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Old May 10, 2009, 10:06 PM // 22:06   #1
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Default AoE Scatter

Honestly I find it worthless nowadays, the only places worth farming anymore aren't affected by aoe scatter any real farmer knows how to get past it.

Meanwhile in game it's nothing but an annoying hassle for regular play, I play the game properly, and while doing a vanq today I'm at my last straw with this half assed farming fix, I pull my enemies (some cases damn near every group in the zone) flag my team and proceed to go to work on them, I don't use gimmick builds so fights last longer than 20 seconds in hard mode.

Having to pull so many groups so meticulously isn't fun anyway but I do it, but what do you know half way during the fight the AI groups healer will turn around and run like he stole something while my flagged team chases him right into another mob, or spawning mob and it's so damned annoying and frustrating to have a party wiped with nothing to blame but a half assed farm fix that doesn't even work.

Too many times I've watched it happen and today is the last time, not to mention I PvE with a warrior so that's just soooooo much fun anet, biting the ankles of fleeing AI monsters 8+ levels over me with godlike regen, it's not in the slightest way fun (half of the attacks/skills missing due to the speed buff in HM and other half assed ways of making things a "challenge").

I didn't think of it as a big deal at first but the more I see it the more I realize that I'm playing cat and mouse the entire time I PvE.

Am I the only one annoyed by this?
Does anybody else realize how stupid and worthless it is?Or how poorly AoE scatter has been implemented?

I know a lot of people will say "just be more careful" or "pull the mobs farther away" and yes you are right, but the thing is that is boring as shit, it's as simple as that it's boring and tedious to the point where you start to wonder why am I even doing this?

I don't care if ANET doesn't fix this in GW1 but I certainly hope they don't pull this half assed crap in GW2, to me it's just stupid, we all know how tightly packed together these high level mobs are so AoE scatter is a disaster sometimes.
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Old May 10, 2009, 10:22 PM // 22:22   #2
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/signed

Because it pisses me off too. It was originally implemented to gimp farming, but farmers work around it, so its just a hassle in normal gameplay.
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Old May 10, 2009, 10:50 PM // 22:50   #3
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I hear you. Did all my vanq as a warrior. Some tips|
1.pull more carefully.
2. bring dp removal.
3. bring good healers and protters.
4. when agroing-pulling, have the enemy follow you to the outerlimits. By this I mean the virtual point in which they will break agro and return to their original position. This is the l point where you want to engage then for they wont follow any further. Flag your heros on the edge of this point. You will be soaking up all the damage while your heros can bomb, nuke or do whatever else they are suposed to do without getting killed.

Smile.
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Old May 10, 2009, 10:50 PM // 22:50   #4
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Its just annoying now, I totally agree.

They should move out of very damaging AoE like SH or something.
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Old May 10, 2009, 10:59 PM // 22:59   #5
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Quote:
Originally Posted by Puebert View Post
Its just annoying now, I totally agree.

They should move out of very damaging AoE like SH or something.
That would do it.


BTW @isildorbiafra, I understand what you're saying but wouldn't you agree that is too much extra work just because of broken AI?
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Old May 10, 2009, 11:03 PM // 23:03   #6
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Lol elementalists.
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Old May 10, 2009, 11:15 PM // 23:15   #7
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Quote:
Originally Posted by Ghost Dog View Post
Get rid of AoE scatter.
... No, it's there to provide more of a challenge. A person farming knows a way around it yes. BUT, I'd like my AI enemies to have AI.
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Old May 10, 2009, 11:35 PM // 23:35   #8
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Quote:
Originally Posted by Ghost Dog View Post
I know a lot of people will say "just be more careful" or "pull the mobs farther away" and yes you are right, but the thing is that is boring as shit, it's as simple as that it's boring and tedious to the point where you start to wonder why am I even doing this?
Right, because unloading shitloads of AoE spells isn't boring and simple at all.

Aggro controllers make winners. Strategy ftw, Raw power FTL

/unsigned
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Old May 10, 2009, 11:35 PM // 23:35   #9
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All I see is a giant QQ that you've experienced the beauty of kiting.

Name me one good reason why, as an enemy, when:
1) there's a giant dude with a hammer rushing at your face
2) meteors are falling from the sky, aimed at you
3) an army of undead marching on you

...that you wouldn't run like hell. If anything mobs should scatter more because only idiots would stand in a rain of fire.
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Old May 10, 2009, 11:45 PM // 23:45   #10
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Resoundingly /unsigned

Do you reaaaaaalllly want more SH + Firestorm + Breath of Fire + Tenai's Heat + Searing Heat Eles in your HM groups, insisting that it "TOTALLY OWNS MAN, EVERYTHING DIES IN NM, NOTHING RUNS DUDE!!!!1!11oneone!11eleven!"?

I thought not.

For the sake of my pride as an Ele (and my empathy with people who actually understand game mechanics and strategy) this is getting a no.
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Old May 11, 2009, 12:08 AM // 00:08   #11
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Quote:
Do you reaaaaaalllly want more SH + Firestorm + Breath of Fire + Tenai's Heat + Searing Heat Eles in your HM groups, insisting that it "TOTALLY OWNS MAN, EVERYTHING DIES IN NM, NOTHING RUNS DUDE!!!!1!11oneone!11eleven!"?
Rojway will be fixed thursday... It HAS to be fixed.

