Apr 23, 2009, 11:56 AM // 11:56
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Vanquish Bonus
Been musing this for a little while, and the Vanquish bonuses are fairly good now. However I think that one small change would be beneficial.
When you've finished the VQ, that all the chests in the zone reset themselves, and are refilled with new contents, so they can be re-opened by the vanquishers again (after running to them of course).
Heck, I'd even take an XP hit (well with 600+ skill points what's another 5K XP?) on the VQ reward for this.
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Apr 23, 2009, 12:51 PM // 12:51
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#2
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Could you be more clear? I didn't understand the purpose of the post. What's your idea?
Quote:
When you've finished the VQ, that all the chests in the zone reset themselves, and are refilled with new contents, so they can be re-opened by the vanquishers again (after running to them of course).
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You might want to try reading everything before you hurry up and post.
Last edited by Kattar; Apr 23, 2009 at 12:55 PM // 12:55..
Reason: Explanation
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Apr 23, 2009, 12:59 PM // 12:59
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#3
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Wilds Pathfinder
Join Date: Jan 2006
Location: Evrope
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This kind of bonus woudnt matter because chests dont drop good items anymore or even ones wourth something
Bigger money bonus would be better
Offtopic: It isnt so hard to understand 1post
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Apr 23, 2009, 01:36 PM // 13:36
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Would be nice for Treausre Hunter title, but I see no other reason to implement this. Just to make another title easier? Just to give people more money making options?
/unsigned
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Apr 23, 2009, 01:37 PM // 13:37
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#5
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by White_Chaos
This kind of bonus woudnt matter because chests dont drop good items anymore or even ones wourth something
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maybe then just give treasure hunter points?
1 point for each chest opened (multiple players opening a chest also counts multiple times ==> people will be more encouraged to go with other human players than with H/H)
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Apr 23, 2009, 02:08 PM // 14:08
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#6
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd rather go vanquish another area than run around looking for the chest I found already.
If you want a 'last hit' bonus, why not make the very last non-boss monster always drop a rare for every party member?
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Apr 23, 2009, 02:30 PM // 14:30
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#7
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Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
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Quote:
Originally Posted by MithranArkanere
I'd rather go vanquish another area than run around looking for the chest I found already.
If you want a 'last hit' bonus, why not make the very last non-boss monster always drop a rare for every party member?
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Same here.
Or why not reset every chest and stick them infront of your last postion XD j/k
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Apr 23, 2009, 02:55 PM // 14:55
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#8
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Wilds Pathfinder
Join Date: Apr 2006
Location: @ Home
Guild: League Of Friends [LOF]
Profession: R/Mo
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Yes I did think about having all the chests tele to you, but when I vanquish I usually remember where the chests were in the zone. The general idea was that with 110+ zones counting for Legendary VQ'r, and each zone having on average 4 to 5 chests, you'd open 440 - 550 chests per character just vanquishing. Add in a chest reset bonus for vanquishing the areas, and this becomes a much more meaningful total.
Those with multiple characters, could then re-vanquish on their other toons, and obtain more Treasure Hunter points, with out the need for mind numbingly boring chest run's in Fronis, Boreal Station, Witmans Folly et al.
So in essence just by playing the game normally accross a number of toons, you almost achieve GrandMaster Treasure Hunter.
Wisdom is not the problem title, heck I could keg all month long if I needed to, it's finding chests that's the hard part. If you've VQ'd the area, you know where the chests were already.
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Apr 23, 2009, 02:59 PM // 14:59
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#9
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Academy Page
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Quote:
Originally Posted by lewis91
Same here.
Or why not reset every chest and stick them in front of your last postion XD j/k
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Go one further and have the chests actually fly across the terrain converging on the party's current position when last monster vanquished.
OMG this thread is getting silly.
They have had vanquish bonus weekends.
Those were very enticing
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Apr 23, 2009, 03:44 PM // 15:44
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#10
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: Frontline Legion
Profession: Me/
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Rather than this complicated scheme, why not just have an end-chest for every area just like in dungeons/elite areas?
Or, you know, they could just give us more rep/money .
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Apr 23, 2009, 03:45 PM // 15:45
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#11
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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It would be nice and it would be cool but it isn't something that is needed. It would just make the title easier, and that isn't something that is needed in the game right now.
/unsigned
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Apr 23, 2009, 05:49 PM // 17:49
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#12
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Krytan Explorer
Join Date: Aug 2006
Profession: Mo/
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There was a thread about vanq things that could be added. One that i like was a free big chest like when completing dungeons spawns. That would be ok. But reset regular chests idk seems odd.
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Apr 23, 2009, 05:58 PM // 17:58
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#13
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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/not signed
I don't see a purpose :S
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Apr 23, 2009, 08:02 PM // 20:02
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#14
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Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
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/notsigned; no purpose at all and doesn't make sense to go with the vanquisher title.
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Apr 23, 2009, 09:15 PM // 21:15
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#15
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Let's cut through the mess and just give Max treasure and wisdom to legendary vanquishers.
/unsigned.
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Apr 23, 2009, 09:19 PM // 21:19
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#16
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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wait why not just give us the vanquish points and chest number when we think of maybe doing an area cuts out a lot of hassle that way... sorry unsigned its fine the way it is
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Apr 23, 2009, 09:40 PM // 21:40
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#17
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Ascalonian Squire
Join Date: Jan 2009
Location: Netherlands
Guild: The Army Of W A R [ARES]
Profession: W/
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unsigned The time it takes to vanquish and than find the chest again is to long. And not very worth the time. Just give a special item with the last enemy you kill or a reward chest.
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Apr 23, 2009, 10:34 PM // 22:34
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is already a thread suggesting, for example, a lockpick.
I think it would be cooler to make a "Hidden Treasure" sprout from the ground like the ones activated with Light of Deldrimor.
Talk to it and you get an item, something like a Tome, a scroll, a rare material, etc...
Not too much, but something nice to get.
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