May 07, 2009, 01:34 AM // 01:34
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#101
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.
Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
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May 07, 2009, 01:43 AM // 01:43
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#102
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Ascalonian Squire
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Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
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May 07, 2009, 02:14 AM // 02:14
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#103
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Quote:
Originally Posted by MagmaRed
Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.
Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
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Because people are nostalgic when it comes to Prophecies. They want a piece of goodness before GW2 gets here besides grinding for titles. Highly doubt they would do it but it sounds nice.
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May 07, 2009, 01:11 PM // 13:11
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#104
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by LexxArc
Since all the maps and mobs already exist, it shouldn't be that hard to implement Catacombs as a post-sear dungeon. It's such a waste that all the effort and time they put into designing Catacombs, and it's only to be used in a tutorial?
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Close, but not quite. Map is there, but not the mobs or the quests/rewards. I certainly wouldn't find an elite area to be fun if the monsters were level 24-28 critters from the Catacombs with the same skills. They would need elites and skill changes before it happened, and there are no quests for it yet. Even if the only quest is to complete the dungeon, it isn't there yet, and the current form of the Catacombs is a fairly short dungeon.
I'd like it, but I don't see it as necesary, and I do see it as a large time/money investment from Anet.
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May 07, 2009, 01:20 PM // 13:20
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#105
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Forge Runner
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I definitely support this great idea of a POST-SEARING CATACOMBS with higher level creatures.
They would have to be careful to keep the less "hurried" design, not stumbling into monsters every inch you go e.g..
I even see an opportunity to connect it with GW2 lore. For example, players hunt for an ancient codex that is going to bring back life to Ascalon. Like water to Arrakis in Dune.
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May 07, 2009, 01:23 PM // 13:23
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#106
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Lion's Arch Merchant
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The ideal makes me drool. They don't even need to revamp the place, the Catacombs is fantastic as is.
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May 07, 2009, 02:38 PM // 14:38
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#107
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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It even has its own final boss: Skullreaver.
All that would be needed is to add some steroids on the guy, XD.
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May 07, 2009, 09:39 PM // 21:39
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#108
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Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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/signed
Its just so epic.
I would like to be able to go through the mists to a lvl 20 pre though too.
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May 09, 2009, 02:48 AM // 02:48
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#109
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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I remember reading somewhere that the Catacombs underneath Ascalon actually streatch throughout Tyria (most likely the continent).
If that is the case, lore-wise, we do in fact have the Catacombs returned, Sorrow's Furnace, which has some similar architecture here and there, and a few of the EN Dungeons would all be "sections" of the Catacombs, such as the Shards of Orr, Catacombs of Kathandrax, and Vlox's Excavations.
There is nothing wrong with adding what we actually saw in pre, just flood it a little (could have that poisoned water in like 60% of the explorable). And the new area could be linked to dungeons or something, or a new dungeon which holds the same level layout as some existing dungeons.
Wouldn't mind a "new crevice" found in Sorrow's Furnace which leads to a tunnel with an Asura Gate, which leads to the Catacombs of Ascalon (or even of Orr, where Khilbron found the ancient forbidden scroll, perhaps both?).
But, as Buster said, for this is highly unlikely to occur.
Quote:
Originally Posted by MagmaRed
Wow, old topic....
I'll have to wonder about people and 'elite' missions. Urgoz and The Deep are pretty obvious for Factions, and Domain of Anguish is pretty obvious for Nightfall. Eye of the North has a slightly less obvious, but still easy to understand Slavers Exile. But why do people say Sorrows Furnace is the elite of Prophecies? It gives a monument for the HoM, but the quests really aren't hard, and there is no reward for completion (chest, faction, etc.). Yet Tyria does have an elite area (in my opinion), and Sorrows is a good 'pseudo-elite' as well.
