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Old Feb 25, 2009, 11:57 PM // 23:57   #1
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Default Stances.

The word stance itself, is a morpheme meaning stand.

Yet a monk with 7 stances and woh can spam stances while they're on their ass, because they were too busy building up adrenaline to get [bonetti's defense] up for when they run out of energy from spamming [shield stance][defensive stance][disciplined stance][shield bash][protector's defense][wary stance], and not paying attention to the field and having a little bit of talent/skill to throw up a simple [guardian]. Illogical, and inconsistent.

All of the skills in guild wars descriptions make sense. That's something i like, how the skill's name coordinates with it's effect. Except for stance.

Suggestion: stances cannot be used while knocked down, and stances end upon being knocked down.

"omfgqq ur qq so whut if monk can use st4nce when they r kd it a gaem stop qq ur qq" - heard it before, save the qq spam.
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Old Feb 25, 2009, 11:59 PM // 23:59   #2
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/signed

Stance monks are lame and this is a logical way to make them less dominant. Stances can still be used this way, but if a knockdown makes it in it is game over.
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Old Feb 26, 2009, 12:06 AM // 00:06   #3
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KD's are already pretty overpowered. This would make them even more so.

/notsigned
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Old Feb 26, 2009, 12:11 AM // 00:11   #4
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I think it'd be cool if we got back in the "evade" and "block" system again... I think that would solve some of your problems.
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Old Feb 26, 2009, 12:12 AM // 00:12   #5
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/unsigned

I'll consider it when you have a reason, method, and environment for balancing that doesn't include Monks.
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Old Feb 26, 2009, 12:14 AM // 00:14   #6
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/notsigned

Stances are like prot on your bar, and bad monks cause use balanced stance before a KD anyway. <3
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Old Feb 26, 2009, 12:35 AM // 00:35   #7
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[shield bash] and [protector's defense] arent stances wut? 0__o
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Old Feb 26, 2009, 12:42 AM // 00:42   #8
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not signed.

Problem is not with stance mechanics, problem is very specifically with Tactics stances being far more attractive to a caster class than a warrior.
Imo the penalties on them like "end if you use attack skill" were somewhat balanced against old durations (while still kinda useless if remember it right). With current duration/recharge there is no need for that as warriors would not use them anyway and penalty does not affect monk in the first place.

I'd much rather see a tactic stance like this: 5e 20sec "Stance. Have 50% chance to block and attack 25% faster for 1...2...3 seconds for each melee attack skill equipped. Ends if you hit moving foe." (DISCLAIMER: these numbers do not pretend to be accurate or balanced)
Conditional. Useful to a warrior (other melee). Requires smart use.


Though Shield Bash does need serious kick in teh beanbag. Duration at 0 strength should go down to 2 seconds, and skill disabling should scale with strength attribute.
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Old Feb 26, 2009, 12:51 AM // 00:51   #9
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Quote:
Suggestion: stances cannot be used while knocked down, and stances end upon being knocked down.
+9999999999999999999999999999999999999999999999

I'm really pissed because I can't finish my chain on Monks and Rangers

They ALWAYS block after being knocked down...
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Old Feb 26, 2009, 01:26 AM // 01:26   #10
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/notsigned

We have stance removal skills, lets make more of/buff them or nerf stances. We do not need to make knockdowns even more powerful.

Stances do work more or less conceptionally. Think of a fighting stance as a being akin to your fighting style. To switch from one style to another is mainly as mental shift, not a physical. It's thinking, "Hey, I could use my shield to block stuff too!" rather than, "Must...run...as...fast...as...possible!"

What we really need is a nerf-buff to tactics. Buff tactics to make it more attractive to warriors and nerf it to be less attractive to monks. 'Nuff said.
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Old Feb 26, 2009, 01:38 AM // 01:38   #11
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Quote:
Originally Posted by smilingscar View Post
Stances do work more or less conceptionally. Think of a fighting stance as a being akin to your fighting style. To switch from one style to another is mainly as mental shift, not a physical. It's thinking, "Hey, I could use my shield to block stuff too!" rather than, "Must...run...as...fast...as...possible!"
This. Stances are not literally about how you stand. How exactly to you position your body so that your spells recharge faster (Deadly Paradox), or you take less damage from elemental sources and gain energy (Mantra of X)?

Balance skills based on the skills' performance, not what the skills "should" do thematically. IMO, the only real problem is the fact that shield bash is so good on a mo/w; tap that down to low duration at 0 strength and be done with it. For the rest of it, it's only a problem in RA, and a monk with 5 stances is pretty much useless to his team anyway. No one complains about Defy Pain tanks, and they're just as annoying to take down.
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Old Feb 26, 2009, 01:40 AM // 01:40   #12
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Stances are not a problem,

Everyone good knows, that you contstany change targets in pvp, as soon as your terget has been protted/ or used a stance, find a new target

that how you are ment to play...so stances are fine
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Old Feb 26, 2009, 03:52 AM // 03:52   #13
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definately not signed. you act like guardian isn't possible to interrupt saying all they should do is throw one up.
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Old Feb 26, 2009, 03:53 AM // 03:53   #14
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/notsigned. stances are fine they way they are. don't like being blocked, make a caster.

btw i find stance monks just as annoying as i am a ranger, and d-shot doesnt do much when it gets blocked., but it's no reason to change (destroy) a whole skill type.

Quote:
Originally Posted by .HunTer View Post
+9999999999999999999999999999999999999999999999

I'm really pissed because I can't finish my chain on Monks and Rangers

They ALWAYS block after being knocked down...
whats the matter? cant fit [wild strike] or [wild blow] on that Palm Strike wiki build?

Last edited by Rak Orgon of Beowulf; Feb 26, 2009 at 04:01 AM // 04:01..
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Old Feb 26, 2009, 04:12 AM // 04:12   #15
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too many stance monks on guru. oh well.
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Old Feb 26, 2009, 04:42 AM // 04:42   #16
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Quote:
Originally Posted by Rak Orgon of Beowulf View Post
/notsigned. stances are fine they way they are. don't like being blocked, make a caster.

btw i find stance monks just as annoying as i am a ranger, and d-shot doesnt do much when it gets blocked., but it's no reason to change (destroy) a whole skill type.



whats the matter? cant fit [wild strike] or [wild blow] on that Palm Strike wiki build?
Don't attack people for putting up there opinion. I've already thought of this and it really does make sense. How are you in a balanced stance when your ass is on the ground? But I also realize that this is a game, and it doesn't have to make sense.

I /sign this but I do understand there are better ways to go about this. I just want something to happen.
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Old Feb 26, 2009, 05:01 AM // 05:01   #17
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/notsigned
The game should not be balanced with unorganized PvP in mind, which is the only place stance monks are really a problem.
And yes, people who use gank/spike builds and then complain when their build doesn't insta-stab people don't deserve sympathy. Counters exist in this game for a reason.

Plus, this would make the actual stance removal skills way obsolete.
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Old Feb 26, 2009, 05:09 AM // 05:09   #18
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/not signed

If you have a monk using stances, switch targets, and damage someone else for the time being.
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Old Feb 26, 2009, 05:43 AM // 05:43   #19
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I'm more interested in skills that remove stance, but I'm glad they're rare enough as it is. Also I'd rather have a way to cancel out stance much like the way you do with maintained enchants.

/nosign
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Old Feb 26, 2009, 06:32 AM // 06:32   #20
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I have a blast beating through monks and their block. Gotta keep a certain hex on them, a load of kds and you're all set.
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