Mar 02, 2009, 08:10 PM // 20:10
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#1
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Wilds Pathfinder
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Fix Necro Elites
Cultist's Fervor: Useless in blood magic. Spamming blood magic skills won't put out much damage. Suggestion: move to soul reaping attribute to allow more use.
Offering of Blood: Same problem as cultist's fervor. Suggestion: Move to soul reaping.
Plague Signet: Useless as elite compared to plague sending. Plague sending can send to adjacent foes with a small hp cost and for only 1 energy and most importantly, it's not elite. Suggestion: Target foe also takes 5-25 damage for each condition received.
Signet of Suffering: Long recharge, long casting time, requires too many hexes for max damage. Suggestion: Reduce casting time to 1 second, reduce recharge to 8 seconds, reduce maximum damage to 70.
Virulence: Long recharge, disease spreads to teammates, easily removed by RC or PnH. Better ways of creating degen such as corrupt enchantment. Suggestion: Reduce recharge to 5 seconds.
Other skills that need attention, but I have no solution for them...
Feast of Corruption: Long recharge, possibly reduce recharge and damage.
Grenth's Balance: Meh
Ravenous Gaze: Meh
Reaper's Mark: Weak degen.
Well of Power: Haven't really seen wells being used at all. Perhaps make them last longer?
Feel free to add on other skills and or suggestions.
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Mar 02, 2009, 08:41 PM // 20:41
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#2
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Ascalonian Squire
Join Date: Aug 2008
Location: England
Guild: Cookie Rehab Clinic [LAME]
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Quote:
Originally Posted by Sniper22
Cultist's Fervor: Useless in blood magic. Spamming blood magic skills won't put out much damage. Suggestion: move to soul reaping attribute to allow more use.
Signet of Suffering: Long recharge, long casting time, requires too many hexes for max damage. Suggestion: Reduce casting time to 1 second, reduce recharge to 8 seconds, reduce maximum damage to 70.
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Do you know how broken CF was after that stupid update Izzy did? Ridiculous is a word that comes no-where near it. Restricting it to necros and subsequently blood magic is a good thing, putting it into soul reaping is not. Seeing N/Rts spamming mend body soul > spiritlight etc. would just kick the crap out of HA and GvG. Again, hexways that can spam hexes continually without slowing = even more broken HA/GvG
As for siggy of suffering; dischord anyone?
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Mar 02, 2009, 08:43 PM // 20:43
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#3
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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I like all of these ideas. Ravenous Gave is useless, I don't know why that's an elite.
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Mar 02, 2009, 08:45 PM // 20:45
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#4
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Wilds Pathfinder
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Quote:
Originally Posted by ButterMeUp
Restricting it to necros and subsequently blood magic is a good thing, putting it into soul reaping is not. Seeing N/Rts spamming mend body soul > spiritlight etc. would just kick the crap out of HA and GvG.
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Cultist's Fervor only works on necromancer skills, therefore the n/rt will not work.
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Mar 02, 2009, 08:49 PM // 20:49
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#5
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Lion's Arch Merchant
Join Date: Mar 2006
Location: Taking a dip at Nundu Bay
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Quote:
Originally Posted by Sniper22
Offering of Blood: Same problem as cultist's fervor. Suggestion: Move to soul reaping.
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Obviously Offering of BLOOD has nothing to do with blood. It's all about souls, right? *shrug*
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Mar 02, 2009, 08:50 PM // 20:50
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#6
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Ascalonian Squire
Join Date: Aug 2008
Location: England
Guild: Cookie Rehab Clinic [LAME]
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Quote:
Originally Posted by Sniper22
Cultist's Fervor only works on necromancer skills, therefore the n/rt will not work.
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I failed. However my-eat-hexes-the-whole-game-without-space-to-move-while-your-PnH-commits-suicide point remains
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Mar 02, 2009, 09:02 PM // 21:02
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#7
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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Quote:
Originally Posted by Sniper22
Cultist's Fervor: Useless in blood magic. Spamming blood magic skills won't put out much damage. Suggestion: move to soul reaping attribute to allow more use.
Offering of Blood: Same problem as cultist's fervor. Suggestion: Move to soul reaping.
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And while we're at it lets make mending a warrior skill and move it to strength because its strong.
seriously moving skills won't solve problems and all of a sudden make them be used. if they are good enough people will find a way to use them. actually giving the skills an update will put these skills on peoples bars.
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Mar 02, 2009, 09:39 PM // 21:39
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Quote:
Originally Posted by Sniper22
Stuff....
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I think you're kinda missing the point tbh ~
[Cultist's Fervor] and [Offering of Blood] are there to provide E-management alternatives - i.e. if you chose to drop most of your points in Soul Reaping all together, and make effective use of skills from the other Necro attribute lines.
I did see a decent build somewhere which I am now struggling to find which demonstrated this ~ using a Combo of Blood, Curses and Death - w/o then having to throw 10+ points in Soul Reaping. Meh -
Do you really need Emanagement Elites when you're specced in Soul Reaping anyway?
[Reapers Mark] is there I guess, but fails vs [Assassin's Promise]- and again, the degen is just sort of a 'bonus' that I dont think needs changing.
[Virulence] is excellent if you want to cover Dazed / any other important condition - and Fragility spike ftlulz.
