probably other towns with similar problems, but this is the one that always gets my goat. Are there any others?
|
|
|
Feb 17, 2009, 06:00 PM // 18:00
|
#2
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
The Armory is quite big, indeed.
There should be one Chest near the Crafter, and another one visible from the NPC that gives the next Primary Quest.
Either that or map icons showing the location of things like doors, NPCs and the chest.
|
|
|
Feb 17, 2009, 06:33 PM // 18:33
|
#3
|
Lion's Arch Merchant
|
Agree with the OP. Centralizing the Xunlai and the skill trainer with the other NPCs in Vasburg would help that place alot. In the span of a few minutes last night I had several people ask where storage was.
|
|
|
Feb 17, 2009, 07:10 PM // 19:10
|
#4
|
Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
|
merchants and storage chests imo should always be next to each other. Those are the main 2 npcs used most.
|
|
|
Feb 17, 2009, 07:42 PM // 19:42
|
#5
|
Academy Page
Join Date: Mar 2007
Profession: W/Mo
|
agree with op - why wouldn't you have storage ane merch next to each other
Also restore the storage to its original place in fisherman's, why on earth did they move it to the island - the most romantic spot in the game, we don't need an NPC looking at us ^^
|
|
|
Feb 17, 2009, 09:08 PM // 21:08
|
#6
|
Wilds Pathfinder
Join Date: Aug 2008
Profession: E/
|
Agreed!! I just map into a smaller outpost with an easy to get to chest.
Dunno if it realy saves time but it isn't so tedious
|
|
|
Feb 17, 2009, 09:32 PM // 21:32
|
#7
|
Resigned.
|
I quite agree with this. There isn't an actual good reason for the Xunlai NPCs in Vasburg, Gate of Torment (or whatever it's called), etc. to be where they are. Honestly, I prefer my NPCs to be closer together. In Kaineng, the NPCs are also all a little far from the rest of the merchants.
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
|
|
|
Feb 17, 2009, 10:10 PM // 22:10
|
#8
|
Frost Gate Guardian
Join Date: Jan 2007
Location: Canada
Profession: W/
|
Even if it's not a relocation, multiple locations would also work. Droknar's is no where near mats traders etc... annoying at best.
|
|
|
Feb 17, 2009, 10:20 PM // 22:20
|
#9
|
Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
|
Better yet...Make it just like the inventory. Tie it to a key or have an icon for it. Problem solved.
|
|
|
Feb 17, 2009, 10:26 PM // 22:26
|
#10
|
Frost Gate Guardian
Join Date: Jul 2007
Guild: Claw of the Dragon
Profession: R/Mo
|
As long as it can still only be accessed from town, otherwise it eliminates the point of the storage and they could just expand inventories.
|
|
|
Feb 17, 2009, 11:08 PM // 23:08
|
#11
|
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
|
Vasburg Armory has a Xunlai Chest?
/signed!!! Move the thing closer to civilization so that it's in view of other NPCs.
And while you're at it, please move the Xunlai Chests in Henge of Denravi closer, too!
|
|
|
Feb 18, 2009, 12:07 AM // 00:07
|
#12
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Add more chests to Gate of Torment, please. I remember running to and fro up and down the winding trails trying to find the chest there. It's still annoying. Ditto for the others listed here.
Last edited by MisterB; Feb 18, 2009 at 12:30 AM // 00:30..
Reason: typo
|
|
|
Feb 18, 2009, 12:21 AM // 00:21
|
#13
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
Quote:
Originally Posted by MisterB
Add more chests to Gate of Torment, please. I remember running to and fro up and down the winding trails tying to find the chest there. It's still annoying. Ditto for the others listed here.
|
that place is a mess... I can't ever find anything there... at least ANet had the sense to put the hero skills trainer in a decent place (about the only thing I go there for)
|
|
|
Feb 18, 2009, 01:06 AM // 01:06
|
#14
|
Pre-Searing Cadet
Join Date: Dec 2008
Guild: The Decepticons
Profession: R/Rt
|
Gate of Torment needs moved too
|
|
|
Feb 18, 2009, 01:31 AM // 01:31
|
#15
|
Pre-Searing Cadet
|
definitely agree on the Gate of Torment, what's the point in having to search for the storage chests?
|
|
|
Feb 18, 2009, 02:09 AM // 02:09
|
#16
|
Furnace Stoker
|
ahh the running to storage... Over all those years I've wasted many full HOURS on that. Now using Sugary Blue Drinks to make the run 50% faster, lols, wish Sweet Tooth was account-based so I could do that with all chars.
Agree that Chest in Vasburg Armory needs to be moved - worst location of all, 2nd being Droknar's.
|
|
|
Feb 18, 2009, 02:49 AM // 02:49
|
#17
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
They should just make it that every time you zone into town, your character appears beside the xunlai boxes or better still, remembers where you "park" your characters. might have data/server issues. It would be even better if they are not blocking the ways. Hate npcs who stand beside stairway, and also how you cannot \+spacebar(or skill) after speaking to informants(or others) at the res shrines.
Actually /not signed because as much as I hate looking for those NPC's in a town, it kinda make the game a tiny bit more interesting. just make sure they are not blocking the way.
|
|
|
Feb 18, 2009, 03:13 AM // 03:13
|
#18
|
Krytan Explorer
Join Date: Jan 2007
Profession: W/
|
/signed
taking 15 seconds to walk to the xunlai chest is SRSBUSNES
...
|
|
|
Feb 18, 2009, 03:19 AM // 03:19
|
#19
|
Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
|
/signed. Some are just way too annoyingly far away - Vasburg Armoury being a perfect example.
|
|
|
Feb 18, 2009, 08:30 AM // 08:30
|
#20
|
Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
|
Signed. I would add some guild halls to the list. Mostly those you cannot easily get from chest to merchant like echovald one.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 11:55 AM // 11:55.
|