Mar 23, 2009, 05:59 AM // 05:59
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#21
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Academy Page
Join Date: Apr 2006
Guild: Gameamp Guides [AMP]
Profession: A/
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if you want to play a game on your mac, go buy WoW...
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Mar 23, 2009, 02:09 PM // 14:09
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#22
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by Ataxia
if you want to play a game on your mac, go buy WoW...
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Ty but no. I wonder if you are able to take your own advice.
I am still hoping that I can see GW on my mac so /signed.
Many people use macs for their work It will be very nice to be able to play games on the same pc without a need to buy a different one.
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Mar 23, 2009, 02:47 PM // 14:47
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#23
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Lion's Arch Merchant
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A Linux version would be nice too... if only they could get away from Direct X and go with Open GL.
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Mar 23, 2009, 03:11 PM // 15:11
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#24
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Intel+nVidia+Windows+DirectX is "the way it's meant to be played". Some people may not agree, but that won't change the truth, and you know it, so don't bother to argue.
Once that's is clear, since you can already install Linux or Windows on a Mac computer, is faster an easier just to have multiple Operating Systems on a machine than making each application work in all of them.
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Mar 23, 2009, 03:33 PM // 15:33
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#25
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Jungle Guide
Join Date: Apr 2008
Guild: [bomb]
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Quote:
Originally Posted by Gargle Blaster
A Linux version would be nice too... if only they could get away from Direct X and go with Open GL.
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It is quite hard to set it up but apparently it can be nicely run on linux. One of my friends plays gw on Linux without virtual windows so it is doable.
Quote:
Originally Posted by MithranArkanere
Once that's is clear, since you can already install Linux or Windows on a Mac computer, is faster an easier just to have multiple Operating Systems on a machine than making each application work in all of them.
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It is slow as hell to do it this way. GW run directly under linux works ok, but when run on a virtual windows environment it is getting really slow and unplayable. I am for creating a game which can be run directly without a need of running any virtual environments.
Last edited by Shasgaliel; Mar 23, 2009 at 03:37 PM // 15:37..
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Mar 23, 2009, 03:40 PM // 15:40
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#26
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by MithranArkanere
Intel+nVidia+Windows+DirectX is "the way it's meant to be played". Some people may not agree, but that won't change the truth, and you know it, so don't bother to argue.
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i personally go intel+amd+windows+directx, so no, it is not the truth. heck, i can probably go amd+amd+windows+directx and have it perform just as well. your truth is not true.
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Mar 23, 2009, 03:58 PM // 15:58
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#27
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Academy Page
Join Date: Nov 2008
Location: Illinois
Guild: Necropolis Warlords
Profession: R/Mo
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I use both Mac and PC. So I'll agree that GW2 would be awesome on OS X.
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Mar 23, 2009, 04:04 PM // 16:04
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#28
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Quote:
Originally Posted by MithranArkanere
Intel+nVidia+Windows+DirectX is "the way it's meant to be played". Some people may not agree, but that won't change the truth, and you know it, so don't bother to argue.
Once that's is clear, since you can already install Linux or Windows on a Mac computer, is faster an easier just to have multiple Operating Systems on a machine than making each application work in all of them.
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As much as true this post is I would like a native Linux/Mac version of GW/GW2.
Windows shouldn't be the only operating system for pc gaming.
/signed
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Mar 23, 2009, 05:22 PM // 17:22
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#29
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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Quote:
Originally Posted by moriz
they do have a reason actually: macs do not support dx9/10/11(?)
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^^ this
and http://www.parallels.com/
asking Anet to scrap their GW2 DX foundation in favor of Open GL at this point in the development phase is laughable. its like building a house out of concrete and tearing it down because you think it would look better in wood, all for the sake of a tiny, tiny mac gaming market.
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Mar 23, 2009, 06:24 PM // 18:24
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#30
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Lion's Arch Merchant
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Quote:
Originally Posted by rohara
asking Anet to scrap their GW2 DX foundation in favor of Open GL at this point in the development phase is laughable.
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There is no way of knowing what stage of development or what graphic platform GW2 will be using as that information has not been released...
however, it is not just the mac gaming market that could benefit from using open gl... for example: there would be no need for Vista.
