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Old Mar 14, 2009, 03:13 AM // 03:13   #1
Wilds Pathfinder
 
Join Date: Dec 2006
Profession: E/Me
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Default The fuser (pronounced liked fusion but fuser)

Lets get straight to it

Armor: 60
Energy: Same as an elementalists with 4 pips
Weapons: He would have a pair of gloves that would would have a new animation or same as a staff of attacking. He would have the attack rate of a normal staff.

The point of this class is to have the use of teammates have powerful attacks. He would use either his class as a teammate or any other profession.

Attributes:

Primary Fusion:
Increase the fusion rate of skills by 1% per rank in this attribute.

Fusion Skills:

Primary Wave, 15e, 2 sec cast, 30 sec recharge: Target ally within spell range. If target ally has 90%....50% health left, take 10%...20% of targets health if target is not in taking/giving damage to/from foes and hit foes in the area with 10...100% of how much health was taken from target ally. Spell


Inner Fusion: Having points in this attribute increases the effectiveness in using Inner Fusion skills.


Generosity: 3 sec fusion rate, 1 sec cast, 10e, 15 recharge: Target ally within spell range. If you have over 75% of your health, you suffer 25% of damage to your current health and the next time target ally attacks, it is increased by 10...50 points. Spell.

Suffering fusion:

Insanity 3 second fusion rate. 25r, 15e, 2c: Target foe and transfer 10...45 points of energy to foe. If foe does not use all of the energy given within 10....15 seconds, them and adjacent foes suffer 100%...250% the amount of energy you fused to target foe. Hex spell

Companion fusion: Having points in this attribute increases the effectiveness in using Companion Fusion skills. (This is mainly used for teammates with the fuser profession)

Giving is Caring 5 second fusion rate, 1c, 10e, 15r: Target ally fuser and transfer 35 points of energy and the next attack using by target ally will result in a 150 health gain to you.


I don't know if this a knockoff of another class so feel free to criticize or tell me if i should change anything

Last edited by Lawliet Kira; Mar 14, 2009 at 03:15 AM // 03:15..
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Old Mar 14, 2009, 05:24 AM // 05:24   #2
Krytan Explorer
 
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Join Date: Aug 2006
Location: Deep in the Shire
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its very confusing
but i kinda get it
and i doubt many players would be able to understand the profession to play it well
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Old Mar 14, 2009, 07:04 AM // 07:04   #3
Imma Firin Mah Rojway!
 
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Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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check your spelling, fusier = f-you-ser. Fuser = fa-ser. I believe that's right.
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Old Mar 14, 2009, 08:16 AM // 08:16   #4
Jungle Guide
 
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Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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If the description gives you a headache, the idea won't find its way off the drawing board.

Now, thinking ahead several steps, let me just say:

PK (Player Kill) in pve anyone?
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Old Mar 14, 2009, 12:16 PM // 12:16   #5
Krytan Explorer
 
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Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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This profession would never see the light of day in PvP. From what I can tell this profession basically sarcrifices his health to give it to others etc but it really is a terrible concept.
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Old Mar 17, 2009, 03:54 PM // 15:54   #6
Jungle Guide
 
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Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Bored so decided to bug the people of this forum once more.

First of all what the hell is fusion rate? What happens during those 2,3 or 5 seconds?
I assume it's bad cause the primary allows me to reduce it.

I also see generosity allowing the adding of 50 damage to an attack(which I assume you did not imply to be armor piercing, but what if that attack happens to be shadow damage or holy damage? the skill description leads me to belive it will use the attack's damage type.)

Lastly this is supposed to be a Smiting Prayers the class, rite?
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