Tombs of the Primeval Kings is quite long and difficult, and it provides a nice 'reward' of several green drops from the final boss. If anything, I'd like to see Tombs get an end chest added with each person getting 1 green, 1 rare, and in HM 2 rares (gold weapons, gems, passage scrolls, etc.). I know Anet won't be putting time into designing a new elite area, so why bother talking about it. Instead, suggest something they can and MAY do, like modifying an existing elite.
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Sorrow's Furnace was added to the game late, similar to the Domain of Anguish, and at the time was a bit hard, it also introduced a new things - unique (green) weapons. And I agree with Tombs needing a revamp, as does Sorrow's Furnace (and add EN Stone Summit builds to make it more challenging, at least in HM).
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May 10, 2009, 08:29 PM // 20:29
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#110
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Frost Gate Guardian
-->
Join Date: Dec 2008
Profession: E/Mo
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/signed
maybe add a few newer monster that rose up from the depths and nested in the catacombs...
also make it very difficult to farm, such as adding AoE enchantment renders as a monster skill.
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May 11, 2009, 04:44 PM // 16:44
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#111
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Atra esternà ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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doesnt sound much like an elite area. maby just ope it for nastalgia purposes. if u really want to play i the catacombs though, just make a pre char, lol. i'd rather see some more god elite areas like fow and uw. ;-)
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May 12, 2009, 12:10 AM // 00:10
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#112
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Lion's Arch Merchant
Join Date: Dec 2006
Guild: Liars Cheats and Thieves [Liar]
Profession: D/
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Screw other god's domains, this is EPICALLY better.
/signed x1000
Thumbs up for nostalgia, make this the next large-quarterly update.
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May 12, 2009, 07:07 AM // 07:07
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#113
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Academy Page
Join Date: Mar 2009
Location: United Kingdom
Guild: ASP
Profession: A/
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/signed
I love this idea, one of the best on the forums. I think another area that should be considered is Wizard's Folly, as that was a nice place. But definitely, having Catacombs as an elite area would be awesome.
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May 12, 2009, 12:44 PM // 12:44
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#114
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Wilds Pathfinder
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The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
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May 12, 2009, 12:56 PM // 12:56
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#115
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Quote:
Originally Posted by Sniper22
The catacombs would be sweet. It was such a cool place. Maybe they should make it hard, but only keep it to like 2 people per party. Would be different for a change.
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You mean you can't take people on your 600/smite run? shit/
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May 12, 2009, 12:56 PM // 12:56
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#116
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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To avoid the 8 man vq party, you could speak with an NPC in sardelac to get down to the entrance point, and you'd have to be ascended or the equivlent. (kinda like the deep/urgoz)
This would avoid imba vqs launching.
I'd love this, maybe a rework of the layout would be required, as it'd be challenging to implement the quests for it. Maybe the Earthquakes blocked off some areas and opened up new passages?
/signed
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May 12, 2009, 01:13 PM // 13:13
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#117
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Wilds Pathfinder
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Quote:
Originally Posted by Artisan Archer
You mean you can't take people on your 600/smite run? shit/
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??? What are you talking about?
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May 12, 2009, 01:38 PM // 13:38
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#118
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Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
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Still a great suggestion and something that would really bring alot of joy to the game.
Best way to implement the party limitation would be to set up the town like Jade Quarry/Fort Aspenwood where you have the main town and then the 2ndary town only accessible via the main town.
It isn't an easy program, but definitely worth the time energy, I would suspect people would pay for this if it was offered as long as it wasn't like the previous BMP as I believe that was a big let down in the inability to party with friends as well as loot
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May 12, 2009, 02:05 PM // 14:05
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#119
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Academy Page
Join Date: Dec 2005
Guild: Sword of Justice [SOJ]
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/signed, i would Love to see this in the game.
unfortunately, i agree with magmared that anet probably doesn't have the time to invest in these projects, and so changing tombs or sorrow's furnace would be a better hope.
always worth asking though.
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May 12, 2009, 02:38 PM // 14:38
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#120
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Academy Page
Join Date: Jan 2009
Guild: We Are From Poland [pol]
Profession: Rt/N
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Probably wont happen, but hey /signed !
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