Apr 23, 2009, 06:24 PM // 18:24
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#22
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Academy Page
Join Date: Jul 2008
Guild: <none>
Profession: E/
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Quote:
Originally Posted by gameshoes3003
I think a non-elite enchantment would be best; there would be no need of making a special skill and also the "new" player will be familiar of that skill which he/she can easily obtain.
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You have a point there, too. One of the reasons I picked [[shielding hands] for a suggestion in the OP was because I knew it's a skill monks recieve as part of a quest on Shing Jea island (my monk is from factions).
Shielding Hands would, with its current functionality, be an effective choice for the quest. It has both decent duration and a relatively long recharge. It also will have a noticable effect on the DPS of a low level toon, which encourages the use of the enchant removal skill. All of that could change with a skill balance though - just like what happened to Life Sheath.
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