Apr 07, 2009, 12:01 PM // 12:01
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#1
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Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
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Guildhall NPC Prices
How do other people think of the prices of the NPC's that can be bought
for the guildhall.
Service Cost - Xunlai Agent 10 K
- Dye Trader 50 K
- Crafting Material Trader 100 K
- Rare Material Trader 100 K
- Rune Trader 25 K
- Scroll Trader 50 K
- Skill Trainer* 100 K
- Priest of Balthazar 10 K
- Merchant 25 K
- Weaponsmith** 10 K
- Guild Emblemer 10 K
- Canthan Ambassador 10 K
- Festival Hat Keeper 10 K
Personally I'll think that prices of the Materiasl traders, scroll traders and the Dye traders.
Can be at least be reduced to the half.
Why make those traders that expensive, especially the Scroll and Dye trader shouldnt be that expensive.
And a 100 K for a material trader is some bit out of proprtions to.
Whats your opinion ?
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Apr 07, 2009, 12:19 PM // 12:19
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#2
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Krytan Explorer
Join Date: Sep 2006
Guild: Lady Ainowa
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imo the prices are a bit expensive ,it costs around 500k for a full hall,i would love to see that price reduced by half,but it won't happen.
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Apr 07, 2009, 12:36 PM // 12:36
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#3
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Skill trainer 100k? That's kinda ridiculous when all he has are core skills. Assassins, Ritualists, Dervishes, and Paragons can't even get skills for their classes from him :|
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Apr 07, 2009, 12:43 PM // 12:43
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#4
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by legacyofkain85
i would love to see that price reduced by half,but it won't happen.
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This. Its far too late in the game for them to change it + Anet obviously don't think its an issue because they havent been changed.
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Apr 07, 2009, 01:17 PM // 13:17
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#5
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Jungle Guide
Join Date: Mar 2006
Location: Trying to stay out of Ryuk's Death Note
Profession: N/R
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Guild epeen fees not needed anymore. Make em all 20k each. All you are purchasing is the convenience of having them all in one place.
Is paying 100K for any of them granting some kind of bonus/advantage?
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Apr 07, 2009, 01:43 PM // 13:43
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#6
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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if u don't want to pay, map to a town ;-) easy as that. it's all just aesthetics and to keep u from searching through huge towns ;-)
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Apr 07, 2009, 01:51 PM // 13:51
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#7
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Jungle Guide
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
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Consider yourself lucky these aren't annual fees. The poor Dye Trader has been standing around for 3+ yrs with not so much as a "thank you."
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Apr 07, 2009, 01:54 PM // 13:54
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#8
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Pre-Searing Cadet
Join Date: Feb 2007
Location: North Dakota
Guild: Unaffiliated
Profession: R/
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They are there as a gold sink and as a convenience. Really no need to change.
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Apr 07, 2009, 02:21 PM // 14:21
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#9
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Furnace Stoker
Join Date: Jan 2007
Location: Ohio
Guild: I Will Never Join Your Guild (NTY)
Profession: R/
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gold sink is exactly what they are - other than Xunlai Chest and perhaps Merchant I never use anything in a Guild Hall anyway..... but you have to spend your gold somewhere, right?
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Apr 07, 2009, 03:22 PM // 15:22
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#10
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Krytan Explorer
Join Date: Jan 2009
Guild: Exiled Forcez [Ex]
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NPCs in the guild hall give you additional access to extra content that you wouldn't/shouldn't have early in the game...
For example, the "core" skill trainer that everyone seems to find useless, can give out some decent skills to a level 2 with pretty well nothing.
And the material traders just give you easy access.
The merchant allows you to purchase items with high value such as Expert Salvage, and Superior Salvage Kits, those of which are unavailable right off the start.
Really it's all just about the convenience of having access to everything you need on demand and in one place. But with that said, you don't really need to get everything should you/your guild leader decide otherwise.
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Apr 07, 2009, 03:24 PM // 15:24
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Europe
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There are not enough gold sinks in the game anyway ... be happy for any NPC that people trade bigger chunks of money too. It's healthy.
And yes, to late in the game ... no one cares but just a few I guess.
Last edited by Ben-A-BoO; Apr 07, 2009 at 03:24 PM // 15:24..
Reason: spelling and such nonsense
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Apr 07, 2009, 03:58 PM // 15:58
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#12
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Wilds Pathfinder
Join Date: Feb 2007
Guild: GameAmp Guides [AMP]
Profession: E/
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The prices may be 'high', but they were probably based on the assumption that as they are "guild hall services" the whole guild would be contributing to the purchase. For example, 100k for a rare mats trader may be a lot for one person, but it's only 10k each if 10 guild members contribute...
I agree that the skills trainer should be updated though, to include all skills in the game....just ghost the listings for skills from campaigns that a player hasn't got access to on the account.
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Apr 07, 2009, 05:49 PM // 17:49
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#13
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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It's totally reasonable.. yes, it's a bit costy, but hell that's one of the best gold-sinkers anet have! They'll NEVER reduce the prices for it...
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Apr 07, 2009, 08:51 PM // 20:51
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#14
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Considering you have an entire guild to help out, its really not that much. 500k may seem like a lot, but if you have an active guild with 20-30 people, its not even 1 month's worth of z-keys.
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Apr 07, 2009, 09:44 PM // 21:44
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#15
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by Zahr Dalsk
Skill trainer 100k? That's kinda ridiculous when all he has are core skills. Assassins, Ritualists, Dervishes, and Paragons can't even get skills for their classes from him :|
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Seriously. At least make it so that the skill trainer has skills available from all of the games you have access to on your account.
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Apr 08, 2009, 12:10 AM // 00:10
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#16
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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What we need is a market system so PvP players can get cash without having to spend hours spamming to sell Zaishen Keys.
Something to leave an item to sell and go play.
Either that or a way for PvP-only characters to pay them with something they can't acquire from other players. Like sing skill points while making stars of transference not work on them.
For PvE guilds, those prices are nothing.
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Apr 08, 2009, 05:38 AM // 05:38
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#17
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Verene
Seriously. At least make it so that the skill trainer has skills available from all of the games you have access to on your account.
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75k upgrade for each profession.
Prices are just fine. What they should do is add more(new) NPC to guildhall we could buy. There were some nice suggestions about this already.
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Apr 08, 2009, 09:44 AM // 09:44
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#18
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Lion's Arch Merchant
Join Date: May 2007
Location: Seattle, WA USA
Guild: Demon Dawg Knights
Profession: E/Me
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Quote:
Originally Posted by Zahr Dalsk
Skill trainer 100k? That's kinda ridiculous when all he has are core skills. Assassins, Ritualists, Dervishes, and Paragons can't even get skills for their classes from him :|
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Agreed 100%. One of the most expensive NPCs and the most useless around.
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Apr 08, 2009, 10:54 PM // 22:54
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#19
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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In the case of the Skill trainer, what it should have is not a change in price, but a change in behavior.
- It should have all unlocked skills in the account, regardless of the campaign. Players can already get them without traveling to those campaigns thanks to tomes.
- The signet of capture should not appear in ANY trainer until the character makes the Signet of capture quest or ascends, and after that it should appear in ALL trainers, including the Guild Hall trainer, even the ones that do not have it now.
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