Mar 18, 2009, 02:19 PM // 14:19
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#21
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Forge Runner
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Quote:
Originally Posted by MagmaRed
I'd be happy to see a chest at the end that drops 2 items per person (1 green, 1 random - gold, another green, lockpick, etc.) + 1 rare material (ecto, gem, etc.).
Doubt they'd make the end chest THAT good, but they definitely need to give it a monument at the HoM.
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How about 7 Deldrimor Steel ingots just like the amber and jade in urgoz and deep end chest for sorrows furnace that is
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Mar 18, 2009, 02:38 PM // 14:38
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#22
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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Quote:
Originally Posted by Daisuko
Except that ToPK is far too easy. Hell, a single A/E shadow former can solo clear the whole blasted thing in around a hour or two, and that's solo.
With an actual group you could probably clear the whole thing in hard mode in a matter of 40~45 minutes.
Normal mode you could plow through it in around 30 hero/hench I'm sure.
If they added ToPK to the HoM, They'd need to also add a completion chest, and make it much more difficult... Or hell, just disable PvE-only skills, and change fingers of chaos to effect mesmer/assassin/dervish/rit/paragon.
remove a strike of adrenaline per hit on a para, make dervish's enchantments take 2s to recharge every time they're hit by it, block 50% of assassin's attacks (And add in a ranger foe with choking gas to counter shadow form) and hex mesmers to double initial casting time of spells.
Something like that, to make this "elite" area not as goddamn easy.
(also, making it a smidge longer would be nice too. And add a darkness summoning stone from the end chest) :P
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eeuh, 30 minutes thingy.
SoO takes 30 mins, UW and FoW to.
Urgoz like 30 with cons and good people, 1 hour with pug.
even some missions take longer xD
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Mar 18, 2009, 02:45 PM // 14:45
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#23
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Forge Runner
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Quote:
Originally Posted by riktw
eeuh, 30 minutes thingy.
SoO takes 30 mins, UW and FoW to.
Urgoz like 30 with cons and good people, 1 hour with pug.
even some missions take longer xD
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What Missions? I dont know any mission to exist that takes longer then 20-25 min
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Mar 18, 2009, 03:02 PM // 15:02
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#24
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Wilds Pathfinder
Join Date: Jul 2008
Location: netherlands
Profession: Mo/E
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Quote:
Originally Posted by Lourens
What Missions? I dont know any mission to exist that takes longer then 20-25 min
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dragon mission thingy in proph, if you kill the big dragon on the end, glint i think.
that can take some time.
end mission proph in HM
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Mar 18, 2009, 03:13 PM // 15:13
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#25
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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EH, off topic, but a few missions that have large potential to take a LONG time:
Thunderhead Keep
Hell's Precipice
Gate of Madness
Dragon's Lair
Abaddon's Mouth (yeah, finish that bonus quickly)
I'm sure there may be others, but there are also missions that don't require large amounts of time, but can easily take a lot. For instance, if you aren't aware of the locations for the Rinkal Monitors in Blacktide Den, it can take a lot of time to find them.
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Mar 18, 2009, 03:55 PM // 15:55
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#26
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Forge Runner
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Quote:
Originally Posted by MagmaRed
EH, off topic, but a few missions that have large potential to take a LONG time:
Thunderhead Keep
Hell's Precipice
Gate of Madness
Dragon's Lair
Abaddon's Mouth (yeah, finish that bonus quickly)
I'm sure there may be others, but there are also missions that don't require large amounts of time, but can easily take a lot. For instance, if you aren't aware of the locations for the Rinkal Monitors in Blacktide Den, it can take a lot of time to find them.
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Same with elite areas if your not experienced with them they can take 2-5 hours .. but hey THK,HP,GoM,DL,AM wont take longer then 30 min if you got a 1337 team well maybe only THK * Gotta hate waiting
Last edited by Lourens; Mar 18, 2009 at 03:58 PM // 15:58..
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Mar 18, 2009, 04:15 PM // 16:15
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#27
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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I REALLY miss ToPK, back in the day it was tons of fun, a real challenge.
It most certainly needs buffed to make it unsoloable, adding another level would be difficult, but adding spawns or changing the skills mosters have really should not be amazingly too hard to do, they did it in UW.
I still stop into ToPK on Ranger and see that there is absolutly no way to form a group at all these days and I leave.
End chest dropping an Ecto + an Item (a green or gold) would be really nice, but again, as long as it is made unsoloable.
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