Nov 25, 2007, 07:22 PM // 19:22
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#1
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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New Elite dungeon - Ascalon Catacombs
**To avoid this topic being thrown away to the conflict of interest being Elona/Cantha discrimination due to GW:EN, some of this content has been altered. (No reader posts have been removed/edited).**
Remember the old days of Ascalon? Lush, green hills, angry little wolves, and of course, The Catacombs.
Where a better place to level your character?
For those of us who own Guild Wars: Prophecies, Nightfall, and Factions, we know the only region that does not contain an Elite Mission area is Tyria.
Why not reopen the old Catacombs of Ascalon as the first Tyrian Elite Mission? It would definatly be a blast from the past, reliving those moments on your old, battle-scarred level twenty character!
And who better to be the keeper of this dungeon, than the first boss we encountered? But Skullreaver, of course!
Just a thought.
Last edited by circuscalamity; Nov 27, 2007 at 02:12 AM // 02:12..
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Nov 25, 2007, 07:51 PM // 19:51
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#2
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Academy Page
Join Date: Jul 2006
Guild: Keepers of Lore [LORE]
Profession: Me/R
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Yes. This seems like it should have been there from the beginning.
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Nov 25, 2007, 08:40 PM // 20:40
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#3
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Good idea, but people who want to experience the awesomeness that is the catacombs, they usually make a perma pre character.*cough* me.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Nov 25, 2007, 08:56 PM // 20:56
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#4
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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But a Catacombs with 8(to12?) players, better rewards, slightly "aged" environment, bigger baddies, and all the other ingrediants that makes an area Elite, makes for a better experience. And an experience for characters that never get a chance to see the area at all (Ritualist/Assassin/ Dervish/Paragon).
Last edited by circuscalamity; Nov 26, 2007 at 01:24 AM // 01:24..
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Nov 25, 2007, 09:58 PM // 21:58
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#5
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I'd love to see the area again,, with high leverl creatures...
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Nov 25, 2007, 10:07 PM // 22:07
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#6
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Krytan Explorer
Join Date: Oct 2007
Location: Riding the spiral
Profession: W/
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/signed
I love being able to reminisce of the good times when we were able to roam free doing quests and not having a care in the world.
Also, it could be considered to add a new small outpost for 8 people to enter it instead of 4. The outpost would be just under Sardelac Sanitarium and would be the entrance to the new Catacombs. Skullreaver would be the boss guarding a chest.
And maybe we could dig up a little more info on Gwen's escape from the charr there. Like getting into the ruins of the Catacombs and heading through the dungeon with some Vanguard soldiers (One of which could be Langmar) and eventually finding the EotN.
Wow, I'm getting a bit carried away here. But, yeah, /signed.
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Nov 26, 2007, 01:27 AM // 01:27
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#7
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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Quote:
Originally Posted by Neo Nugget
Good idea, but people who want to experience the awesomeness that is the catacombs, they usually make a perma pre character.*cough* me.
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Tell that to a Dervish
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Nov 26, 2007, 01:34 AM // 01:34
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#8
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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/Signed
I was crestfallen when I found out that the Catacombs was blocked off in Post-searing, even if I didn't show up at Sardelac Sanitarium until after I was Level 20 on my first character (somehow missed that outpost). Perhaps the earthquakes that rocked the rest of Tyria open a fissure in Old Ascalon that only Level 20 GW:EN owners can access? I'd definitely love going back there to find darker forces at work.
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Nov 26, 2007, 03:05 AM // 03:05
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#9
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Krytan Explorer
Join Date: May 2005
Profession: Mo/
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/signed
I haven't been in pre in a long time but was there a notable bad guy there? Maybe a specific Charr/human? When the searing happened, he was trapped in the catacombs and eventually driven mad. Maybe found some power, related to the Destroyers, a relic.
Anyway point is, it'd be cool to go back and say, OMG it's HIM/HER! I had wondered what happened to that person. And connecting the old to the new.
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Nov 26, 2007, 03:10 AM // 03:10
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#10
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Krytan Explorer
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
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Since the searing, it would shape the good old catacombs right? Instead of being a small area?
Sounds good /signed.
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Nov 26, 2007, 03:14 AM // 03:14
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#11
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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Quote:
Originally Posted by thedeadlyassassin
Since the searing, it would shape the good old catacombs right? Instead of being a small area?
Sounds good /signed.
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Yes, possibly an area of the catacombs NO One has ever seen?
This idea has been on my mind a week after I got GW:EN, and I think the Devs could have alot of fun with it.
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Nov 26, 2007, 03:15 AM // 03:15
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#12
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Frost Gate Guardian
Join Date: Jan 2007
Location: A Famous Small Town in PA
Guild: Saints of Avalon
Profession: R/Mo
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/signed. Brilliant!
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Nov 26, 2007, 03:21 AM // 03:21
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#13
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Academy Page
Join Date: Aug 2007
Location: I'm known to AFK in various places. Call me: nomadic.
Guild: The Mirror of Reason [SNOW]
Profession: Mo/
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/signed
This would be a great add-on.
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Nov 26, 2007, 03:25 AM // 03:25
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#14
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Krytan Explorer
Join Date: Oct 2007
Location: The Deep South
Guild: The Arctic Marauders[TAM] Former Leader and Officer | [SMS] Alliance
Profession: W/E
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/signed
Sounds sweet
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Nov 26, 2007, 03:26 AM // 03:26
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#15
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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Quote:
Originally Posted by Kazamafury
/signed
I haven't been in pre in a long time but was there a notable bad guy there? Maybe a specific Charr/human? When the searing happened, he was trapped in the catacombs and eventually driven mad. Maybe found some power, related to the Destroyers, a relic.
Anyway point is, it'd be cool to go back and say, OMG it's HIM/HER! I had wondered what happened to that person. And connecting the old to the new.
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I love this idea of someone being trapped down there. What I think would make it more interesting is if the trapped was not a notable bad guy, but a character that was never really considered after his tragedy in pre...
Tragedy being the death of his prized moa bird
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Nov 26, 2007, 03:30 AM // 03:30
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#16
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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/signed signed signed!
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Nov 26, 2007, 04:27 AM // 04:27
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#17
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Ascalonian Squire
Join Date: Nov 2007
Guild: Back And Unhappy [Pros]
Profession: W/
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/signed
only one problem... the catacombs are not in the EoTN region ...it cant just move itself to EoTN areas
they can make something like it...but not the same thing with higher level creatures and a few more rooms...
good idea tho Q__Q
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Nov 26, 2007, 12:15 PM // 12:15
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#18
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Ascalonian Squire
Join Date: Nov 2007
Guild: Zeal Special Forces
Profession: R/
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Quote:
Originally Posted by Assyrian
/signed
only one problem... the catacombs are not in the EoTN region ...it cant just move itself to EoTN areas
they can make something like it...but not the same thing with higher level creatures and a few more rooms...
good idea tho Q__Q
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The idea is to keep it where it is, but only make it accessable to GW:EN owners.
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Nov 26, 2007, 12:48 PM // 12:48
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#19
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Desert Nomad
Join Date: Feb 2007
Profession: Mo/W
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/signed
i would so love this
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Nov 26, 2007, 12:51 PM // 12:51
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#20
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Frost Gate Guardian
Join Date: Jul 2006
Location: westAscalon4lyfe?
Guild: Giggity Giggity [GOO]
Profession: W/
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Kind of like how the CTC is in the middle of the shiverpeaks yet doesn't connect to droks area or boreal pass areas. The catacomb dungeon could be an isolated outpost somewhere in Ascalon too. Going in would be like going into the crack in the beginning of EotN.
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