Anyways, /unsigned, forgot to
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Old May 11, 2009, 12:09 AM // 00:09   #12
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The AoE scatter does not bother me that much, yes it is annoying at times, but just like all other AI you can work around it.

I would love to see Anet fix the H/H AI so they don't stand in AoE. That's the part that is annoying to me.
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Old May 11, 2009, 12:33 AM // 00:33   #13
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/signed

Especially since Fire AoE barely tickles the HM mobs with like 200 armor vs fire. All the scatter did was make everyone go to gimmicks like sabway and abuse minions and one shot AoE, or cryway.

Anet didn't realized that when they implemented the scatter they made 90% of dotaoe into worthless high cost, high recharge, long cast time spells that hit the enemies for 10 dmg maybe 3 times before it just do nothing.

Either remove the ridiculous armor and HP, or split all the DotAoE into pve version with like 5 nrg, 10 sec recharge, 0.25 sec cast time. Or just remove the scatter altogether.
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Old May 11, 2009, 12:44 AM // 00:44   #14
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Nuking is dumb and so is your suggestion to make PvE easier than it already is.
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Old May 11, 2009, 12:47 AM // 00:47   #15
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Bring back cyclone axe troll farming woot!
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Old May 11, 2009, 12:55 AM // 00:55   #16
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Quote:
Originally Posted by Shayne Hawke View Post
Nuking is dumb and so is your suggestion to make PvE easier than it already is.
I don't have nukers all it takes is decent dps for them to scatter, then stop, then scatter and repeat, it's not challenging it's a cheap fix and far from done right, people stop assuming so much and realize what I mean here.

EDIT: I see what the naysayers are trying to say and I agree to a point, I don't care if they move I don't want it to be super easy mode nukers playground, I just prefer if they didn't scatter so far is what I mostly mean by this, they can run from it all they want as long as they don't run well out of their original mobs placement, into 2-3 other mobs inviting them to the party.

I could care less if the game was made easier if I wanted easy I would run a gimmick like RoJway or equivalent, I just don't think the average player should be punished like this for doing decent damage.

Last edited by Ghost Dog; May 11, 2009 at 01:01 AM // 01:01..
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Old May 11, 2009, 12:57 AM // 00:57   #17
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PvE is easy. Theres a reaaaaallly cool thing in the game that all nukers get to use and its called a SNARE. Here's how it works:
1. cast snare on mob (such as deep freeze)
2. cast nukes
3. enemies cannot run from the nukes because they have slow movement speed
4. ???????
5. PROFIT!

Anyways, ele nuking isnt too good in HM cause the enemies have high armor. PvE is already incredibly easy no matter what profession you are playing.
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Old May 11, 2009, 01:30 AM // 01:30   #18
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Quote:
Originally Posted by samerkablamer View Post
PvE is easy. Theres a reaaaaallly cool thing in the game that all nukers get to use and its called a SNARE. Here's how it works:
1. cast snare on mob (such as deep freeze)
2. cast nukes
3. enemies cannot run from the nukes because they have slow movement speed
4. ???????
5. PROFIT!

Anyways, ele nuking isnt too good in HM cause the enemies have high armor. PvE is already incredibly easy no matter what profession you are playing.
This post wins. Couldnt have said it better myself.

Or maybe you should tak grasping earth.
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Old May 11, 2009, 02:01 AM // 02:01   #19
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Nevermind this thread might as well be deleted, nobody even reads the posts unless a troll posted it or it's 3 lines long due to lack of thought.

I can easily snare the mobs, I can easily pull and flag there is nothing new to teach me here, I'm well aware of PvE tactics and I do fine, I am just sick of playing against broken mechanics and so called "challenges" or "elite areas" that are far from it, I don't want to see any of this crap in GW2 this game has never been hard.

They need to find a way to make the game challenging, not throw in some overnight gimmicks to make it stupid.
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Old May 11, 2009, 02:08 AM // 02:08   #20
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Quote:
Originally Posted by UnChosen View Post
Anet didn't realized that when they implemented the scatter they made 90% of dotaoe into worthless high cost, high recharge, long cast time spells that hit the enemies for 10 dmg maybe 3 times before it just do nothing....
...for the people who have never heard of knockdowns, snares, and body blocking.

Running from AoE isn't a "gimmick", it's intelligent. It's exactly what you do when you face a newbie ele in RA with his 1337 nuking build. "Oh, lol, Firestorm, *sidestep*." How is that "gimmicky"? It's basic common sense, and it's one of the few AI mechanics that makes PvE truly more challenging than it would be otherwise. Similarly, if you're a monk in PvP and a warrior runs at you, do you a) stand there, or b) run in circles? If you answered b, you know why high level caster mobs kite. If you're really that bad that you don't know how to handle it, take YMLAD!, you'll never have an issue with fleeing monks again.

Single-target DPS doesn't make entire mobs run, it makes the target (generally the monk) run. If you're a melee character and you let yourself autorun into another mob because you're chasing a fleeing monk, that's your fault.

Last edited by Skyy High; May 11, 2009 at 02:18 AM // 02:18..
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