[Signet of Suffering] is crap. Lowering it's Max Dmg makes no sense given your reasoning - if anything, it should do more damage per hex - but then it would be exploited..and still crap. (Its advantage over Discord is pretty obvious)
Personally quite like [Plague Signet] too - but shouldn't be buffed until [Foul Feast] is sorted out.
I'm all for a buff to [well of power].....Wells are fun.
Would also love to see [feast of Corruption] buffed ..but would almost definitely require a PvE/P split.
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Mar 02, 2009, 10:21 PM // 22:21
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Shadow Slave
I think you're kinda missing the point tbh ~
[Cultist's Fervor] and [Offering of Blood] are there to provide E-management alternatives - i.e. if you chose to drop most of your points in Soul Reaping all together, and make effective use of skills from the other Necro attribute lines.
I did see a decent build somewhere which I am now struggling to find which demonstrated this ~ using a Combo of Blood, Curses and Death - w/o then having to throw 10+ points in Soul Reaping. Meh -
Do you really need Emanagement Elites when you're specced in Soul Reaping anyway?
[Reapers Mark] is there I guess, but fails vs [Assassin's Promise]- and again, the degen is just sort of a 'bonus' that I dont think needs changing.
[Virulence] is excellent if you want to cover Dazed / any other important condition - and Fragility spike ftlulz.
[Signet of Suffering] is crap. Lowering it's Max Dmg makes no sense given your reasoning - if anything, it should do more damage per hex - but then it would be exploited..and still crap. (Its advantage over Discord is pretty obvious)
Personally quite like [Plague Signet] too - but shouldn't be buffed until [Foul Feast] is sorted out.
I'm all for a buff to [well of power].....Wells are fun.
Would also love to see [feast of Corruption] buffed ..but would almost definitely require a PvE/P split.
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A blood/curses/death build somewhere... yes... but where...? Changing the attribute of these skills could actually allow them to see some use without stretching your attributes so much. Of course the effectiveness of these skills would probably be reduced though. Even if you do hate this suggestion, the skills need change, because these dont ever seem to get any use at all. Either that or buff the blood line more to make some of the skills more useful. Like mark of subversion could probably get a recharge time reduced to at least 20.
Signet of Suffering as lower damage to compensate for the lower recharge I suggested. That way it wont be abused in some necro spike.
Plague signet is still a waste of an elite when plague sending provides a nice alternative.
Covering a condition wont matter too much anyway when foul feast and numerous other skills can remove the conditions so easily. BTW with fragility... don't you think that its kinda pathetic that this skill is more effective with lower attributes?
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Mar 03, 2009, 01:03 AM // 01:03
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#10
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Lion's Arch Merchant
Join Date: Feb 2006
Location: ..My home away from home..
Guild: Currently looking ~
Profession: N/
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Quote:
Originally Posted by Sniper22
A blood/curses/death build somewhere... yes... but where...?
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Err..somewhere? I'm not going to hunt through my entire internet history lol...but is just takes a little imagination. There are strong skills in Blood/Death/Curses which work well together, but become ineffective [pointless] when paired with a hefty investment in Soul Reaping.
As Elites, you can argue they need more to encourage their use - but the point is, they serve a purpose.
Quote:
Oherwise Changing the attribute of these skills could actually allow them to see some use without stretching your attributes so much. Of course the effectiveness of these skills would probably be reduced though.
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Blood Magic sucks, dont get me wrong - but moving the elites isn't the solution. The whole line need reworking. If these elite Emanagement Skills were moved to Soul Reaping, would you really use them?? - Especially when you already (as a consequence} have a large investment in SR?
Didn't Moloch make a very extensive thread about how BM could be improved? - Pretty sure it was hidden & lost a long time ago though..(too lazy to search)
Quote:
Signet of Suffering as lower damage to compensate for the lower recharge I suggested.
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So basically an elite [Necrosis]? /Yawn
Quote:
Plague signet is still a waste of an elite when plague sending provides a nice alternative.
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PSignet is inferior, I agree - but A) its a signet (+1) and B) it lengthens duration of again important conditions (+1) - [Foul Feast] etc are what is hurting this skill at the moment ~ and AoE of Plague Sending is too good to give up...but they are undoubtedly going to be nerfed sooner or later...and Plague Signet will still have its +1s.
Quote:
... don't you think that its kinda pathetic that this skill is more effective with lower attributes?
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Meh - Fragility Spike is a gimmick - Virulence is played was my point. Mass Condition removal isn't common enough (in lower-end Pvp at least) to merit messing with this skill.
I'm just providing healthly discussion btw
Edit: - Also, just thinking about OoB and CF ~outside of AB and PvE, stuff doesn't really die often enough for you to rely on Soul Reaping for EManagement - There are definitely GvG & Arena builds out there that include these elite for this very reason.
Me thinks these scenarios are why they really exist in the first place.
Last edited by Shadow Slave; Mar 03, 2009 at 01:13 AM // 01:13..
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Mar 03, 2009, 01:20 AM // 01:20
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#11
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Wilds Pathfinder
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Quote:
Originally Posted by Shadow Slave
Blood Magic sucks, dont get me wrong - but moving the elites isn't the solution. The whole line need reworking.
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Unfortunately I don't think this update will be coming anytime soon, if ever considering anet has really only been focusing on elite skills. But I'm still hoping for that update. Seems like they'd rather nerf because of its spike potential.
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