May 11, 2009, 01:25 PM // 13:25
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#21
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Krytan Explorer
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yes, something like that. i first came up with the idea when i saw the siege devourers in gwen. i didn't think about the "let the ai work for you"-aspect (what glacialphoenix said) and i like the idea. the whole thing ist, that i'd like to have more control over the ressources you have and be able to use a variety of tactics.
in ab you can make use of the elite npcs, but they die as soon as the enemy team captures the respective shrine. so you have such ressources at your dispose for a really short period of time. if you could order them to defend or attack a specific point on the battlefield, you might be able to coordinate your efforts better.
just a thought.
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May 11, 2009, 02:37 PM // 14:37
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#22
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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In JQ it would lead to people taking the turtles to the closest shrine and just constantly ferrying jade from there. It would become a race to carry the most rather than to cap and hold shrines.
/notsigned.
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May 11, 2009, 05:48 PM // 17:48
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#23
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Krytan Explorer
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I really think the creatures in FA should be given some form of player influence so you have a little more control over what they can do ingame. As for AB, it's always been about playing round-table with who has the most caps at any given time. I'd like to see the points per cap either reduced greatly remove the strategy involved for outscoring, or completely done away with so focus can be purely based on teams working together for dominance.
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May 12, 2009, 11:35 AM // 11:35
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#24
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Krytan Explorer
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Quote:
Originally Posted by distilledwill
In JQ it would lead to people taking the turtles to the closest shrine and just constantly ferrying jade from there. It would become a race to carry the most rather than to cap and hold shrines.
/notsigned.
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if there are only two shrines/mines in the map, they should be placed on the axis of symmetry so both teams can reach either shrine in the same amount of time. jq should be reworked a little so the archer shrines are located in strategic positions. to make things less about nuking things, the important shrines, in this case the mines, should be occupied by the force with the highest presence on the shrine. nuking the npcs from the mines is still a tactical aspect but you have to do more (teamwork) to capture it.
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May 13, 2009, 01:37 PM // 13:37
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#25
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by distilledwill
In JQ it would lead to people taking the turtles to the closest shrine and just constantly ferrying jade from there. It would become a race to carry the most rather than to cap and hold shrines.
/notsigned.
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You don't play much JQ, don't you. They already do so. Capping a post takes seconds, and what they most do is protecting the carriers after getting the jade.
And the yellow carried can only get jade from the quarry of the same color. If the quarry is taken, then they turn around and go back.
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