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Mar 23, 2009, 06:56 PM // 18:56
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#31
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Ascalonian Squire
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VM ware...gg
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Mar 23, 2009, 07:19 PM // 19:19
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#32
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Lion's Arch Merchant
Join Date: Mar 2007
Guild: Order of the Immortal [Vamp]
Profession: Rt/
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I use Apple computers exclusively, but I do not feel that GW should ever run on OS X. I didn't buy my apple computers to game on them, I use them for graphic design and audio recording/editing. I boot into Windows for all of my gaming needs. there is no need to switch GW away from DirectX just to get it to run on OS X.
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Mar 23, 2009, 07:29 PM // 19:29
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#33
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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Quote:
Originally Posted by Gargle Blaster
however, it is not just the mac gaming market that could benefit from using open gl... for example: there would be no need for Vista.
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Vista won't be around when GW2 is released, it will be Windows 7. And even then they've stated that you won't need DX10 to play GW2, so you won't even need Vista in that case, either.
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Mar 23, 2009, 07:34 PM // 19:34
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#34
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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Yeah they should totally implement this so Guild Wars 2 is pushed back another 5 years.
Dual booting says "Hi"
I have a Mac and dual boot Windows on a smaller partition. It takes 30 seconds, 45 max, to reboot into Windows. The only reason I could see Mac users complaining is if they didn't want to fork over cash for a Windows CD-key. But then, let's be honest, if you're a computer gamer then forking over a little bit of cash for a Windows key shouldn't be that big of a deal (or maybe you've heard of the wonders of torrents).
Last edited by [DE]; Mar 23, 2009 at 07:38 PM // 19:38..
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Mar 23, 2009, 07:38 PM // 19:38
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#35
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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from what i read, opengl is largely abandoned because directx is better supported and far easier to implement; not to mention, directx is currently about 2 years ahead of opengl in terms of features.
anyways, anet has already settled on the graphic engine for GW2 already. the chance of them abandoning DX9/10 for opengl is effectively zero, unless they want to start from scratch.
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Mar 23, 2009, 09:21 PM // 21:21
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#36
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Krytan Explorer
Join Date: Nov 2006
Profession: Rt/
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Quote:
Originally Posted by Gargle Blaster
There is no way of knowing what stage of development or what graphic platform GW2 will be using as that information has not been released...
however, it is not just the mac gaming market that could benefit from using open gl... for example: there would be no need for Vista.
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that information has been released, and there is already no need for vista - http://wiki.guildwars.com/wiki/Guild_Wars_2#Graphics
and yeah, DX >>> OGL anyways.
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Mar 23, 2009, 10:04 PM // 22:04
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#38
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Of course it would be nice for people, heck, I'd LOVE to have all games available only in consoles on PC, because consoles are usually slow after some time, while PC games always work on PC, aven 10 years later. And they force you to use their input devices (I may be the only one, but I HATE the N64 gamepad), but there are things like time, resources and 'political' motives to prevent such things.
No matter how many people want a game for Mac, the truth is that the number of people that get Macs and play a lot under a Mac OS are quite a few.
Why do Blizzard release games for Mac? Because they have quite some cash to spare, and probably use similar engines for various games, allowing them to make easy ports. They also usually wait to make the Mac version, at least for some time, until they see the PC version was a success. At least that happened almost always since Doom II.
Last edited by MithranArkanere; Mar 23, 2009 at 10:09 PM // 22:09..
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Mar 23, 2009, 11:42 PM // 23:42
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#39
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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I'm seriously surprised that of the posts presenting an alternative way to play Guild Wars without native support on Mac OSX, none have mentioned WINE.
No dual booting, no emulation.
The catch? Either compile from source code, or find a binary to install (which their wiki points you to a few locations). If their Application database is to be believed, Guild Wars runs flawlessly with no special configuration to WINE.
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Mar 24, 2009, 12:55 AM // 00:55
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#40
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by HawkofStorms
Oh boy, a white laptop with an apple on it that is twice as expensive and half as powerful... but trendier.
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This.
If you want to play computer games, buy a game-playing computer. I don't see the problem.
Quote:
Originally Posted by Operative 14
Vista won't be around when GW2 is released, it will be Windows 7.
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This is speculation. Personally, I'd be surprised if Windows 7 was released before 2012. Vista, while a bit resource-hoggish, is still the most streamlined and versatile OS out there.
Last edited by Kanyatta; Mar 24, 2009 at 01:00 AM // 01:00..
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